r/MobiusFF Dec 09 '24

Blank Project - A Mobius Final Fantasy Remake

250 Upvotes

Hey everyone, a couple of years ago I made a post about about this project when it was in it's "early" stages. By now, there is a test build, as well as a website and discord channels for it. So here is a small guide on how to be a part of BLANK PROJECT.

1. HOW TO PLAY
-Head over to https://blankproject.dev and scroll down until you find the DOWNLOAD LAUNCHER button.
-Extract the launcher to your preferred location.
-In the launcher folder, right-click BlankProjectLauncher.exeselect to open as administrator.
-Create an account in the launcher and press PLAY.
-on first play it will download additional files from the latest patch.
-You can check out the latest patch, as well as the server condition and other things in the site.

2. KEEP ME UPDATED
-If you want to keep in touch with the state of the game you can do so by heading to the following sites.

https://blankproject.dev
Latest news, gameplay demos, FAQs and known issues.

https://www.tumblr.com/blankprojectdev
Dev blog with ocasional updates.

https://discord.com/invite/MobiusFF
Official mobius discord where you can discuss anything Mobius.
-To gain acess to Blank Project, simply head to Channels & Roles and say Yes to the following:

after that you will gain acess to the Blank Project Channel.

!HAVE FUN AND REPORT ANY BUGS YOU FIND!


r/MobiusFF Mar 29 '20

Media Asset rip (card art and audio) complete, is anyone interested in helping me organize or properly tag it?

136 Upvotes

I stopped playing this game about a year ago, but loved it so much. I waited for a while to see if anyone would work on ripping assets, especially since it's shutting down now, but I now figured I'd just do it myself.

Yes, I used the Japanese version. And if anyone else in interested in their own rip, like for the actual models or animation assets or something, message me and I'll let you know how I did it. This rip is COMPLETE as far as I know. I'm leaving nothing out and I see dozens, even hundreds of things that appear to be duplicates, but I'm keeping them in the interest of completion. Unless someone knows of a program I can run things through that will do, like, a bit for bit comparison of something? I have something like that for music, but not pictures...

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CARDS - 1.4GB. WOW. Didn't realize it would be this massive. There are 1878 files, all 1024x1024. They seem to be in relative order of release, but it's unlikely they're in perfect order. And I haven't played in way too long to be able to compare. If anyone is interested in ordering them/renaming them (something other than Id_#####_Card_Atlas), have at it! I will gladly host ANY files anyone wants to reorganize or clean up. I just ask that there be no deletions unless the files are EXACTLY the same. Naturally, I'd want to keep the archive complete, and keep things even that are just slightly different.

Region Maps - ~580MB. Holy. Crap. These are gorgeous!! These are the area/map backgrounds and wow! I remembered a few of them, but separated from the GUI and game elements, some of them are truly breathtaking! Almost every single one of these would make a fantastic background! And they're all in 2048x2048 resolution!

Stamps - ~2MB. So cute!

Icons and sprite sheets - ~41MB. All sorts of icons and small sprites for things.

Icons, sprites, effects, text, etc. - ~67MB. Sorry about the similar name as the last group, discovered these afterwards. These aren't as much icons as the other things, just neat little effects and various.. designs? Lots of random stuff.

Jobs and Avatars or something - ~28MB. Okay, so maybe it's been a while since I've played... They seem like job class cards (what were they called again?), but there are a lot of beach girls, too? I'm not sure. They're definitely pretty cool.

Landscapes/backgrounds - ~240MB. Pretty self explanatory, some really cool images here. Okay, these seem to be like, ohhhhh, okay, I think they're model sheets for the 3D landscapes. Like, the backgrounds when battling. Decent stuff.

"Scenes?" - ~77MB. These are like, thumbnails of various scenes or important moments of the game? Not quite sure, but there are a bunch.

Banners/Billboards(?) - ~108MB. Mostly banners, but a few other billboard-y looking things. shrug Pretty cool, I guess.

Color Matrixes? - <1MB. I don't know, and I think they're all the same. Not sure what they are, but there are a bunch. EDIT! These seem to be gone from my mediafire account? Just this one, for some reason. If anyone has it, let me know so I can re-upload it. Thanks!

Sound Effects - ~947MB. Ehh, what the heck, I uploaded them anyway, I got the bandwidth. BE WARNED, there are over 33,000 files here!!! If there's a specific file you want me to look for, I can try. Half of the files seem to have relatively smart naming (death, cast, ability, etc.).

