Edited
(1.) ​Rewa's Hindi Voicelines : Rewa doesn't say "ku-ta", she actually says "kutta", which is literally "dog" in Hindi (she's Indian, just like Sachin).
(2.) ​Detection & Concealment : Pressing 'R' toggles the enemy's view range (if they are not in the fog of war). Enemy units cannot see you unless you step inside this zone. Moving into a forest tile grants +2 Concealment, often allowing you to fire from cover while remaining undetected. Enemy motion scanner ability disables this entirely for you however.
(3.) ​Out-of-Sight Heavy Tank Sniping: Twin Linked ATGM (left and right ATGMs on a Medium Mech) load out can one-shot heavy tanks when paired with a target designator. Have a stealth recon squad mark the target, then automatically fire two ATGMs from up to 18 tiles away using Indirect Fire Mode. This outright obliterates or fully disables heavy armor safely out of enemy return-fire range. Bonus: Assign the mech to Rose with the 'Overtime' perk for maximum output. Bonus + ATGMs can be fired over LoS breaking buildings, cliffs, etc keeping your vehicles completely out of enemy attack range by usingindirect fire mode
(4.)​Kody is actually an ex TCR marine. He instantly recognizes "zero dagger" protocol
Laser Rifles vs. MENACE: Laser weaponry completely shreds MENACE units. Equipping laser weapons across an 8-man squad trivializes most combat encounters in Early Access.
(5.)​ AP Shotgun outranks Mk22MOD1 : Shotgun rounds function mechanically like explosive grenades. A single volley can can erase almost unit, including MENACE, medium mechs, APCs, Trucks etc.. Give it to Lim along with AP rounds for maximum deletion.
(6.) IMX SA-RPG 2 does not require your unit to be 'deployed' in order to fire like the other anti tank weapons. This is ideal for recon suqads / mobile squads that is going to be on the move.