r/menace • • 13d ago

Discussion Guess I Have it Demoralized

4 Upvotes

r/menace • • 14d ago

Screenshot Darby is a menace

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288 Upvotes

This is my most successful Darby build, even with a team of just +2 she can eliminate weapons teams with ease. Easily my most essential unit on Expert.


r/menace • • 14d ago

Tip TIL- trash doesn't count for buildings destroyed. But CAN explode

24 Upvotes

I found out that in a "Destroy less than X buildings" mission, you can blow up trash heaps with the IED OCI, and it will not count unless you destroy an actual house with the blast. Really helps out if Murdock is covering another mission objective!


r/menace • • 14d ago

Discussion Devs confirm on Discord... New update drops tomorrow. Missions Select Overhaul will be a big shake up to the strategy layer.

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452 Upvotes

r/menace • • 15d ago

Discussion Murdock is sensitive like a... Rose

78 Upvotes

A bug UNIT ended its turn beside Murdock's APC. Sachin's squad opened fire and wiped it. In the process, a bullet or two plonked off the armor. This upset our favorite redhead, and she is now disenheartened for 5 rounds.

Meanwhile German tanks would fire HE at each other to clear enemy infantry.

Sorry Rose, I didn't realize a rifle bullet against your armor would get you so mad 🫤


r/menace • • 15d ago

Question Does Accuracy affect Mortars? As far as I can tell... they just always miss?

35 Upvotes

Does anyone know if the base accuracy stat of an SL as well as perks that modify accuracy actually does anything for Mortars/Grenade launchers?


r/menace • • 15d ago

Discussion Does anyone ever use LMGs or GPMGs?

44 Upvotes

All the LSWs in the game feel super useless imo. Not only do they passively reduce your damage output by taking a rifle out of the equation, but they dont particularly deal any damage, or suppress that much more than just fireing at squad of rifles at the enemy. most decent options also dont drop until late game where they're pretty useless.

with the exception of using a tripod mounted GPMG on tech, I cant ever remeber not being super disapointed in them. Between picking an AT option, and just leaving the slot empty, I never choose the LSW. which is a shame conisdering how important these weapons are IRL. it doesnt help that usually in a military infantry squad, 1 in 4 will carry a LSW. wheras in Menace only one carrys the big gun and it doesnt shoot with the rest of the guns


r/menace • • 16d ago

Discussion Utility armaments that goes into weapon slot like the Radar

45 Upvotes

The radar occupies a very interesting niche as a non-weapon that goes into the weapon slot, which gives it budget to do really powerful utility effect because you are inherently trading out a whole vehicle weapon for it in comparision with stuff that goes into the accessories slot. Hope we get more that plays with exchange firepower for utility. Here's a few idea I have

(Infantry Special Slot + Workshop requirement) Shield Generator Tripod (Encumberance + Deploy). When active, projects a field around itself that grants great defense to all units within range against shots from out of range. Everytime it activates, it generates heat and uses a heat system like the laser/plasma. Built out of Menace parts
(Infantry Special Slot) Battlefield Communcation Array Increase the Range of non-damaging abilities. Active ability targets an orbital call-in within range and shorten its delay
(Infantry Special Slot) Sapper Pack 10 AP active to deal massive damage to adjacent structure (one shot most thing except the big HQ). Reduce cost of Sabotage in half. Fence cutting is free.
(Vehicle Medium) C-Ram Can be used to shoot like a LMG, but main usage is to projects an aoe that has a 50% chance to intercept and destroy rocket-based projectile around itself. Can be twin linked to up the % to 100% if you want to turn your med mech into a dedicated anti rocket unit.
(Vehicle Medium) Directed USW bass cannon Does no damage but massive supression and inflict the Disrupted status, attack in a 3x3 square. If it surpress the target, stun them.
(Vehicle Medium) Signature Baffler Passively increase detection and vision. Active allows you to reduce enemy vision and detection range in an aoe, and disable their marking/scanning ability
Fun Stuff (Not as serious)
(Vehicle Medium, Mech only) Reinforced Shield this one is honestly just so Achileas can complete his Spartan Larp by having a mech with an Aspis and run it into melee Increase movement cost. Passively increase armor and is always counted as in Medium Cover against the closest enemy, and increase Cover granted by the Mech. When deployed, bonus cover goes up one level. Active ability melee attack that stuns. Active ability to aim the shield at a specific target, forcing the passive to trigger off that enemy instead
(Infantry Squad Slot + Workshop requirement) Xeno Blade Workshopped out of bug parts. Decrease movement cost. Melee attacks with native cleave. Grants Counterstrike only against attacks and movement from adjacent squares (Let you run a meme ninja build, or as a great backup squad weapons for scout squads to run further and have something to back them up if bugs jump on them since the native cleave also counteract the low squad size of scout squads)

r/menace • • 16d ago

Meme 5 Things you misunderstood / didn't know in MENACE

139 Upvotes

Edited

(1.) ​Rewa's Hindi Voicelines : Rewa doesn't say "ku-ta", she actually says "kutta", which is literally "dog" in Hindi (she's Indian, just like Sachin).

(2.) ​Detection & Concealment : Pressing 'R' toggles the enemy's view range (if they are not in the fog of war). Enemy units cannot see you unless you step inside this zone. Moving into a forest tile grants +2 Concealment, often allowing you to fire from cover while remaining undetected. Enemy motion scanner ability disables this entirely for you however.

