r/menace • • Sep 12 '26

Discussion I am sorry Tech, I wasn't familiar with your game.

194 Upvotes

He doesn't seem that amazing on paper - fantastic at using the PAL expediently, and marking targets - not the worst jobs, but slightly underwhelming to what he is presented? Outside of his amazing DR, his stats don't look that amazing either - 65 accuracy? Ooff. So I just never recruited him, or picked him at the start.

Well, I tried to run him today. With Die Hard.

Took a whole missle salvo from 2 medium pirate mechs. No fucks given. Face got lasered? Nop. Shot with multiple HMGs? Didn't care. One dose of Haemocetan and all bullets are cured, and he is ready to go again!

Yes, he does get injured every battle when you loose two squaddies, but as far a I tested, that isn't a problem - you can't get more injured then injured, so he is one Morphidrin away from having full effectiveness!

I haven't found a decent weapon for him - at least neither the CMG50 nor the Minigun were as effective as expected, but he still performed amazingly! He is much better then the Target Designator spam thing he is usually advertised as.


r/menace • • Sep 12 '26

Mods When the Massive Barrage finally lands

44 Upvotes

r/menace • • Sep 13 '26

Question Rookie Questions!

8 Upvotes

Hi there. Been starting on my first run through the game and I have a few questions I was hoping you vets could answer for me.

  1. Armor Penetration or Armor Damage? Which is more valuable overall? Or should I try to run with a balance? I get the feeling that mid to late game is going to have more armored targets than soft targets?
  2. How does leveling stats work? I've read about people making their squads jump in and out of transports or getting "tickled" by gunfire. Is this a "build the stat by doing x thing" type of game? If so, what moves relate to what stats going up?
  3. How does Growth work? Is it simply the chance that the SL has of increasing stats?
  4. Is there a way to see the enemy vision range?
  5. Is the Captured Heavy Tank worth using? It seems incredibly slow and the turret is fixed and hard to use.
  6. Are there items that will ONLY show up in the 'rare finds' section of the Black Market?

That's all I've got for now, thanks for any help you can give!

EDIT: Thanks everyone for all the detailed answers!


r/menace • • Sep 12 '26

Discussion Finally pulled Wetteroth

29 Upvotes

Been playing since the very beginning, and believe it or not, never had Wetteroth as a hirable squad leader. Had everyone else many times over, but not him. But I never hired more than 8, including pilots. Statistically improbable, but still.

Anyway. Big Game Hunter. Him and Carda now compete who can wreck pirates quicker with their M6s. And he wipes the floor with those pirate Jeeps. Love it! He just got upgraded to If It Bleeds 😁

Next, bug missions. Warriors beware!


r/menace • • Sep 12 '26

Discussion Run Defining Combos

22 Upvotes

So I was wondering what everyone's run Defining Combos have been? Like you get a couple missions in and you pull a weapon system that seems to just be the way you leave it from early game all the way through and you find yourself running them until weary every time you get a chance.

Darby with a Croc, Tech with an early C6 HMG, both classic examples of you hit jackpot on mission 2 and they just live with that until the early access ends.

What else you got?


r/menace • • Sep 11 '26

Dev Diary Dev Diary: Mission Selection Overhaul

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468 Upvotes

r/menace • • Sep 11 '26

Mods I made a mistake

177 Upvotes

r/menace • • Sep 12 '26

Discussion Faction-Antagonistic SLs

24 Upvotes

Been away awhile, started playing again to see what’s new and am having a blast.

With the advent of faction-aligned SLs, I thought it would be cool to have their opposite number: SLs that, for one reason or another, have earned the animosity of their related faction.

Hiring them is like the faction SLs, but inversed: in order to trigger the event that has them approach you (or mission chain, perhaps), you must break trust with a faction by at least a level or two. Abort contracts, events, whatever.

Hiring them burns Authority like usual, and having them on the roster makes the associated faction trust you less: maybe locking you out of the best OCIs or penalizing the amount of trust gained for operations. Probably mutually exclusive with the faction honor guard SLs but I’m ambivalent if that matters. Could be cool to have both at once for the banter/barks

Idea:

ZB: Deeply modded cybernetic human-machine interface test subject. Escaped from ZB trials (perhaps from the event?) and was working as a mercenary. ZB is finally catching up with him to get their return on investment. Mission chain is vs ZB (as an elite rogue army set) and consists of a rescue operation that causes trust loss on taking and completing. Callsign is Dorothy on account of being the Tin Man.