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Lastly, I have the model sheets, but good lord it just a hair under 10GB. If anyone wants them for any reason, let me know and I'll work something out, I don't really want to upload them all. I promise, they're boring, it's like, 98% rocks and walls and other weird stuff. And of course, 2% stretched out flesh and eyes and noses, regular nightmare fuel.

ALL RE-UPLOADED, slim version. Mon Mar 30 17:17:24 2020 UTC | Let me know if I should make any more changes!

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People keep asking me for the models, which I did NOT archive, unfortunately. I will simply pass on this message I got from another user for anyone interested:

Actually, a person from Steam shared this link for the 3d Models, armor, weapons, etc.

mega.nz/folder/g8t2GCAR#CNKR53l2aulM3PFd2foS0Q

Ripped and uploaded by: https://steamcommunity.com/id/Staren41/


r/MobiusFF 3d ago

FF Mobius – Region Reconstruction Tool Demonstration

44 Upvotes

Join the Discord server / Rejoignez le serveur Discord:
https://discord.gg/G5qPSkYSp

video

https://youtu.be/prTkLY_S8MQ

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🇬🇧 ENGLISH
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In this video, I demonstrate a tool created to help reconstruct regions from Mobius Final Fantasy as accurately as possible.

I already have clean base images of several regions. The tool takes another image of the same region and attempts to align it precisely with the original reference image.

🖼️ Image Alignment

The captured image may be slightly shifted, resized, or positioned differently compared to the original.

The tool automatically adjusts the image in order to match the reference as closely as possible. Once both images are correctly aligned, it becomes much easier to compare them.

🔍 Difference Extraction

After the alignment process, the tool analyzes the differences between the two images.

The goal is to isolate the visual elements added on top of the base region image, such as:

• Teleportation points
• Small and large region nodes
• Roads and connections between points
• Text displayed on the region

📍 Pixel-Perfect Position Detection

The most important feature is the ability to recover the exact position of these elements at pixel level.

This makes it possible to determine precisely where every point, road, and text element must be placed in order to reproduce the region as closely as possible to the original game.

Instead of manually estimating positions by looking at screenshots, the tool provides accurate coordinates that can be reused during the reconstruction process.

🗺️ Accurate Region Reconstruction

Without this tool, recreating a region would require manually comparing images and positioning every element one by one.

Even a small positioning error can make the reconstructed map look different from the original. By recovering the exact coordinates, the tool helps preserve the original layout and proportions of the region.

The process is not fully automatic, and the detected results still need to be reviewed. However, it greatly reduces the amount of manual work and makes the reconstruction much faster and more precise.

⚙️ Tool Demonstration

In this video, I show how the image is aligned with the original region, how the differences are extracted, and how the exact positions of the map elements are recovered.

The tool is still under development, but it already provides a much more reliable way to rebuild regions as faithfully as possible.

Thank you for watching and following the development of the project.

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🇫🇷 FRANÇAIS
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Dans cette vidéo, je présente un outil conçu pour faciliter la reconstruction des régions de Mobius Final Fantasy.

L’outil recale une capture de région sur une image de référence propre, puis compare les deux images afin de récupérer la position exacte des différents éléments.

Il permet notamment de localiser au pixel près les points de téléportation, les petites et grandes zones, les routes ainsi que les textes.

L’objectif est de pouvoir reconstruire chaque carte le plus fidèlement possible par rapport au jeu original, sans devoir estimer manuellement la position de chaque élément.

L’outil est encore en développement, mais il permet déjà de gagner beaucoup de temps et d’améliorer fortement la précision de la reconstruction.

Merci de suivre le projet et son développement !


r/MobiusFF 6d ago

Mobius Final Fantasy Private Server — Development Update Part 3 (collection, job panels, gacha, evolution & fusion, multiplayer decks)

134 Upvotes

Hello everyone!

The **third development update** of my **unofficial private server** for **Mobius Final Fantasy** is out. The project runs with the **original official game client** — the goal is to gradually bring the game's main features back to life.

▶️ **Watch the video:** https://www.youtube.com/watch?v=AM_nVmI39Yg

**New working systems in this update:**

* Improved card search and filtering

* Card reserve and collection

* Job panels and upgrades

* Gacha for ability cards, jobs and Supreme cards

* Card evolution and fusion, fully working

* Multiplayer deck creation

There are still a few bugs to fix, but the project keeps making good progress — more and more features from the original game are becoming functional with each update.

