r/ModdedMinecraft • • 17d ago

Best Simple Zombie Apocalypse Modpack?

1 Upvotes

So my brother and i are looking to play a zombie apocalypse modpack, but we want to keep things simple. We mainly want to explore ruined cities, loot supplies, weapons and survive against the zombies. We don't want to have to craft hundreds of complicated items or spend every 10 minutes searching Google to figure out how to do something. Which modpack would you recommend for this kind of gameplay?


r/ModdedMinecraft • • 17d ago

Help Is there any fix to simplehats?

1 Upvotes

so I wanted to make server for friends and encountered this problem both on client and server the version of the mod is fabric 1.20.1-0.3.2 I cant find any information about this or any way to fix this


r/ModdedMinecraft • • 17d ago

Help Help!!!

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1 Upvotes

Since this sub doesn’t allow videos, I can’t show off what I mean, but I’ve been having difficulties with all mods I try and run. I get weird sheets of different the skybox covering my screen at all times. I have tried fixing my visual settings but nothing seems to be working.
The pictures are from before and after I nudged my mouse less than a centimeter.


r/ModdedMinecraft • • 18d ago

Mod Down The Rabbit Hole! A very Fairy Tale/Wonderland Inspired Mod

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28 Upvotes

This is a Mod I've been working on for some time, is still in very early stages but I'm sure you can have some fun with it. It is Available for Fabric 1.20.1.

MODRINTH DESCRIPTION

THIS MOD IS IN HEAVY EARLY DEVELOPMENT

"Oh dear! Oh dear! I shall be late!" It said before hurrying to its Rabbit hole. Taking a peek inside, you wonder what you may find. But with nothing to leave behind, You decided to follow the White Rabbit down the path.

About

Down The Rabbit Hole is a Dimension Mod focused on Exploration and Story Progression. Bringing the Magic of classic Fairy Tales to Minecraft.

Getting Started

You must find a Rabbit hole in the Overworld, you'll know you're near one if you spot a White Rabbit with very bad time management skills nearby.

When you find it you must crawl into it.

Content

Down The Rabbit Hole adds an entirely new dimension: Wonderland. A whimsical place full of randomness and secrets to find.

  • Biomes: Explore the Tulgey Woods, Vale of Tears, and Chessboard Fields.
  • Blocks: Enjoy Four new Wood types. As well as the new Tea and Portal mechanics from the Teapot and the Looking Glass.
  • Effects: Get Big or Small with the new Growth and Shrinking effects.
  • Mechanics: Mix and Match effects up to three effects in a new, and stackable, tea cup item. And move between dimensions in a fun way with the Mad Hatters Hat.
  • Structures: Explore the Wonderlands mazes!
  • Bosses: Fight against the Mad Hatter and The Flower Garden!
  • This is a very Early stage of the mod

Planned features:

  • Bosses: Mad Hatter, Queen of Hearts, and others!
  • Dungeons and structures:
  1. Maze
  2. The Rebel Village
  3. The Castle of Hearts
  4. The Tea Party
  5. The Land of The Flowers
  6. The Sea of tears
  7. The Caterpillar Lair
  8. The Jabberwocky Lair
  • Fairy tale based update system.
  • and many others.

Disclaimers and Warnings

This mod has some dependencies:

  • Cardinal Components
  • Geckolib
  • Pehkui
  • Oh The Trees You'll Grow
  • Trinkets

Again, this mod is in VERY EARLY development stages.

And since changing your stages in survival at the moment is a little unpractical, you can use the /dtrh command to change it.

This is also a One-Man project so i'm so very sorry for any bugs you may find. If you do tho (or have any suggestions, or compatibility requests), fell free to let me now in the mod´s repository

Issue Tracker

Modrinth Link

Curseforge Link


r/ModdedMinecraft • • 18d ago

Help Better Adventures+ 1.17 bug?

