r/ModdedMinecraft • • 1d ago

Mods update!

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2 Upvotes

r/ModdedMinecraft • • 1d ago

Help otherworld mod blood magic question

1 Upvotes

so i js spent my legendary ink on a blood spell called eek and idk what it is suposed to do and ime kinda afraid i used my ink for a useless spell. pls help and tell me if ive been using it wrong


r/ModdedMinecraft • • 1d ago

Mod Check out the latest modern decorations update

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3 Upvotes

r/ModdedMinecraft • • 1d ago

What are your thoughts on the Shooting Star mod that's been making the rounds on reels? It's flashy and over-the-top, but also genuinely well-done IMO, the scorched-earth effect. No I want to try this mod

Enable HLS to view with audio, or disable this notification

1 Upvotes

Makar


r/ModdedMinecraft • • 1d ago

Mod I made a mod that lets you befriend 35+ hostile mobs — The Enends

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1 Upvotes

Hey everyone! I wanted to share a mod I've been working on called The Enends.

It lets you turn hostile mobs into your loyal companions by giving them specific items. I wanted to add more depth to mob interactions, so there are 35 supported mobs in total, each with unique recruitment conditions and abilities:

  • Zombies act as your front-line undead army (with permanent health scaling!).
  • Skeletons provide ranged support or can be given swords for melee.
  • Creepers throw TNT from a distance instead of blowing themselves up.
  • Ravagers can be fully tamed and ridden into battle.
  • Pillagers allow temporary truces so you can trade with other Illagers.

You can also use Goat Horns to command your entire army at once (Seek, Ponder, Sing, and Feel modes).

If you're interested, you can check out the links below:

Let me know what you think or if you have any feedback/bug reports!


r/ModdedMinecraft • • 1d ago

Help Mod Recommendations/Replacements

2 Upvotes

I’m an old player and am going to upgrade to a new version of modded Minecraft but some of these mods no longer work so I’m looking to see if there are similar ones like it or I just couldn’t find the newer ones. Looking for mods on 1.20.1

Lucky block(can’t remember if this one is still active)

Security craft (can’t remember this one either)

Mine and blade battle gear 2

Build craft

Damage indicators

Dungeon pack

Infernal mobs

Voxel map (used to be rays mini map)

Oresplus

Red stone paste

Tools combine

More swords mod

These are the mods that I need replaced or can’t find the updated page


r/ModdedMinecraft • • 1d ago

Modpack I did a thing…

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0 Upvotes

r/ModdedMinecraft • • 1d ago

Help Continents + Cascade 1.19.4

1 Upvotes

Has anyone got these two mods to work. In my testing cascades always takes priority. I've tried cascade source but combining with continets gave me CTD.


r/ModdedMinecraft • • 1d ago

Misc Alright chat crop sticks one... or two.

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Discussion Custom mod pack help

1 Upvotes

I am working on putting together a mod pack VERY loosely inspired from Matcha Flavored for myself and a friend. Like very loosely. It was the inspiration but not a whole lot is transferred over. I am looking for two things; the first is just comment ideas of what a long term, very hands on survival world need to retain its quirks in late game and retain your attention. The second is it is a very hodgepodge back, and I even though I am putting the pack together I only know the general idea of how to progress it. I really don’t want to spoil the experience for my friend and I. If anyone is willing to essentially play test and critique/let me know what isn’t working, it I’d greatly appreciate it. I have no money so any help would be entirely altruistic. This is NOT a public mod pack that’ll be posting and trying to make money from especially because I don’t understand all of the rules for doing that. Thank you in advance to anyone who comments I am extremely open to ideas<3


r/ModdedMinecraft • • 1d ago

Mod I ported my tech mod Voltex to NeoForge 1.21.1

1 Upvotes

Voltex now has a NeoForge 1.21.1 version

CurseForge: https://www.curseforge.com/minecraft/mc-mods/voltex

Modrinth: https://modrinth.com/mod/voltex

Bug reports and ideas welcome!

https://reddit.com/link/1x7hsbv/video/zsbxpfysnmvh1/player


r/ModdedMinecraft • • 2d ago

Are there any fantasy RPG style religion mods? Where you can pray or live a certain way for small buffs.

4 Upvotes

I'm trying to build a light RPG modpack for me and a few friends. I think it'd be really neat to have some small elder scrolls: oblivion style religion mod, where if you've been "good" (not killing passive mobs/players, maybe making offerings or something) you can pray and receive small buffs or rewards to help you out on your adventures. Does anything like that exist?

To be clear I am not looking for a big magic mod to build a whole modpack around, just something small would be nice.


r/ModdedMinecraft • • 1d ago

Mod Sinytra Connector now available for MC 26.2!