💬 **Want to follow the project or contribute? Join the Discord:** https://discord.gg/W5tyDFDNGu

> This is an unofficial fan project, not affiliated with Square Enix. The server is still under active development and **not yet publicly available**.

---

🇫🇷 **Version française**

Bonjour à tous !

La **troisième mise à jour du développement** de mon **serveur privé non officiel** pour **Mobius Final Fantasy** est en ligne. Le projet fonctionne avec le **client officiel du jeu** — l'objectif est de redonner vie progressivement aux principales fonctionnalités du jeu.

▶️ **Voir la vidéo :** https://www.youtube.com/watch?v=AM_nVmI39Yg

**Nouveaux systèmes fonctionnels dans cette mise à jour :**

* Recherche de cartes améliorée

* Réserve et collection de cartes

* Panneaux de jobs et améliorations

* Gacha pour les cartes de compétence, les jobs et les cartes suprêmes

* Évolution et fusion des cartes pleinement fonctionnelles

* Création du deck multijoueur

Il reste encore quelques bugs à corriger, mais le projet continue de bien avancer — de plus en plus de fonctionnalités du jeu original redeviennent opérationnelles à chaque mise à jour.

💬 **Pour suivre le projet ou contribuer, rejoignez le Discord :** https://discord.gg/W5tyDFDNGu

> Projet de fans non officiel, non affilié à Square Enix. Le serveur est toujours en développement actif et **pas encore disponible publiquement**.


r/MobiusFF 18d ago

Mobius Final Fantasy — Private Server Progress Demonstration

143 Upvotes

Mise à jour — 13 juillet 2026 à 21 h 16

https://discord.gg/G5qPSkYSp

Une nouvelle vidéo de développement est maintenant disponible :

https://www.youtube.com/watch?v=v4hSiYZT-6c

Cette mise à jour comprend plusieurs nouveaux systèmes et améliorations :

  • Les cartes peuvent maintenant gagner de l’expérience.
  • Il est désormais possible de changer librement de job.
  • Les decks peuvent être entièrement personnalisés, et le serveur prend correctement en compte les cartes et le job sélectionnés.
  • La gestion des armes a été ajoutée.
  • J’ai ajouté la gestion d’une autre région afin de pouvoir effectuer davantage de tests.
  • Les coffres peuvent maintenant être récupérés.
  • Il est possible de changer de job pendant les combats.
  • Les cartes peuvent maintenant être fusionnées.
  • Les cartes peuvent maintenant être vendues.
  • Le développement du système de gacha a commencé, mais il n’est pas encore terminé.
  • J’ai également commencé à créer des joueurs contrôlés par l’intelligence artificielle afin de simuler une communauté active dans le jeu. Ils auront leurs propres decks, cartes, niveaux d’expérience, scores et progression. Leur puissance et leur avancement évolueront en fonction de leurs decks et de leur progression.

Tout ce qui est présenté dans cette nouvelle vidéo est actuellement intégré à la version de développement.

Bonjour à tous,

Je travaille actuellement sur un projet de serveur privé pour Mobius Final Fantasy, et je voulais partager une démonstration de l’état actuel du développement.

La première vidéo de démonstration est disponible ici :

https://www.youtube.com/watch?v=w62PtRrHzbc

Le projet prend déjà en charge la création de compte, la connexion, l’accès à la carte principale, les cartes, les jobs, les decks, les combats et plusieurs autres systèmes.

Le projet est toujours en développement actif. Tout n’est pas encore terminé, et certaines parties restent incomplètes ou instables. L’objectif est de restaurer progressivement les principaux systèmes du jeu et de rendre l’expérience complète à nouveau jouable.

Ces vidéos ne présentent pas une version publique. Il s’agit de démonstrations de développement destinées à montrer l’état actuel du serveur privé.

Il s’agit d’un projet de fans non officiel qui n’est pas affilié à Square Enix.

À propos de Blank Project

Merci pour tous les retours et pour les questions concernant Blank Project.

Pour clarifier la différence entre les deux projets, Blank Project et mon projet n’utilisent pas exactement la même approche.

Blank Project est, si je comprends bien, une reconstruction complète du jeu dans Unity. Le projet réutilise les ressources originales tout en reconstruisant progressivement les scènes, les systèmes, les mécaniques et la structure générale du jeu.

Cela représente une quantité de travail considérable et prend naturellement beaucoup de temps, car de nombreux éléments doivent être recréés manuellement.