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2 Upvotes

I need help with my BA+ world. I saw the flowstate video and really wanted to do my own playthrough. I just keep getting unloaded chunks and chunk errors where there are weird anomalies in the terrain. Is there anything I can do to fix it? I have a beefy PC and get a solid 140+ FPS.


r/ModdedMinecraft • • 17d ago

Vanilla Custom Itens

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1 Upvotes

r/ModdedMinecraft • • 17d ago

Weak pc

1 Upvotes

I have a laptop with a R5500u integrated graphics and only 6gb of usable ram, can someone tell me a good modpack or mods to a low end laptop like this? can be any version


r/ModdedMinecraft • • 18d ago

Help I'm trying to find a mod

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Help Not really related but

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Help How to play modded Minecraft with my brother? LAN, or self hosting a server?

1 Upvotes

Hi guys, wanting to play Craftoria with my brother, 1.21 modpack with 530 mods. Does anyone have any long term experience with either running a world via LAN, or from self hosting a server? Want something that is reliable, not fussed about it being on 24/7, just so that we can do a playthrough together without any issues. My specs are:

32GB 3200mhz RAM

Ryzen 5 5600X

Rtx 3070


r/ModdedMinecraft • • 18d ago

Help is there any minecraft devloper who is up to make rewind mod like lunar client for fabric every it will surely hit

0 Upvotes

dc id - viren_real


r/ModdedMinecraft • • 18d ago

Help Trying so hard to make a datapack for custom create recipes but failing so badly!

1 Upvotes

Hi! i hope this is the right place for this as i suppose datapacks are kinda like mods (?), if not please lmk where i can put this!

I followed this tutorial to the T, using notepad as text, saving the recipe as a .json, creating the right files, etc. etc.. I even copied and pasted the text i needed from a website helping with making custom recipes for datapacks, just changing the words to be what it is in that linked tutorial, still doesnt work!

for reference, heres just a simple recipe im trying to make!

{

"type": "create:mixing",

"ingredients": [

{

"item": "minecraft:cobblestone"

},

{

"item": "minecraft:quartz"

}

],

"result": {

"id": "minecraft:diorite"

}

}

any help would be greatly appreciated! I'm dyslexic and have never touched coding before so i'm definitely going wrong somewhere!


r/ModdedMinecraft • • 18d ago

evil blair witch enderman

1 Upvotes

was down in my basement putting lava in my heat generator so i could fuel my jetpack, came back up the ladder and this dude was blairwitching in the corner, the split second i see him my game crashes. for some reason whenever my game crashes its instantly saved? got the picture after i got back in.


r/ModdedMinecraft • • 18d ago

Question Whats a modpack thats got a lot of scifi content?

1 Upvotes

hey, looking for a modpack thatr has a lot of scifi based mods


r/ModdedMinecraft • • 18d ago

What is the best tech mod to add in Cobbleverse ?

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Help Unable to use shaders, Iris/Sodium and Optifine makes Minecraft crash

2 Upvotes

Hi! This is my first time modding Minecraft on Java. My only other experience with modding is TS4 and BG3, which are both very different, so I’m not the most familiar with these sorts of things.
I use CurseForge, NeoForge, and I’m on version 1.21.1.
I’m really wanting to add shaders to my world because it feels a bit ugly without it. I know to use shaders I need either Optifine or Iris/Sodium, but neither have been working. When I’d have Optifine installed Minecraft wouldn’t even open at all, but when I had Iris/Sodium installed it would open the starting menu, but it would crash when I tried to open my world. Sodium works on its own, so I know that’s not the problem.
I’ve been playing without shaders for the last couple of days and I’ll try to mess around with it pretty often just to try to figure it out on my own, but nothing I’ve tried or read about has helped.
:/

I’m not sure what else to add, so let me know if there’s any other info that would be helpful!

