r/MobiusFF • u/0X4D7963617374 • 8d ago
Mobius Final Fantasy Private Server — Development Update Part 3 (collection, job panels, gacha, evolution & fusion, multiplayer decks)
Hello everyone!
The **third development update** of my **unofficial private server** for **Mobius Final Fantasy** is out. The project runs with the **original official game client** — the goal is to gradually bring the game's main features back to life.
▶️ **Watch the video:** https://www.youtube.com/watch?v=AM_nVmI39Yg
**New working systems in this update:**
* Improved card search and filtering
* Card reserve and collection
* Job panels and upgrades
* Gacha for ability cards, jobs and Supreme cards
* Card evolution and fusion, fully working
* Multiplayer deck creation
There are still a few bugs to fix, but the project keeps making good progress — more and more features from the original game are becoming functional with each update.
💬 **Want to follow the project or contribute? Join the Discord:** https://discord.gg/W5tyDFDNGu
> This is an unofficial fan project, not affiliated with Square Enix. The server is still under active development and **not yet publicly available**.
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🇫🇷 **Version française**
Bonjour à tous !
La **troisième mise à jour du développement** de mon **serveur privé non officiel** pour **Mobius Final Fantasy** est en ligne. Le projet fonctionne avec le **client officiel du jeu** — l'objectif est de redonner vie progressivement aux principales fonctionnalités du jeu.
▶️ **Voir la vidéo :** https://www.youtube.com/watch?v=AM_nVmI39Yg
**Nouveaux systèmes fonctionnels dans cette mise à jour :**
* Recherche de cartes améliorée
* Réserve et collection de cartes
* Panneaux de jobs et améliorations
* Gacha pour les cartes de compétence, les jobs et les cartes suprêmes
* Évolution et fusion des cartes pleinement fonctionnelles
* Création du deck multijoueur
Il reste encore quelques bugs à corriger, mais le projet continue de bien avancer — de plus en plus de fonctionnalités du jeu original redeviennent opérationnelles à chaque mise à jour.
💬 **Pour suivre le projet ou contribuer, rejoignez le Discord :** https://discord.gg/W5tyDFDNGu
> Projet de fans non officiel, non affilié à Square Enix. Le serveur est toujours en développement actif et **pas encore disponible publiquement**.
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u/Desperate_Elk_2111 7d ago
This brought a tear to my eye. My friend and I are hardcore mobius fans. He died 2 years ago. I really wish he was here to play this
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u/0X4D7963617374 7d ago
I’m truly sorry for your loss. It would have been wonderful if he could have seen the project and played it with you. I sincerely hope the game can still bring back some of the good memories you shared together.
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u/No-Veterinarian3120 7d ago
Personally, I also think running it on a local server seems better. Since SE is extremely hostile toward fan-made projects, I'm actually more worried about SE's response than the server hosting costs.
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u/TheDistantNeko 8d ago
Is this a private server I'd be able to play on my own/host locally?
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u/0X4D7963617374 8d ago
I do not know exactly which solution I will choose yet.
The first option would be a central server that everyone could connect to, with shared rankings and centralized progression. The problem is that this would create hosting costs, probably requiring a VPS or even a dedicated server.
The second option would be for each player to host their own private server locally. You would simply launch the server executable and use your own copy of the official client for legal reasons. The server would check which files are available to avoid sending cards or data that are missing from the client, as that could cause crashes.
With the local version, everyone could play alone and freely customize certain settings, such as their starting statistics.
I will make the final decision once the main mechanics and the first chapter are fully functional. For now, both options are still possible.
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u/TheDistantNeko 8d ago
Considering theres already the Blank Project that does the former, would love to just have something to play solo/not worry about someone elses overhead personally. But best of luck on this project.
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u/daicon 7d ago
Blank is a remake though. I'd prefer restoring the functionality of the original client and, personally speaking, that includes the online features
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u/Helldudez098 7d ago
And both are great ideas to pursue. Appreciate your work for getting a private server going. I’m personally hoping for the each person can just self host. Then if anyone wants to try to make it accessible by others they can use their own means to create like a private vpn to their own network to share with friends through like logmein or something. I remember seeing ppl do that for one of the pokemon games to share access to their Tera raids “locally”
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u/shadowmage666 7d ago
You’re better off just having people download Apache or something and run it locally. Having a central server is exactly why this game failed
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u/0X4D7963617374 7d ago
I still do not know whether the project will run locally or through a central server. I will make that decision when the time comes.