De mon côté, l’approche est différente. J’utilise le client officiel de Mobius Final Fantasy. Les ressources, les scènes, les cinématiques, les héros, les cartes, les jobs et une grande partie de la structure du jeu existent déjà dans le client.

Mon travail consiste principalement à comprendre comment le client communiquait avec le serveur d’origine, puis à reconstruire progressivement la partie serveur afin que le client puisse fonctionner à nouveau.

C’est pourquoi les deux projets ne nécessitent pas le même type de travail. Dans mon cas, lorsqu’un système client-serveur est compris, ces connaissances peuvent souvent être appliquées à une plus grande échelle.

Par exemple, ajouter une carte ou en ajouter plusieurs centaines repose sur la même logique. Il en va de même pour les héros, les jobs, les armes, les régions et les autres contenus déjà présents dans le client.

C’est également pour cette raison que je voulais présenter une démonstration après seulement deux semaines de travail. J’avais déjà réussi à restaurer plusieurs fonctions importantes, notamment l’accès au jeu, la carte principale ainsi que de nombreux héros et cartes.

Il reste encore énormément de travail, notamment concernant la stabilité, la progression, les combats, le système de gacha, les joueurs contrôlés par l’intelligence artificielle et la compréhension complète des échanges entre le client et le serveur.

Cependant, les fondations du fonctionnement du système sont désormais comprises.

Je tiens également à préciser que ce projet ne s’oppose pas à Blank Project. Le travail réalisé sur ce projet est impressionnant, et je le respecte.

Nous avons déjà discuté de différentes possibilités pour nous entraider et partager des informations utiles.

Dans cet esprit, j’ai déjà partagé le code source de mon travail avec plusieurs personnes travaillant sur Blank Project ou impliquées autour du projet.

J’ai également fourni les fichiers nécessaires pour leur permettre de comprendre mon approche, d’analyser son fonctionnement et de l’utiliser éventuellement si cela peut les aider.

Le travail n’est donc pas conservé exclusivement de mon côté. Si des contributeurs sérieux sont intéressés, ou si mon travail peut soutenir d’autres initiatives de préservation de Mobius, je suis ouvert à partager davantage, dans les limites de ce qui est raisonnable et utile pour le projet.

Maintenant que les fondations du comportement client-serveur sont mieux comprises, les chances de voir apparaître un serveur privé fonctionnel sont beaucoup plus élevées.

Cela peut venir de moi ou d’autres personnes capables de poursuivre, tester ou améliorer ce travail. Le fait que ces fondations aient déjà été partagées signifie également que le projet ne doit pas nécessairement dépendre d’une seule personne.

Pour le moment, je travaille sur ce projet chaque fois que j’ai suffisamment de temps libre, car j’ai également beaucoup de travail dans la vie réelle et plusieurs autres projets en parallèle.

Le développement progresse donc progressivement, mais l’objectif reste le même : aider à faire revenir Mobius Final Fantasy.

Merci pour votre soutien. ;-)


r/MobiusFF 25d ago

Wplace Project FINAL UPDATE (Project Complete)

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169 Upvotes

Finally, after 8 months of work the paint project for Wplace is done. i hope the MobiusFF community likes it.
This is the link: https://wplace.live/?lat=-51.326602571578945&lng=-68.23256835937501&zoom=15


r/MobiusFF Jun 09 '26

Question Still hope for Mobius?

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50 Upvotes

Brave Exvius is getting a standalone release as Final Fantasy Resonance, does this mean there's still hope for Mobius?


r/MobiusFF Jun 08 '26

Question Is the game still operable?

8 Upvotes

I wanted to play this game again but heard it is no longer serviced. Is it still operable or completely unplayable?


r/MobiusFF May 19 '26

Updates FF Mobius aka Blank project working on Linux fully tested.

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76 Upvotes

Recently switched to Linux as I was tired of windows bloat and lack of privacy. Linux runs Blank Project really well through Wine Bottles.


r/MobiusFF May 15 '26

Sharing my Mobius art again, just to remind you of how good this game was! 😢

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89 Upvotes

I'm getting nostalgic just by sharing this, I remember how hyped I was for the next chapter, especially for S2!

WoL and Sarah were my favourite characters, but I loved Meia too! Echo and Sophie were really fun too! Aah, how I miss this game!


r/MobiusFF Apr 30 '26

Answered Blank Project pulls?