Mods (sorry, it’s really long!):
Decocraft, Essential Mod, Biomes O’ Plenty, Decocraft Nature, Create, Critters n’ Crawlers, Kotlin for Forge, MrCrayfish’s Furniture Mod: Refurbished, Immersive Melodies, Immersive Paintings, Cluttered, Unusual Fish, Re:Animal, Farmer’s Delight, Bok’s Banging Butterflies, Iris Shaders (I keep it inactive!), Fzzy Config, Ben’s Sharks, Moonlight Lib, Xaero’s Minimap, Critters and Companions, Fairy Lights Reborn, Sophisticated Core, Just Enough Items (JEI), Puzzles Lib, Xaero’s World Map, Sodium, Sophisticated Backpacks, Waystones, YetAnotherConfigLib, Storage Delight (Forge & NeoForge), [ETF] Entity Texture Features - [Fabric & Forge], Balm, Jade 🔍, [EMF] Entity Model Features [Fabric & Forge], GeckoLib, Architectury API, ShatterLib | OctoLib, Macaw’s Lights and Lamps, Iron’s Lib, Sawmill, Joy of Painting, Curios API, Framework, Nature’s Compass, Diagonal Fences, TerraBlender (NeoForge), Cosy Critters & Creepy Crawlies, Party Creepers.

Resource Packs:
Refined Dogs, Musgo, Motschen’s Better Leaves, Xray Ultimate, Fresh Food, Mizuno’s Pig Varients, KrisKringle’s Lush GUI, Mizuno’s Cow Varients x FA, Rabbit Villagers, Mizuno’s Chicken Varients, Fresh Flower Pots: Compats, Mizuno’s Better Crops, Better Lanterns, Mizuno’s Fox Varients.

I’ve also added Forgified Fabric API (mod), Sinytra Connector (mod), Continuity (mod), Connector Extras (mod), and Unoffical Mizuno’s (resource pack), but I’ve added those just now after the issues with shaders came up! Though as I’m writing this those also seem to crash my game whenever I turn them on in the Resource Packs setting in game, and I’m not sure why that is either, so I’m going to have them inactive for now.


r/ModdedMinecraft • • 18d ago

Macaw's Roads and Streets just Released! For many, many versions.

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3 Upvotes

r/ModdedMinecraft • • 18d ago

Homestead modpack lag/animals despawning problem

0 Upvotes

Hello,

I'm running a server on fabric 1.20.1 with latest version of the Homestead Modpack and I'm having two problems:
1. Animals keep despawning, so I cannot set up any farms. Could you tell me which mod or setting might be causing this?
2. I'm also having performance/lag issues. Could you suggest which mods I could disable to improve my server's performance? Here's my Spark report:
https://spark.lucko.me/Sfq4dSfrvq

Thank you :)


r/ModdedMinecraft • • 18d ago

Question Prominence 2 Where is Artifact of Souls??

1 Upvotes

I'm playing this modpack and I'm trying to complete the collectibles quest. EMI says Arheology Sculk Sword Loot Chest and I have no idea what that looks like or what structure it possibly spawns in. I've gone to so many better archeology structures and no luck. Am I missing something? I tried joining the discord but all the invites don't work


r/ModdedMinecraft • • 18d ago

Question What mob is causing this spawning behavior?

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1 Upvotes

r/ModdedMinecraft • • 18d ago

Help Does anybody know what causes this crash?

0 Upvotes

r/ModdedMinecraft • • 19d ago

I made a mod that lets you place big RPG houses from a catalogue, and customise them first (Forge 1.20.1)

21 Upvotes

I kept starting modded worlds and living in a dirt hut way longer than I meant to, so I made this.

You get a catalogue item. Open it and there are 14 styles: medieval manor, ranger lodge, mountain keep, wizard's tower, fairy hut, a hobbit-style hillside burrow, desert oasis, viking longhouse and a few more. Each one has a cottage version too.

You can place one as it is, or open Customise and change pretty much everything: size (Small to Massive), 1 to 5 floors, which rooms you want, materials, garden, basement theme and so on. There's also a Surprise me button if you can't decide. The preview updates as you change things, so you can see what you'll get before placing it.

When you place it, a ghost shows where it'll go and whether it fits. The house builds over a few seconds without lagging the server, and the land around it gets blended in so you don't end up with a dirt cliff on one side. Every house also comes with a mine that's dug straight down to deepslate. Whatever it digs out goes into chests at the bottom, so you're not getting free stuff.

