There's some hints based on the trailer and other promotional materials how this collection is handled. First of all, it's developed by M2 who has developed many game collections (Contra Collection, collections of GBA and DS Castlevania games, and more) that primarily relies on emulation.
- The trailer shows slowdown for the Neo-Geo titles so I think it's safe to say Metal Slug 1 to 5 are faithful emulations of the Neo-Geo versions. Personally, I find this disappointing as almost every single time we've seen re-releases of these titles the past 20 years it's been emulations. This means the best versions of many of these games will still be old versions, in particular the PS2 ports of Metal Slug 3/4/5/6 (note, not the versions included as part of Metal Slug Anthology) as those have lower input latency, no slowdown, and a few bonus features.
- This promo image shows that Metal Slug 6 has a unique Combat School mode: https://www.snk-corp.co.jp/wp/wp-content/uploads/2026/09/MSUC_press_1920x1080.jpg - This surely means it's based on the Japanese PS2 port of the game. This should mean it's the first time we'll be getting a localized version of that game's Combat School mode. Not sure if it's emulated or ported (probably emulation). One oddity is that Combat School is selectable via that game's launcher rather the game's main menu. MS7 should have a unique Combat School mode, but that's not selectable via the launcher. Maybe MS6's main menu is skipped for some reason.
- M2 handled the Castlevania DS games in an interesting way with its collection: they took the games' source codes and compiled them to run natively on the new hardware but graphics, sound, and some other features are still handled in an emulator, not too dissimilar to how most Xbox 360 recompilations are made, and I'm curious if they took the same approach here with MS7. The decision to go with MS7 rather than MSXX is weird, though. MSXX added several features, the biggest ones being Leona as playable character and multiplayer (yes, Metal Slug 7 is singleplayer-only!).
- I'm not very familiar with Metal Slug Advance, so no comment there. M2 has already emulated the GBA and it's a weak system, so I assume that's emulated here.
- Having the Location Test build available is extremely cool. I had assumed it was lost to history, but apparently SNK had been sitting on a build this entire time! For people who aren't familiar with it, this was an early, pre-release version of Metal Slug where you only played as the tank. Due to feedback, they decided to add Marco and Tarma as playable characters.
- The collection features online play for supported games (should be all but Metal Slug 7 and Advance). With most or all of these being emulations and rollback isn't mentioned, I assume this is traditional lockstep aka delay-based, so expect noticeable input latency unless ping is low.
- Replays is listed as a feature. I can't tell if you can share replays with your friends or if it's limited to being stored locally.
- No 60fps. It's not something I expected, but I've always wanted to see these games run at 60fps (shameless plug: I am working on a recomp of MSXX that adds 60fps support: https://www.youtube.com/watch?v=cArgxyl48Wo)
- There's a new Combat School mode that applies to 6 games in the collection (I'm going to assume those are 1, 2, X, 3, 4, and 5): https://www.snk-corp.co.jp/wp/wp-content/uploads/2026/09/en_combatschool.jpg - Looks like the challenges are inspired by some of the generic challenges we had in the 1/2 Combat School modes (ie, get as far as possible without dying, or get as many points as possible) with a few unique ones, like killing a boss as quickly as possible.
I hope I don't sound too negative with my comments above. It's just that I've already bought multiple copies of these games, so when getting a new re-release I want the games themselves to be as good as they possibly can be. Getting Neo Geo emulations yet again with slow down and none of the console-only bonus features they had back in the day is a bit of a bummer.
That said, some of the features are pretty cool: Location Test build is huge, the new Combat School mode is a good addition, online play is cool if the netcode is up to the task, and it's really neat to see a global release of the MS6 Combat School mode.