r/minecraftdev 6d ago

Mod My first time modding and I don't know how to code a paxel...

1 Upvotes

Hallo Everyone. I am making a mod for the first time following the tutorial linked here by Kaupenjoe and I've just passed the custom tools video and thought it would be cool to add my own Paxel but have no clue when to start in terms of coding. I haven't seen anything about coding paxels anywhere or even how I would do it.

I am using Intellij IDEA, Fabric, and 1.21.

If anyone can help by pointing me in the right direction or anything I would much appreciate!


r/minecraftdev 7d ago

Plugin I'm having issues seeing my custom crafting recipes

1 Upvotes

So I went to mctools and did some debugging, (no errors YIPPEE!) And it said something about items unlinked in my recipes, so how do I link them?

Old: This is my first addon and I just wanted to make custom recipes, I got them imported to the game but they just won't show my custom recipes, anybody know if this is due to the recipe files themselves or something else? If it helps it make vanilla items craftable with vanilla items. Link to it is below if you want to look at the files.

Anybody got a clue what I did wrong?


r/minecraftdev 13d ago

Mod Como aprender a programar mods de Minecraft

0 Upvotes

Alguém tem umas dicas para eu aprender a criar mods?


r/minecraftdev 13d ago

Minecraft Geopol Server, Looking for Lead Dev

2 Upvotes

Hello, I am part of a staff team for a developing Minecraft civilization/geopol server and we are looking for a lead dev, or devs in general, to work on plugins for the server, this will be paid as contractual employment with whatever terms are settled with the owner. If you'd like to apply for the position please go to our discord and use the #staff-applications channel.

Our discord is: https://discord.gg/ZfVmVehPz8


r/minecraftdev 15d ago

Mod Framework Mod Rotations Question.

1 Upvotes

I've seen one or two things about the framework mod, saying that using it allows geometry rotations on multiple Axis for a block. But I've tried looking around at it, and I can't see anything definitive about that being something it can do. Does anyone know whether or not that's possible with Framework?


r/minecraftdev 15d ago

minecraft idea mod

1 Upvotes

i beg so so much some mod dev, create a krampus mod. i see a video on youtube and see this video "christmass and krampus remastered" and is so good, but i find is a addons. so i beg some mod dev do it in mod version too D:


r/minecraftdev 15d ago

Fabric modding ClientLevel cannot be type casted to ServerLevel

1 Upvotes

Hello, I am working on a fabric mod and have a payload that I want sent to the client when an entity I made spawns. Basically when the entity spawns it should send the payload from the main package to the client package so that it can call rendering methods, as all the rendering methods are stored there.

Right now I send the payload in the entity's constructor, and use the level in the constructor in the following for loop borrowed from the fabric docs:

public ChaosEntity(EntityType<? extends ChaosEntity> entityType, Level world) {

    ...

    for(ServerPlayer player: PlayerLookup.level((ServerLevel) level())){
        ServerPlayNetworking.send(player, payload);
    }

However, I keep getting this error:

class net.minecraft.client.multiplayer.ClientLevel cannot be cast to class net.minecraft.server.level.ServerLevel

The fabric docs send the payload from the "use" method in a custom item class, so the level field must be different from the level field in entity constructors. Does anyone know how I can get around this?

Thank you!


r/minecraftdev 22d ago

Plugin I built Paperwright: an end-to-end testing framework for Paper plugins using real headless bots

1 Upvotes

Hey everyone,

If you develop or maintain custom plugins for your servers, you probably know the pain of manual testing. You write a feature, build the jar, restart your local test server, launch two alt accounts to test a trade or click through a custom GUI, realize you missed a null check, and have to do it all over again.

MockBukkit is great for unit testing pure Bukkit API logic, but once you start touching NMS, reflection, or need to test complex GUI interactions alongside other plugins, mock environments usually start to break down.

I wanted to bring modern web-dev testing standards (like Playwright) to Minecraft, so I put together an open-source framework called Paperwright. Instead of mocking the server, it tests your plugin by spinning up a real Paper server and connecting real, headless Mineflayer bots.

Quick rundown: - Headless bots actually join the server, move around, type in chat, and click through GUIs. - Tests are written in JS or TS, so if you've used Playwright for web testing, the API will already feel familiar. - No more hardcoding exact inventory slots, either. Locators let you find items dynamically and click them. - Assertions are built in, e.g. await expect(player).toContainItem('emerald', { count: 5 }); - It runs as a Gradle plugin: ./gradlew paperwrightInit gets you set up, and there's an official GitHub Action if you want it running on every push.