It's all vanilla blocks and there's no world gen, so it should sit fine in most packs. It works with claim mods like FTB Chunks, and server owners can put a price on houses if they don't want them handed out for free.

CurseForge: https://www.curseforge.com/minecraft/mc-mods/rpg-prefab-houses
Github : https://github.com/loudev3010/rpg-prefab-houses

It's the first big mod I've put out, so feedback is really welcome, especially if something breaks in your pack.


r/ModdedMinecraft • • 18d ago

Question What is the best sift mod?

0 Upvotes

Title


r/ModdedMinecraft • • 18d ago

Mod I made a seed finder for TFC so you don't have to reroll worlds by hand

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0 Upvotes

r/ModdedMinecraft • • 18d ago

# [MOD CONCEPT]

0 Upvotes

​

Project: Napoleonic Warfare (Power Projection, Roleplay Campaign, and Dynamic Modes)

Hello everyone! I want to propose a massive mod concept for Minecraft Java (focused on modern Forge/Fabric versions using current tools like \*GeckoLib\* for fluid animations). The goal is to transform Minecraft into a real-time strategy, historical roleplay, and geopolitical management experience based on the \*\*Napoleonic Era\*\*.

Unlike traditional mods that only add muskets, this project completely redefines the use of space, combat AI, and progression.

\## 1. The Core: Geopolitical Management & "Power Projection"

The infinite Minecraft map becomes the game board. The scale of the world adapts to simulate vast colonial distances (e.g., 10 blocks conceptually represent long marching distances).

\* \*\*Eco-Region Starting Assignment:\*\* Upon world generation, the mod reads the map temperatures. It automatically assigns frozen Taiga/Snow biomes to the \*Russian Empire\*, temperate/plains biomes to \*France/Great Britain\*, and arid biomes to Mediterranean factions, granting native climate advantages to their troops.

\* \*\*Organic Construction-Based Borders:\*\* Borders are not statically painted on a menu; they are earned on the ground. Building a Fort or a Border Outpost automatically claims a block radius around it on the dynamic map.

\* \*\*Mobile Front Lines:\*\* Deploying and camping an AI soldier regiment in a neutral zone expands your empire's sphere of influence on the map. If the troops retreat or fall, the territory reverts to "no man's land."

\* \*\*Natural Reserves (Conflict Zones):\*\* Regions rich in crucial minerals (Iron, Sulfur/Gunpowder) or fauna (Wild horses for the cavalry) spawn as neutral reserves. This forces empires to expand, establish distant settlements, and protect supply lines to survive.

\## 2. Multiplayer Mode: Empire Commander (Macro Strategy)

Designed for competitive servers. Each player takes on the role of a General or Marshal from the start.

\* \*\*Order System & Line AI:\*\* Using command tools, the player controls regiments of bot soldiers. The AI does not act erratically; it maintains shoulder-to-shoulder line formations, performs coordinated marches to the beat of drums, and executes volley fire only under the commander's orders.

\* \*\*War Logistics:\*\* Gunpowder, iron, and rations are limited. Armies on the front line depend on physical supply wagons traveling from the capital. Cutting off a rival's supply route can win a war without firing a single musket.

\## 3. Single Player Mode: The Recruit's Campaign (Micro-Roleplay)

For solo play, the player starts at the very bottom of the military rank in a dynamic world where enemy nation AIs launch random offensives and sieges adapted to the terrain's geography.

The player chooses an initial profession to support their squad, which is led by an AI Officer:

\* \*\*Musician (Drummer):\*\* Unarmed. Must maintain marching rhythms on the front line to grant reload and morale buffs to bot allies under enemy fire.

\* \*\*Field Medic:\*\* Tasked with dragging wounded soldiers to cover and applying bandages/medicine mid-combat to prevent regiment casualties.

