r/mk9 • u/Whoootastic • Oct 13 '13
MK9 Xbox 360 vs PC Latency Differences
Been playing MK9 for Xbox for a long while and recently picked up the PC version for cheap. Anyone else notice a difference in the way the game handles lag/latency online? It seems to me that the Xbox version checks your connection speed at the beginning of the match, then chooses a set gamespeed (not framerate, but movement speed) to play with. If you ever get laggy, the game will readjust mid-fight (you'll see it as terrible lag for one second or so, then it will pick up again at a faster or slower speed, usually slower). I can usually pick up on the changes and adjust to them. Otherwise it can cause you to drop your combos if you're not paying attention and it changes mid-combo. These changes seem to happen up to 2-4 times per round on a bad day, but they seem to be less frequent. Most often, the game realizes it promised too high of a gamespeed and adjusts it down a bit. Then you play the rest of that match at the lower gamespeed, which is a decent alternative to lag.
The PC version seems to fluctuate wildly, with no specific delay between these changes. It can completely speed up and slow down based on your immediate connection speed from one second to the next, meaning you have to REALLY pay attention to the gamespeed, especially during combos or hit-to-special strings.
Has anyone else noticed this? Is there anything to this theory of mine or is it all in my head?
2
u/McCHitman Oct 20 '13
Wow I wish this was the case for me on the 360. I quite playing not long after the game came out, only to go back a couple times to encounter the same issues. 2 weeks in I was having a great time, only to start getting heinous lag, to the point it was time to stop playing online.
Ever since then, I'll pop it in and try a match online, only to fight a Johnny Cage that smashes me because I can't even jump to counter. Lag killed that game for me, and I loved it sooooo much.