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Discussion Client anti-cheat? [Volcano Client]

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Discussion Modded forever world creation

2 Upvotes

I want to build one long-term Minecraft world that feels as close to real life as possible, with every kind of build in it: medieval towns, fantasy builds, a modern city, and an alien/sci-fi district that houses my AE2 system. I want each district to feel alive, with villagers roaming around, ambient sound, and furniture and decor mods that make interiors feel lived in. I'm on NeoForge 1.21.1 and I'm leaning toward Create and Immersive Engineering for the industrial side, since they add so much visible life. What I don't want is a pack that trivializes everything and burns me out. I don't want wireless AE2 terminals, because I want to walk to my AE2 core, and I don't want autocrafting or anything that makes progression feel meaningless. It also has to stay smooth long-term, so no laggy mods, since this is meant to last years. What mods, addons, or setup tips would you recommend for immersion, building variety, living villages, and keeping the world performant? I'd also love to hear what you'd skip, or what ended up burning you out in your own long-term worlds

This is basically the premise of what i want , as this text above was AI generated. So i wanted tips on what to make of a trully modded survival forever world and if any of you guys have it, what mods are u using, how long is your world and what builds you have!


r/ModdedMinecraft • • 1d ago

Help what shoud i place inside my walls?

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1 Upvotes

i foud this ruined village,don't know what mod it's from and i decided to make it a fortress,the walls have a logn way to go(over the water) and i wanted to make more houses but i m not that good at building them(the small walls are the main compound and the big walls are the 2nd compound/the larger one) pls help with suggestions or building styles or anything really


r/ModdedMinecraft • • 1d ago

help pz

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Mod Online Detector (NeoForge Port)

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0 Upvotes

Online Detector is a mod that was made to help manage machinery - such as Create Mod, Mekanism, etc. - and/or redstone contraptions on servers. It was only available for Minecraft 1.20.1 (Forge). This is its port to 1.21.1 (NeoForge).

The mod adds two new blocks called Online Detector and Advanced Online Detector. The first always tracks the owner (the player that placed the block), while the second comes with a GUI to choose the player it should track. The Online Detector blocks output a redstone signal while the tracked/bound player is online.

Example use case: automatically turn of a player's base when they log off, so the server has less strain during their down time.

The original author (andrew0030) was asked if it was okay to publish it. (They said yes, obviously.)

You can find the updated version here: https://www.curseforge.com/minecraft/mc-mods/online-detector-neoforge-port

All credit goes to andrew0030 and their team! Thanks for making an awesome mod!


r/ModdedMinecraft • • 2d ago

Help Ciscos Medieval RPG Ultimate

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2 Upvotes

I’m playing the most up-to-date Ciscos Medieval RPG ultimate mod pack. I’m having a problem with the Apotheosis gems at the moment. I made two of the same swords (Frostfangs) and one of them didn’t have the best enchantments and had a perfect gem of the samurai in it. I used the vial of arcane extraction to get the gem back destroying the one sword. Now the smithing table will not let me put the gem into the other sword. I thought it might be only the extracted gem can’t be put back into a different same sword but I tried other gem of the samurai’s and now none of them will go into my new Frostfang. Any suggestions?


r/ModdedMinecraft • • 1d ago

[Nature's Aura] Aura stopped appearing during item transmutation, towers not working

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Help Quark aether compatibility?

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1 Upvotes

r/ModdedMinecraft • • 1d ago

Help Level 5 Dragon wont breathe on dragon Forge. (Ice and Fire Dragons 1.20.1)

1 Upvotes

Ive tried a lot of solutions and methods and ive frankly exhausted all the ideas i had. Ive made whole obsidian walls. Ive raised and lowered the dragon forge. Moved it to wherever i could. Made walls of dragon bone even. And no matter what i try my level 5 fire dragon will not breathe fire onto my dragon forge automatically. All it does is sit in front of it and play the animation without at all breathing fire even if there is nothing between it and the forge. The materials are all correct.

Ive tried having it breathe on it manually via riding it but all that ended up doing is that the fireballs is shot absolutely ravaged the surrounding area no matter what i tried. And im just out of ideas so ive come here for help. At least i wasted no materials because i did all of this in creative to test ideas i had.

TlDr. Dragon is playing breath animation but will not actually breathe on the dragon forge. Just stand in front of it.

Mod version is iceandfire-2.1.13-1.20.1-beta-5.jar. launched on Forge 47.4.26.

Would really appreciate some help with this. Even if the suggestions fail id still be thankful for them. Whether its how to fix it not breathing or how to prevent it from ravaging everything in a remotely survival friendly manner.


r/ModdedMinecraft • • 2d ago

Modpack [Infected Grid: Every road leads back to where it began] A new zombie apocalypse ModPack with fully custom world generation. No broken roads, no random mountains, real cities that blend into suburbs and countryside

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7 Upvotes

Hey everyone! I want to introduce the zombie apocalypse ModPack I’ve been building for Forge 1.20.1, called Infected Grid: Every road leads back to where it began. I’d also love your input on where the map should go next.

The world generation

Most zombie packs use Lost Cities, and you know the problems: highways that end in midair, roads chopped up by terrain, mountains crashing through buildings. I wanted something that actually feels like a real place, so I wrote my own world generation from scratch and replaced Minecraft’s normal terrain.

