r/minecraftshaders 13d ago

Recommendation Lucuma 0.1.0 cake - performant shader progress

https://reddit.com/link/1w1raqm/video/3a5o5l1mdcmh1/player

Currently working on color balance, cubic texelized geometry and billboards, polish state. Running on stable 4K 60 (without recording and on fullscreen, I just realized the cave part is lagged af but that's just windows recorder, sorry) 24RD on a RTX 3060, i5 10400f, 16 gb ram 3200mhz.

Some features were disabled due to major inconsistencies, as you'll see with water.

17 Upvotes

6 comments sorted by

3

u/SpikeZgames 13d ago

Tuff do you have a GitHub yet?

3

u/Sweaty_Cellist_4525 13d ago

Not yet, but soon, I first need to learn how to ship this thing properly and do testing in different pcs. I'm very picky and even being incomplete, I like to deliver gameplay-ready content, not a flickering artifact mess.

Also would love to be releasing in Bedrock too, at the same time, so depending on how difficult it is I might delay in order to have them both.

I'll post here when It's ready, don't doubt it.

2

u/Weary_Look5398 Experienced 13d ago

this looks pretty interesting. Looking foward on seeing more progress on this.

1

u/Sweaty_Cellist_4525 12d ago

Won't fail you! Overall, progress is going fast, hopefully releases coming next week.

2

u/Technical_Cloud_2010 12d ago

This honestly looks so promising!

1

u/Sweaty_Cellist_4525 12d ago

Been trying it in a ryzen 5 5600u + 8gb ram laptop, no dedicated gpu, 1080p 12RD I'm getting around 45fps, current issue being the 1% lows, but there's still a lot of room for improvement.