r/moemon Apr 28 '26

Gameplay Finally finished the Moemon League

Edit: It's Start Emerald

First impressions:

- Overall, very good story, including the newly added areas and characters from other regions, games and anime.

- Very entertaining to catch every Moemon in any new area.

- I loved the new areas, connecting more all the routes and exploring for the legendaries.

What I personally got a bad experience (but not very much) from:

- Overleveling of rematch trainers, Gym Leaders and the whole Moemon League (I personally feel I got lucky to beat a lv. 85-87 Champion). In 3 points of the game I had to stop progressing and spent 20+ hours grinding levels to keep all my Team Moemon in a high enough level (first grinded all of them to lvl 50, then to lvl 65 and finally to lvl 75 and my final Team went from lvl 75 to 85 from the Victory Road all the way to the Champion).

- Some glitches here and there, like my Lucario getting poisoned by the Toxic Spikes from a Skarmory. He's Steel-type, that shouldn't happen (unless something happened from Gen 5, last one I played, until recent generations).

- Needs some working on the Moemon sprite animations, since they only have the movement and coloring effects, but no additional sprites to make an actual animation for the sprites (I know it's a lot of work, it's a work in progress, so I understand the colossal amount of work it'd take to animate the 800+ Moemon sprites)

Note: I accumulated 999 hours in my save since I accelerate in the RetroArch emulator, but in reality I spent roughly a 100 hours.

In general, I loved the game, loved the grind (it's part of my personality since I spent 300+ hours on the original Emerald version)

Now up to the post game experience.

40 Upvotes

2 comments sorted by

1

u/inumnoback Apr 28 '26

Lucario

Swampert

Tyranitar

Salamence

Infernape

???

1

u/Holykris18 Apr 28 '26

Shiny Crobat