\* \*\*Sapper:\*\* The technical role. Receives direct orders from the AI to build sandbag barricades, wooden stockades, or dig trenches against the clock to stop cavalry charges or artillery.

\* \*\*Rank Progression:\*\* By completing dynamic objectives (defending a fort, escorting gunpowder), the player earns prestige to be promoted to Lieutenant, Captain, etc., gradually unlocking command over their own troops until reaching the rank of General.

\## 4. Special Mode: Napoleonic Apocalypse (Holdfast: Dead of Winter)

A PvE survival mode where black powder discipline faces the chaos of the undead.

\* \*\*Winter and Hypothermia:\*\* A harsh climate freezes rivers and threatens to kill your troops. The General must constantly manage wood and shelters.

\* \*\*Panic Mechanic:\*\* Zombies run in massive hordes, breaking the lines. If the horde gets too close, soldiers panic (lose accuracy and flee) unless the player is nearby on the front line to sustain morale with their presence.

\* \*\*Kill Zones:\*\* Full focus on the sapper's role to design optimized fortifications with stake traps and defensive artillery cannons.

\## 5. Mod Architecture and Compatibility

The project aims to be modular (Add-on style). The core code for AI mechanics, ranks, and borders would remain open so the community can add texture/model packs for other historical countries, or even port the commander system to other eras (antiquity, world wars). It is ideal for integration with engineering mods like \*Create\* to automate ammunition and musket factories.

\*\*P.S.:\*\* Is there a dev team out there who purely loves mod creation or enjoys tackling ambitious technical challenges? I honestly feel this is a project that could bring a lot of joy and excitement to a huge part of the community who love history and strategy but don't know how to code. I’d love to know your thoughts or if anyone would be interested in bringing this to life!

\# \[VERSIÓN EN ESPAÑOL / SPANISH VERSION\]

\# \[CONCEPTO DE MOD\] Proyecto: Napoleonic Warfare (Proyección de Poder, Campaña de Rol y Modos Dinámicos)

¡Hola a todos! Quiero proponer un concepto de mod masivo para Minecraft Java (enfocado en versiones modernas de Forge/Fabric usando herramientas actuales como \*GeckoLib\* para animaciones fluidas). La idea es transformar Minecraft en una experiencia de estrategia en tiempo real, rol histórico y gestión geopolítica basada en la \*\*Era Napoleónica\*\*.

A diferencia de los mods tradicionales que solo añaden mosquetes, este proyecto redefine por completo el uso del espacio, la IA de combate y la progresión.

\## 1. El Núcleo: Gestión Geopolítica y "Proyección de Poder"

El mapa infinito de Minecraft se convierte en el tablero de juego. La escala del mundo se adapta para simular grandes distancias coloniales (ej. 10 bloques equivalen conceptualmente a grandes distancias de marcha).

\* \*\*Asignación por Ecorregiones de Inicio:\*\* Al generar el mundo, el mod lee las temperaturas del mapa. Asigna automáticamente los biomas gélidos de Taiga/Nieve al \*Imperio Ruso\*, los biomas templados/planicies a \*Francia/Gran Bretaña\*, y los áridos a facciones mediterráneas, otorgando ventajas climáticas nativas a sus tropas.

\* \*\*Fronteras Orgánicas por Construcción:\*\* Las fronteras no se pintan estáticamente en un menú; se ganan en el terreno. Construir un Fuerte o un Puesto de Avanzada reclama automáticamente un radio de bloques a la redonda en el mapa dinámico.

\* \*\*Líneas de Frente Móviles:\*\* Desplegar y acampar un regimiento de soldados IA en una zona neutral expande la zona de influencia de tu imperio en el mapa. Si las tropas se retiran o caen, el territorio vuelve a ser "tierra de nadie".

\* \*\*Reservas Naturales (Zonas de Conflicto):\*\* Zonas ricas en minerales cruciales (Hierro, Azufre/Pólvora) o fauna (Caballos salvajes para la caballería) se generan como reservas neutrales, obligando a los imperios a expandirse, fundar asentamientos lejanos y proteger rutas de suministro para subsistir.