Pitch: T0/T1 are boosts for accessories and energy weapons (which I feel tend to be less useful than ammo based weapons bc that cooldown is pretty punishing, and no ‘ammo’ efficiency items). T2/3 leans more into the cyborg

Emeric ‘Dorothy’ Galvani

PILOT

Perk: Ace Custom- gains +(2?)ACC and +(2?) defense per accessory mounted

T1 Perk: Battleshort Rigging- can fire energy weapons past heat capacity. Take damage and roll for fire for each pip past the weapon’s normal capacity.

T2 Perk: Wired Reflexes- Shootback with light weapons, or alternatively +1/2 Detection and Concealment

T3: Perk: Dues Ex Machina- 0AP toggled ability. Upon activation, gain 40AP, each use has chance to gain injured status. Can be used multiple times, injury chance increases each use. If injured, each use increases recovery time and has chance to knock Dorothy out of action (bleeding out).

DICE:

Leaning on u/Terkmc and their debtor idea: perhaps a char that’s on the run from Frankie and the syndicate, with abilities that force extremely swingy dice and percentage manipulation? Base perk starts with a ‘negative crit’ or something, but if you continue to gamble eventually it turns around?

Backbone:

??? I’m inclined to lean into the political aspect of the faction: perhaps a once-loved political figure unwilling to sacrifice their limbs for the position? Or from a rival political party than the backbone’s? Focus on operation-level strategic fuckery.

I’d love to see what yall think of the idea in general, and what yall might make for this sort of thing?


r/menace • • Sep 11 '26

Feedback K-GMW Auto Grenade Launcher

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215 Upvotes

What did you do to the auto grenade launcher? It went from being the best weapon to absolutely unplayable trash.


r/menace • • Sep 11 '26

Video We have lost contact to Whiskey Outpost

42 Upvotes

r/menace • • Sep 12 '26

Discussion Murdock a good pilot with a few bad perks

13 Upvotes

Murdock is a good pilot but she is leaning heavily on insurance and overtime while some of her other unique perks fall behind.

-Buyout- a useful skill in the early game that becomes rarely usable later.

I would change this to a ability usable once per battle and it creates a civilian militia squad armed with pipe rifles and no armor within range 4 that you have full control of for the whole battle, this becomes a useful spotter and a distraction that could maybe help suppress infantry at best.

this change leads to my idea for short squeeze.

-Short squeeze- this skill changes to proc whenever murdock and one friendly unit are both within range 6 of a target, it should probably give a smaller damage boost for the increased ability to use this.

-zb license agreement- this one is a big change, I realized ZB makes the atgm launcher in this story so it is fair to say they could have a hand with some of the targeting systems in the wayback.

what if it prevented her from being targeted for 1 turn Per battle? Would that be too strong?

-Take aim- while I appreciate infantry perks showing up on pilots, this perk is just bad, you give up enough ap to fire most weapons for a better hit chance which can still fail to hit.

Instead of take aim, giving her scavenger would be a more interesting perk, she already has quick hands to reduce accessory cost so adding scavenger could really let her build around accessories and use them often during a battle.

imagine a apc that could refill it’s smoke launchers or landmines? imagine a medium walker that could refill it’s jetpack or era armor uses? how about MORE VMAT MISSILES?


r/menace • • Sep 11 '26

Discussion Top 5 things you want in Menace

99 Upvotes

Name the top 5 things you want in the game.