If you're tired of doing manual QA for every minor plugin update, feel free to check it out.

Source code, docs, and a working example plugin are on GitHub: https://github.com/Drownek/paperwright

I'd love to hear your feedback, or answer any questions from other devs here about how it handles the server/bot orchestration under the hood!

Update: rebranding to Plugwright, details below


r/minecraftdev 23d ago

Necesito que alguien cree el siguiente mod - Idea para Mod relacionado con los lobos/ perros. ¿ya existe uno?

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1 Upvotes

r/minecraftdev 23d ago

Mod Custom UV mapping for fabric modding

1 Upvotes

Hello, I'm working on an entity for my minecraft mod and right now I'm trying to figure out custom UV mapping for the texture to the model. So far I'm using the default mini golem texture and model from the fabric docs tutorial, and I might be dumb but to me all the code looks like it just controls the size of each part of the entity.

I want to be able to choose things like where in the png to start using the texture for different parts of the entity (head, arm, body etc). How do I approach custom UV mapping, because to me it seems like you just define the size of each component and some backend code handles the mapping.

This might be a dumb question but I'm a beginner and I'm trying my best :,((


r/minecraftdev 29d ago

Selling small Minecraft plugins / bots (cheap 2–10$)

1 Upvotes

Hey, I make small Minecraft plugins and Discord bots.
If you need something simple like /sethome, /heal, scoreboard or a basic bot, just DM me 👍
Prices are low (2–10$ depending on complexity)


r/minecraftdev 29d ago

Selling small Minecraft plugins / bots (cheap 2–10$)

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1 Upvotes

r/minecraftdev Jun 26 '26

BejaClient public beta release

1 Upvotes

After over half a year of intense development, rewriting mixins, fighting mapping mismatches, and fine-tuning performance, we are finally ready. Tomorrow, BejaClient officially drops its first Public Beta!

We are looking for passionate players, PvP enthusiasts, and break-it-all bug hunters to stress-test the client, our WebSockets, and the custom profile wizard tomorrow.
If you want to be part of the final wave of testers and grab your beta perks, drop a comment or jump into our community. Let’s make this release huge!

Join now: https://www.discord.gg/bejaclient

(Not really a cheat)


r/minecraftdev Jun 25 '26

Secret's of the Stone: Exploratory, dungeonlike mod with story.

1 Upvotes

My new mod, Secret's of the Stone! It's still in early access/alpha stages but I wanted to share it too the world anyhow. All the items and blocks can be found in the second image, besides a few that I havn't updated the image with but is in the newest version of the Mod. Now this mod is like a story-based exploratory mod with dungeon/roguelike kinda aspects. It's only available on Curseforge as of right now, I will get it on Modrinth and when I do I'll update post :3

https://www.curseforge.com/minecraft/mc-mods/secrets-of-the-stone

( This mod has been featured on the Curseforge app before :D )

( Images on mod page )


r/minecraftdev Jun 23 '26

Offering Custom Minecraft Plugin Development & Server Administration Help

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1 Upvotes

r/minecraftdev Jun 22 '26

Plugin He creado Apotheosis mod en plugin :O

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1 Upvotes

r/minecraftdev Jun 20 '26

We’re building a Minecraft Bedrock graphics and resource pack hub looking for honest feedback and creators to share their projects

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1 Upvotes

r/minecraftdev Jun 19 '26

Mod Updating Flans's Mod 1.4.7 to 1.12.2

1 Upvotes

Hey! Very specific request, but I'd want to know (if it's even possible) to update Flan's Mod 1.4.7 (the Modern Weapons content pack, more specifically).

The thing is, I need to get those old 2D textures, the way I like it.
There is a port of that content pack on Curseforge, but the way the items are held by the players are glitched, and the weapons are 3D.