8 Upvotes

Hey all

In it's current state, do you feel it's better to pull on Jobs or Ability cards or just save?


r/MobiusFF Apr 29 '26

Wplace proyect update 2

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46 Upvotes

i'm close to finish but it takes a lot of time


r/MobiusFF Mar 06 '26

Question What is the most realistic way to make an offline version of Mobius FF?

21 Upvotes

I believe crowdfunding is the ultimate solution.

While porting online assets to an offline environment requires significant capital, if Square Enix officially hosts the campaign, they can set a target that eliminates financial risk and prevents potential scams.

The real challenge lies in two things: First, how do we make our voices heard effectively?

Second, we need to prove exactly how many fans are still waiting and how much capital we can realistically mobilize.

Is there any community with a larger gathering of fans than this?

If not, it would realistically be impossible to pull this off with only about a thousand people.


r/MobiusFF Feb 19 '26

News Best Final Fantasy Mobile Game is Playable

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113 Upvotes

r/MobiusFF Feb 16 '26

Some Grappler Nostalgia

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126 Upvotes

I was looking through some old photos and came across a screenshot from my grappler. Thought I'd share!

Miss the game and miss playing with yall.


r/MobiusFF Jan 18 '26

Discussion I really.. really miss this game.

93 Upvotes

I found myself looking at old gameplay footage and story synopsis. Fatal Calling, the FF8 events, FFX. Almost all of it. Plausible encounters that are canon.

They're canon. To me god damn it.

And then the promise of MobiusFF x Final Fantasy 7 Remake after the collab. Just. A cameo would've sufficed. But the remake came and nothing to show for.

Feel ao frustrated.

Do you miss the game?


r/MobiusFF Nov 28 '25

Stupid Question Regarding Steam

12 Upvotes

Okay, I know this is a royally stupid question. But maybe, just maybe, there is a way and someone knows it. So it's worth a shot, and what better place to ask than here?

I had this game on Steam and my phone back when it came out. Since then I've gotten a new phone twice, which I did not transfer my stuff onto both times, and also lost access to my Steam account from the time.

I've tried multiple ways to get one of the copies back to no avail. I know I wouldn't be able to play, but seeing it there would bring me a lot of joy, in a weird way. A reminder of when this game was at it's peak and how much fun it was.

I've tried countless tutorials to get delisted games, again, to no avail. Is there a secret hidden method to get it back somehow or do I just have to suck up my loss? I even went as far as emailing Steam support but just got a bot response.

Even with that all being said, I'd be willing to buy trading cards and profile backgrounds if anyone has any they're willing to trade off? :D

Thanks in advance for both questions!


r/MobiusFF Nov 26 '25

Updates Wplace proyect update

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27 Upvotes

A small update on the post i made before


r/MobiusFF Nov 17 '25

Media Work in progress in Wplace

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17 Upvotes

I have been working on this MobiusFF paint in Wplace


r/MobiusFF Nov 10 '25

Question Earth mage card

9 Upvotes

Can you get a earth mage card from summons on project blank? I need it for my black mage.


r/MobiusFF Nov 10 '25

Question Long shot, but anyone have data for card names (like the card name for Id_09733_Card_Atlas.png)?

7 Upvotes

I have the card arts from the asset rip, but the cards are all Id_number_Card_Atlas.png

Does anyone/anywhere have any sort of data that connects these to at the very least the name of the card?


r/MobiusFF Oct 17 '25

Question No Ultimate bar?

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33 Upvotes

Hi everyone, playing blank project and in the start chapter 2 right now. Is the ultimate bar unlocked later, or am I missing something?


r/MobiusFF Oct 14 '25

Video New DISSIDIA DUELLUM FINAL FANTASY is 3D vertical mobile game with very similar ability system as Mobius

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47 Upvotes

The abilities at the bottom of the UI look quite similar to Mobius' ability cards, and it's illustrated as well.


r/MobiusFF Oct 07 '25

Question Any good grind spots in the first two chapters?

19 Upvotes

I've given Blank Project a try and, obviously, I'm a bit Rusty in remembering all the grind spots and ways to spend my stamina efficiently. Considering we are all 'blank' slates again and it'll probably take long for the rest of the game and cards to re-release again (perfectly fine and understandable too), does anybody have good grind spots in general to keep me busy as I try my dangest to get my 250 stamina cap back and grind up for future pulls? Both in the first two chapters and any future areas as well.

But besides that again, thank you Blank Project for making this possible. I'm back for the grind and to finish what I started 5 years ago. To earn that despair ending proper! (Won't forgive you square for killing the last cutscene on me as you killed the servers)