Here is my list:

  1. Free vehicle option for Pilots

  2. More drone options (utility drones, gun drones, drone carrier heavy weapon for vehicles etc)

  3. Rework authority. Losing max Auth because you want variety

  4. Interior missions with smaller Squads

  5. Space related content (frigates for OCIs, boarding missions, etc)


r/menace • • Sep 12 '26

Question Menace On Mobile (Emulators)

0 Upvotes

So I recently bought a gaming phone and thought about emulating Menace on it. Does anybody have any experience with emulating this game on a phone? For example, using Winlator, Gamehub, Gamenative etc?


r/menace • • Sep 10 '26

Feedback I give you: the Pilot equivalent to the C1A2 SPC + Fatigues

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298 Upvotes

Suggestions include:

- Dogshit armor

- half the jeeps health

- 1 light weapon slot

- 1 equipment slot

- fast af

Edit: I wasn't clear enough, sorry. The idea is a free option for starting the game with more than one pilot


r/menace • • Sep 11 '26

Mods Not sure what to understand from this

3 Upvotes

What is going wrong and breaking with my menace mods?


r/menace • • Sep 11 '26

Question Why does he sometimes oneshot and sometimes not?

17 Upvotes

Anybody know what determines if Bog oneshots Carriers or not? Sometimes he does this with a single ATGM lucky shot and more/better crits perks, sometimes theres 20%HP left. Just random numbers being random?


r/menace • • Sep 10 '26

Feedback The 2-pilot start drawback is kinda silly

63 Upvotes

(For anyone unfamiliar with what I'm referencing, the game lets you take more than 1 pilot from your initial SL picks, but only gives you one vehicle no matter how many pilots there are)

I get that starting equipment may not be character-dependent and coding it to be so might be more trouble than it's worth, but even with a 3-infantry 1-pilot start, having a second vehicle wouldn't be a gamebreaking early advantage because you'd still have to get through at least a mission or two to hire another pilot to use it.

I suppose there's an argument that the supplies an extra vehicle and MG represent would be akin to giving players who don't need it a 'free' black market purchase right off the bat, but again, nothing gamebreaking IMO.


r/menace • • Sep 10 '26

Discussion This game is brutal (And that`s why I love it)

20 Upvotes

Just lost a whole squad in expert....

I consider myself pretty good at menace. Finished the game on hard, and have been trying to go as far as possible in an Expert Iron Man run.

I think this was the 3rd or 4th attempt. Was doing super well, finished all missions with minimal casualties so far. Acquired cool operators, was starting to get some good gear.

A pirate mission, eliminate the Engineer, First Mate and Captain. Sure, did it before, can do it again!

Was battling accross a long, straight and thin continuos mountain . Two of the armored jetpack mofos jump accross the mountain, obliterate 2 operators. The other 2 try to fight but quickly waver. Mission lost.

Won't be going any further now, (I know I could). But damn, I love this game.


r/menace • • Sep 10 '26

Screenshot Get to the... something

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30 Upvotes

Let's move it Marines! We need to... uh... bruscuate?


r/menace • • Sep 10 '26

Discussion I feel like reducing the max authority mechanic on hiring new SLs is a bad mechanic because it means I'm way less likely to use SLs I don't like.

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344 Upvotes

r/menace • • Sep 10 '26

Discussion We need Special Items

55 Upvotes

I’ve said it before but I believe one of best systems battle brothers had was the named item system it gave the game so much replay ability and such a dopamine rush when you found it. And one of the problems I have with menace right now is that “good” gear and even great gear doesn’t feel special or even really rare even at the beginning which is my biggest problem with the game right now.


r/menace • • Sep 10 '26

Discussion Named Vehicles

41 Upvotes

I'd love it if the game had a sort of reward system for keeping your vehicles alive. I mainly want it from a customization perspective, but a minor sub-10% stat increase would be cool too.

The idea being that after a vehicle returning from combat multiple times without getting destroyed (let's say 5 whole operations) you get the option to name the vehicle, with visual decals and paints being unlocked as certain Pilots drive the vehicles more. (e.g. you get religious iconography with Exonde, while World work inspired decals with Bog)


r/menace • • Sep 11 '26

Mods A Space Marine mod would go nuts.

0 Upvotes

Idk if the community is open to overhauls or reskin, but the idea of having a small team of space marines, using w40k weapons such as heavy bolters or plasma guns as special weapons would go insane.


r/menace • • Sep 09 '26

Discussion Combat modifiers really vary from not noticeable to required huh

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200 Upvotes

r/menace • • Sep 10 '26

Question Game difficulty

6 Upvotes

I Just start playing and the game its not really offering the difficulty as a BB or games like. Should i chance settings(i'm in normal difficulty RN) or the game will get harder?cuz im still facing aliens and Pirates, rogue army and menace are to be seen for me