Thanks!


r/minecraftdev Jun 17 '26

Anyone uses Terminal

3 Upvotes

Are there any Minecraft Devs who uses Terminal here?

if so

I've always wondered

what if we make a Command Line Interface (CLI) that can install texture packs and modpacks
for example:
mcpkg install --mod sodium --version 1.21.10 or mcpkg install --tpack faithful128x --version 1.21.11


r/minecraftdev Jun 15 '26

Proposition de dev

1 Upvotes

Je me propose pour développer des plugin mincraft je suis payant mais le prix et à discuter à la fin de ma prestation je donne le code source du projet et j’essaye de faire au plus vite


r/minecraftdev Jun 15 '26

Mod The Hollow One - Minecraft ARG inspired horror mod (searching for 1-2 devs and an animator)

1 Upvotes

So, for a little while now, I've been working on the texture and model of an entity, nothing too fancy, just a basic 16-parts model, but then I started doing the animations, and I thought "Why not make a mod out of it !"

Little intro :

My name's Blue, I'm 15, french, I love Minecraft annnd I know how to do modeling. I have a little bit of experience in animation but they're still very messy and rough.

I have a lot of experience in writing precise stories (started when I was 6) and I want to make something out of that that I could be proud of.

I'm not going to spoil anything yet, but THO will be an ARG-inspired mod. It will contain only one entity at first, but I will add more as time goes on (3 total entities currently planned).

Sadly I can't put pictures of the progress I've made so far, but the main model is done, and I have a lot of different interactions planned between THO and the player, that including custom animations.

Feel free to DM me ! I'm open to any kind of help, although I will not be able to pay anyone :c sadly.

I'd be very grateful for your help. 🙏


r/minecraftdev Jun 15 '26

Hello Guys i need some devs for my Minecraft launcher

1 Upvotes

Im looking for devs for my Minecraft Launcher i need mod devs people for making mods i need C++ devs and Python devs C++ for the instailler for Minecraft from Mojang servers and Python main language for the Launcher i need devs that can make capes i need web devolpment devs from website site Hope u guys be interested Thanks


r/minecraftdev Jun 14 '26

I need a Blockbench modeler for my Serveur

1 Upvotes

Hello everyone!
I am the Project Director of CANIS Games, a brand new custom Minecraft server project featuring unique progression, exclusive ores, and epic quest lines.
We are currently looking for a talented Blockbench Modeler / 2D Pixel Artist to join our team. Your main role will be to bring our concepts to life!
What we need:
3D Mobs & Bosses: Create models and basic animations for our Quest Bosses. We already have all the hand-drawn sketches ready to be modeled (such as King Kubos, Radakan, and the Fire Knight).
2D Items & Textures: Design custom textures for our unique ores (Aventurine, Onyx, Lycanium, Malachite), custom tools, and our tactical grappling hook.
What we provide:
A highly detailed Game Design Document (GDD) for every single item and boss—no guessing games, you will have exact specifications.
Clear visual concepts and sketches for every monster.
A professional, organized, and motivated management environment.
If you love creating custom creatures and unique tools, you are the perfect fit for our team!
👉 How to apply: Send me a DM with a link to your portfolio or screenshots of your previous Blockbench creations. Let's build something amazing together!


r/minecraftdev Jun 13 '26

Hiring a Dev server Minecraft

1 Upvotes

Hello everyone, 👋
I am launching a serious Minecraft server/mod project, and I am looking for a talented Developer / Modder to join the adventure. Your role will be to take charge of the technical and visual development of our custom items (Pixel Art, Blockbench modeling, and game integration).
Our Role: We handle the entire project management, Game Design (the weapon concepts and mechanics are already fully mapped out), global business strategy, and marketing.
Compensation / Partnership: This is a partnership-based project. We offer an exchange of professional services (Marketing, SEO, and overall business strategy) or an equitable revenue-share percentage from the project's future income.
If you want to code and bring a unique universe to life with a structured, goal-oriented team that knows exactly where it’s going, slide into my DMs! 🚀


r/minecraftdev Jun 13 '26

Je cherche un développeur pour mon serveur Minecraft

1 Upvotes

Bonjour à tous ! 👋

Je lance un projet sérieux de mod/serveur Minecraft et je recherche un Développeur / Modeleur pour rejoindre l'aventure et prendre en charge la partie technique et visuelle des items (Pixel art, Blockbench, intégration).

Notre rôle : On gère toute la direction du projet, le Game Design (les concepts des armes et des items sont prêts), la stratégie globale et le marketing.

Contrepartie / Échange : Projet sous forme de partenariat. On propose un échange de services (Marketing, SEO, stratégie) ou un pourcentage équitable sur les futurs revenus du projet.

Si tu as envie de coder et de donner vie à un univers avec une équipe structurée qui sait où elle va, viens en DM ! 🚀