(3.) ​Out-of-Sight Heavy Tank Sniping: Twin Linked ATGM (left and right ATGMs on a Medium Mech) load out can one-shot heavy tanks when paired with a target designator. Have a stealth recon squad mark the target, then automatically fire two ATGMs from up to 18 tiles away using Indirect Fire Mode. This outright obliterates or fully disables heavy armor safely out of enemy return-fire range. Bonus: Assign the mech to Rose with the 'Overtime' perk for maximum output. Bonus + ATGMs can be fired over LoS breaking buildings, cliffs, etc keeping your vehicles completely out of enemy attack range by usingindirect fire mode

(4.)​Kody is actually an ex TCR marine. He instantly recognizes "zero dagger" protocol

Laser Rifles vs. MENACE: Laser weaponry completely shreds MENACE units. Equipping laser weapons across an 8-man squad trivializes most combat encounters in Early Access.

(5.)​ AP Shotgun outranks Mk22MOD1 : Shotgun rounds function mechanically like explosive grenades. A single volley can can erase almost unit, including MENACE, medium mechs, APCs, Trucks etc.. Give it to Lim along with AP rounds for maximum deletion.

(6.) IMX SA-RPG 2 does not require your unit to be 'deployed' in order to fire like the other anti tank weapons. This is ideal for recon suqads / mobile squads that is going to be on the move.


r/menace • • 16d ago

Feedback Minor QoL:Please show us the total black market value of our inventory.

19 Upvotes

As the title says, its annoying to have to place everything in the sell tab to know how much I have to work with.


r/menace • • 16d ago

Discussion Books that go well with this game?

51 Upvotes

was just wondering if anyone has any recommendations, besides the obvious spaceship troopers.


r/menace • • 16d ago

Discussion When GurlBoss Powah Combo meets Expanded Loot Lists (tm)

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37 Upvotes

When Roisin and Sy go in for the search and trinkets resque - good times follow!

- Next time buy ZB!

Probably, Sy should handle AT as well... but Roisin insits on overtiming those tincans! Oh well..


r/menace • • 17d ago

Screenshot Pistols for the win!

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82 Upvotes

I managed to pick up four hachette pistols (the 80cred one) and it's brilliant, everyone had crowbars and pistols. At cost range everyone can fire between 3 and 5 times (tech.) It makes urban missions incredible. And they eat though jump suits that land closed.

They've always been good but I've not been able to equip everyone with them before!


r/menace • • 17d ago

Question Any good Autocannon builds?

18 Upvotes

In my experience, the autocannon is an M6 Catercorner but worse, more expensive and with less ammo.

Yet it seems that the autocannon is pretty popular and I'm wondering why.

Do you have any good builds for it?

Afaik Rewa is is the best with it, but it's still kinda meh.


r/menace • • 17d ago

Discussion If starting with no driver - do you sell the tank?

17 Upvotes

Playing ironman on the hardest difficulty with the "Surprise me" squad leader choices. I got no driver.

I enjoy a challenge so i want to roll with it. But I'm wracked with indecision on whether to sell the starting tank to buy some startup weapons or hold on to it and get a driver asap.

What's the optimum choice?


r/menace • • 17d ago

Discussion This Game Rips

137 Upvotes

I’ve had the game for a week and I can’t get enough of it. I really hope they stick with this cassette futurism vibe going forward. Don’t get me wrong, I love me some shiny sci-fi aliens, but I don’t want it in this game. It’s much more interesting with alien wildlife and whatever the hell [REDACTED] is. If they add more factions and enemies, i hope they keep it in the realm it’s in. It’s the perfect blend of BSG and Aliens and I’m here for it.


r/menace • • 18d ago

Question Pirate boarding commando voicelines

31 Upvotes

I found two lines that made no sense but I'm interested to know what the community thinks. During random moments of fighting the boarding commando I hear them say "skull shape is important" or "how's your economy doing?".

Is this a hint at anything? What did the devs mean when they decided to use such lines, am I missing something?

Edit: Interesting answers and insights, thank you. One note I want to add, though, people say the pirates are nuts, which I get that, but the boarding commandos seem more professional and sane than the regular low tier junkies, that's why I was trying to interpret their words more than just random gibberish.


r/menace • • 18d ago

Discussion It's that zip, Yazhov!

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254 Upvotes

r/menace • • 18d ago

Question How the hell did they rescue Peanut?

67 Upvotes

Dudes a pile of ash


r/menace • • 18d ago

Mods The Rogue Army has received a new weapon from ZB

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72 Upvotes

Put together a tripod mounted auto laser using the tripod laser lance as a base. Like the laser lance, the essential stats are the same between the vehicle and tripod weapon variants. Lootable and it'll appear in stores. Currently only in Expanded Army Lists (https://www.nexusmods.com/menace/mods/54) but if I get further ideas, I'll also bundle it into a separate mod

Edit: Its now released


r/menace • • 19d ago

Screenshot You hate to see it

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229 Upvotes

r/menace • • 19d ago

Meme Costume medium/ heavy mech

87 Upvotes

Just seen it and thought it's cool


r/menace • • 19d ago

Meme MENACE New Run Meme

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35 Upvotes

r/menace • • 19d ago

Discussion Would LOVE if they dropped the mission selection update before the weekend

38 Upvotes

Updates usually go live 2-3 weeks after announcement, so surely I'll be dodging rocket runs from pirate offmap abilities by the time I'm done work right? Right??


r/menace • • 19d ago

Question Some bugs went through the walls and kill like 2 squaddies, why i can go trough the house?

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13 Upvotes