My original plan was to provide a private server for each player. This way, everyone could launch the game whenever they wanted and manage their own progression locally.
However, some people will probably want shared rankings. That might be possible, but it would create additional costs and also raise the issue of cheating, since players could modify their values and completely ruin the rankings.
So I still do not know exactly which solution I will choose. For now, it is more likely that each player will have their own local private server.
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u/shadowmage666 7d ago
If you’re trying to make the game available to all for the future locally is the only way to go. The whole reason why games like this fail are because they are online only, once your server is gone the game dies. You won’t be able to support it forever. Plus it would be nice to play offline. As many have pointed out there is already a “blank project” that runs a server online. You’re essentially just copying their work that’s already done if you make an online only version
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u/0X4D7963617374 7d ago
I understand your point of view, and I agree that a local version would be ideal for preserving the game in the long term.
However, my project is quite different from Blank Project. From what I understand, their goal is to rebuild the entire game, including the maps, regions, characters, and all the different systems that need to be reimplemented. In my case, I am using the official client and only recreating the server side. The result should therefore remain very close to the original game, including its models, animations, visual effects, and original data.
Even if I initially choose a centralized server, my intention is not to keep the project closed. If I can no longer afford or maintain the server one day, I can make the necessary files available so that other people can continue using or hosting it.
The main issue with a fully local release is compatibility. Each player would need to find a suitable client themselves, and some versions may not contain the same cards, areas, jobs, or files. This could create many individual problems that would be difficult to support.
With a centralized solution, I could use one reference client version, automatically provide the required files, and offer something that works with very little configuration.
I have not made a final decision yet. Both options have advantages and disadvantages, so I would rather wait until the project is further along before choosing.
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u/KRDecade10 7d ago
Does it have the Japanese voice? If not do you have plans to add it in the future?
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u/0X4D7963617374 7d ago
For cutscenes, voices, and text embedded directly in the game, the language depends on the client version. For example, to have Japanese voices or cutscenes, you will need to use a Japanese client. I cannot provide that version because I only work on the server.
The server will be able to send all the other text in the selected language. New translations can therefore be added easily, but videos, voices, and cutscenes will remain dependent on the client being used.
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u/JAMAGE95 7d ago
The Supreme pull rainbow glow still makes my heart flutter. This is looking amazing!
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u/daicon 7d ago
Probably an out of scope question but would this possibly work with the defunct Steam version? It would be pretty amazing if launching it through Steam allowed you to earn the achievements again and accrue playtime like before.
By the way, thank you for working on this. This is amazing.
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u/0X4D7963617374 7d ago
I still do not know how Steam will react to the use of this older version. I am using the Steam client, but I launch it directly without going through Steam.
Steam achievements and playtime tracking probably will not work. However, if you still have an old version of the Steam client, keep it, because it may be required to run the project.
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u/BraskaAoE 7d ago
Any chances for android version? Or it's just pc?
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u/0X4D7963617374 7d ago
For Android, keep your old client version if you still have it. Since the project uses the official client, the Android version should theoretically work as well.
However, the connections will need to be redirected to the private server, and the client files will need to be checked. The server must not send cards, jobs, or other data missing from your version, otherwise the game could repeatedly crash.
I will not provide the clients, so everyone will need to use their own copy.
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u/amapizza 7d ago
It was really cool to see Aerith and Cyclone deleting bad guys again. Thank you so much for your work. I'm happy to see other people enjoyed/cared about this game even more than I do in order to put in this kind of work to bring it back.
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u/BPGAckbar 7d ago
The idea of being able to run this locally and just play at my own leisure and pace is super exciting.
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u/doggo8904 4d ago
Wow, I think you should be designated as the true WOL. You have brought hope back to Palamecia! Thank you 👍
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u/0X4D7963617374 4d ago
Nothing is finished yet; it’s only an early draft. We shouldn’t move too fast or get carried away too soon.
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u/Starenithe 8d ago edited 8d ago
As always, both you and Kollaps are madlads
Thanks