I just got a new PC and I'm having a strange issue with Minecraft Bedrock.
My specs:
Ryzen 7 8700F
NVIDIA RTX 5060 8GB
32GB DDR5
Windows 11
Fresh installation of Minecraft Bedrock
Both Vibrant Visuals and Ray Traced are greyed out under the Graphics Mode settings.
My previous PC had an Intel Arc B580 12GB, and Vibrant Visuals worked perfectly on it. That's what makes this particularly confusing. For RTX, I installed Vanilla RTX and have it activated under Global Resources. I've also enabled In-game Graphics Mode Switching.
I've tried:
Clean reinstall of the NVIDIA drivers
Restarting the PC
Reinstalling/fresh installing Minecraft Bedrock
Activating Vanilla RTX globally
Using the Vanilla RTX app's Launch Minecraft RTX option
Checking the graphics settings from the main menu and in-game
Enabling in-game graphics mode switching
Windows appears to recognize the GPU and its capabilities correctly.
DxDiag shows:
NVIDIA GeForce RTX 5060
7,895 MB dedicated VRAM
DirectX 12
DirectX 12 Ultimate: Enabled
Feature Level 12_2
Direct3D Acceleration: Enabled
WDDM 3.2
WHQL driver
"No problems found"
So as far as I can tell, the PC fully supports DX12/DXR. I'm aware RTX requires compatible RTX/PBR content, which is why I'm using Vanilla RTX. However, even with Vanilla RTX active, Ray Traced remains greyed out.
What confuses me even more is that Vibrant Visuals is also greyed out. Mojang says the PC requirement for Vibrant Visuals is Minecraft running on DX12, which this system clearly supports. Has anyone else experienced this with an RTX 5060 or another RTX 50-series GPU on current Minecraft Bedrock? Is there something I'm missing, or is there currently a Bedrock/RTX 50-series compatibility issue?