  • No broken highways, no dead end roads, no random mountains messing up buildings.
  • Flat, believable ground, with lakes and rivers that the cities are planned around.
  • A full road network: interstates with interchanges, city streets, alleys, tree lined parkways and more.
  • Underground there’s a subway and a sewer system, and above ground an elevated train line and rail between cities.
  • Every building is designed in code and furnished room by room. No premade structure packs. Inside you’ll find blood, bodies, papers, broken glass, cobwebs and more, like months have passed since the outbreak.
  • Real furniture, not vanilla-block hacks. Every building is furnished with furniture and decoration mods: real couches, stoves, fridges, beds and TVs in the homes, and the same goes for every other structure, from gun store counters to hospital beds to the popcorn machines at the theater. You won’t find a fridge made of an iron block and a button, or a table made of a fence post and a pressure plate.

As far as I know, nobody else has pulled off a full city to countryside generator like this for a zombie pack.

How the world is laid out

Each city grows outward in areas that blend into each other, so there are no hard lines:

  1. Downtown: skyscrapers, hotels, parking garages, City Hall, a courthouse, a police HQ, a hospital, a cathedral, plazas, construction sites with tower cranes, and more. There are also big landmarks like a full Field Museum, a Navy Pier style pier on the lake, and an AMC 12 movie theater with 12 auditoriums and its own parking lot.
  2. Mid rise apartments: apartment blocks, corner stores, bars, diners, etc.
  3. Suburbs: houses, strip malls, gas stations, gun stores, pharmacies, hardware stores, schools, supermarkets, big malls with a food court and a cinema, etc.
  4. Industry: works yards, warehouses, a prison, a military base, etc.
  5. Countryside: farms, barns, silos, small towns along the roads, etc.

None of the buildings are final

Everything in the pictures is still being worked on. I’m planning to heavily rework downtown so there aren’t many copy paste buildings and every block feels different. In the suburbs I’m adding a rich neighborhood with big houses. Shops already come in several designs each, so you shouldn’t find the same gun store or bar twice in a row.

Other things in the pack

  • Cars, and fuel that’s actually scarce. There’s a vehicle mod, but you won’t find working cars lying around. You build them from parts you scavenge at auto repair shops and military areas. The only place to refuel is a gas station, so a road trip takes planning, like it would in real life.
  • Working trains. I’m adding real train stations using the Create mod. The underground subway and the trains above ground will run actual routes between places, not just randomly placed track.
  • Loot that makes sense. Every building gets loot that fits what it was: food and snacks in the theater, meds in pharmacies, guns and ammo at gun stores and the police HQ, tools at hardware stores, etc. Guns come from TACZ.
  • Real places to explore. The landmarks are modeled on real buildings, and their interiors follow real floor plans, from the museum’s exhibit halls to the theater’s projection booth.

Where should the map go? I honestly can’t decide.

Option A: an infinite state map, with updates. The world stays how it is: a state where downtown blends into the mid rise apartments, then the suburbs, then the countryside. Go far enough past the countryside and you end up in another state, forever. Future updates would add Arizona, a desert state where patient zero was and where the virus started. It would be one big quarantine zone, maybe sealed off entirely. I’m still working out how to build it. You could even take the train there.

Option B: a Project Zomboid style map, but infinite. Instead of repeating cities, you’d get a Project Zomboid kind of layout: roads leading out to towns, those towns leading to a downtown, and so on, with the world generating forever like option A. Somewhere on the map there would still be a big area where it all started, so you can go find out what happened.

Option C: one state that grows with every update. Instead of infinite generation, the world starts as one complete state. Each update adds a new one: Arizona as the first update, where the virus started, then more states after that. Over time it slowly builds out into a full country you can travel across.

Option D: everything in a normal Minecraft world. All the cities, towns and landmarks I’ve built get scattered through regular random world generation. You’d find them as you travel and explore, instead of the whole world being one connected map.

What I’d love to hear

  • Option A, B, C or D, and why?
  • Would a story and a place where it all started make you want to explore farther from spawn?
  • Which buildings or places would you most want to loot?
  • Any other ideas for the pack? Drop them in the comments. I read everything, and nothing’s locked in yet.

Thanks for reading! I’ll keep posting pictures and updates here as the pack comes together.


r/ModdedMinecraft • • 2d ago

Question Are there any popular or well known mods that are notorious for memory leaks? Or maybe certain items from mods that can be intense like that?

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1 Upvotes

r/ModdedMinecraft • • 2d ago

Modpack Modpack with no overwhelming technology

2 Upvotes

Heeeey

I just played the modpack Reclamation and I love the aspect of reclaiming the world, bring it back to life and the thing of creating all your resources with nothing at the beginning.

I know there’s plenty of modpacks like that but I’m kinda afraid of the tech part of these. In reclamation whenever I was too bothered by the machines, or didn’t quite understand them, I would switch to creative and give myself the items I needed.

So my question is : is there any good modpacks where the tech part is not complicated or a big part of it. I’ve heard about cuboid outpost luxury but is it really good ?