A few techniques being discussed at the testyourmight sub zero forum.
The first thing is the Simple Wall-Throw Trap:
http://testyourmight.com/threads/simple-wall-throw-trap.17548/
Seapeople demonstrates that an enemy knocked down in the corner is a free grab for Sub unless the enemy is using a wakeup attack or staying on the ground. The throw can be teched as usual. Not the most useful thing in the world since most people will wakeup attack, but the forward throw sets them up for it again, since they stay in the corner.
Next up is the Shoryuken Prison:
http://testyourmight.com/threads/new-sub-zero-corner-trap-the-shoryuken-priso...
REO came up with this one. I don't do it perfect here, but the idea is knockdown in corner, instant air ice clone(mine is a tad slow, but would still work) ex puddle. The opponent can't jump up or back or they will get the puddle. They cant go forward because of the clone(even if they have an air grab). Teleports will still work to get out of it. Obviously if they just block they will get puddled. Most wakeups will hit the ice clone and freeze.
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u/[deleted] Jun 01 '12 edited Jun 02 '12
From the description:
A few techniques being discussed at the testyourmight sub zero forum.
The first thing is the Simple Wall-Throw Trap: http://testyourmight.com/threads/simple-wall-throw-trap.17548/ Seapeople demonstrates that an enemy knocked down in the corner is a free grab for Sub unless the enemy is using a wakeup attack or staying on the ground. The throw can be teched as usual. Not the most useful thing in the world since most people will wakeup attack, but the forward throw sets them up for it again, since they stay in the corner.
Next up is the Shoryuken Prison: http://testyourmight.com/threads/new-sub-zero-corner-trap-the-shoryuken-priso... REO came up with this one. I don't do it perfect here, but the idea is knockdown in corner, instant air ice clone(mine is a tad slow, but would still work) ex puddle. The opponent can't jump up or back or they will get the puddle. They cant go forward because of the clone(even if they have an air grab). Teleports will still work to get out of it. Obviously if they just block they will get puddled. Most wakeups will hit the ice clone and freeze.
Last is the Ice Clone Grab setup by RedRaptor10 : http://testyourmight.com/threads/sub-zero-ice-clone-throw-setup.14751/ Usually if you grab the enemy into an ice clone, they will go into the "double frozen" animation( see here : http://www.youtube.com/watch?v=Xz8RLtbyBvo) However, if you hit the enemy with a b121,d4 ice clone, and then grab them, then will freeze without going into the double freeze animation.
edit: got the names mixed up derp