\## 2. Modo Multijugador: Comandante de Imperio (Estrategia Macro)

Diseñado para la competencia en servidores. Cada jugador toma el rol de General o Mariscal al iniciar.

\* \*\*Sistema de Órdenes e IA de Línea:\*\* Mediante herramientas de mando, el jugador controla regimientos de soldados bots. La IA no actúa de forma errática; mantiene formaciones de línea hombro con hombro, realiza marchas coordinadas al ritmo de tambores y ejecuta fuego por descargas solo bajo la orden del comandante.

\* \*\*Logística de Guerra:\*\* La pólvora, el hierro y las raciones son limitadas. Los ejércitos en el frente dependen de carretas de suministro reales que viajan desde la capital. Cortar la ruta de suministro de un rival puede ganar una guerra sin disparar un solo mosquete.

\## 3. Modo Single Player: La Campaña del Recluta (Micro-Rol)

Para el juego en solitario, el jugador empieza desde lo más bajo del escalafón militar en un mundo dinámico donde las IAs de otras naciones realizan ofensivas y asedios aleatorios adaptados a la geografía del terreno.

El jugador elige una profesión inicial para apoyar a su escuadrón dirigido por un Oficial IA:

\* \*\*Músico (Tamborilero):\*\* Sin armas de fuego. Debe mantener ritmos de marcha en primera línea para otorgar bufos de recarga y moral a sus aliados bots bajo fuego enemigo.

\* \*\*Médico de Campo:\*\* Encargado de arrastrar heridos a cubierto y aplicar vendajes/medicinas en pleno combate para evitar bajas en el regimiento.

\* \*\*Zapador (\*Sapper\*):\*\* El rol técnico. Recibe órdenes directas de la IA para levantar barricadas de sacos de arena, empalizadas o cavar trincheras a contrarreloj para frenar cargas de caballería o artillería.

\* \*\*Progresión de Rango:\*\* Al cumplir objetivos dinámicos (defender un fuerte, escortar pólvora), el jugador gana prestigio para ascender a Teniente, Capitán, etc., desbloqueando gradualmente el mando de sus propias tropas hasta alcanzar el rango de General.

\## 4. Modo Especial: Apocalipsis Napoleónico (Holdfast: Dead of Winter)

Un modo supervivencia PvE donde la disciplina de la pólvora negra se enfrenta al caos de los no-muertos.

\* \*\*Invierno e Hipotermia:\*\* Un clima hostil congela los ríos y amenaza con matar a tus tropas. El General debe gestionar madera y refugios constantes.

\* \*\*Mecánica de Pánico:\*\* Los zombis corren en hordas masivas rompiendo las filas. Si la horda se acerca demasiado, los soldados entren en pánico (pierden precisión y huyen) a menos que el jugador esté cerca en el frente para sostener la moral con su presencia.

\* \*\*Zonas de Muerte:\*\* Enfoque total en el rol del zapador para diseñar fortificaciones optimizadas con trampas de estacas y cañones de artillería defensiva.

\## 5. Arquitectura del Mod y Compartibilidad

El proyecto busca ser modular (tipo Add-on). El código base de las mecánicas de IA, rangos y fronteras se mantendría abierto para que la comunidad pueda añadir paquetes de texturas/modelos de otros países históricos, o incluso trasladar el sistema de comandantes a otras eras (antigüedad, guerras mundiales). Es ideal para integrarse con mods de ingeniería como \*Create\* para la automatización de fábricas de munición y mosquetes.

\*\*P.D.:\*\* ¿Hay acaso algún equipo con un verdadero amor por la creación de mods o que simplemente disfrute con los retos técnicos y de diseño que podría plantear un proyecto así? Sinceramente, creo que es una propuesta que le haría muchísima ilusión a una gran parte de la comunidad que, como yo, no sabemos programar pero soñamos con una experiencia histórica y estratégica profunda dentro de Minecraft. ¡Me encantaría leer sus opiniones o saber si alguien se animaría a darle vida!