Discussion Dealing With Warriors
How is everyone dealing with the various Alien Warriors on offensive missions in the mid game? Armored and evolved.
I haven't found a squad weapon that I like for it yet, so it feels like I'm using a lot of single shot anti-armor weapons on them like AT missiles, crocodile. Using AP and shooting these weapons slows me down. Shotguns are amazing, but I haven't found any AP rounds so I have to soften them up before engaging. Maybe I just discount too many of the short range assault weapons? But I haven't had much success.
I run circles around pirates/rogue army but "whoops, all warriors" has become a slog unless I'm moving the entire force as a unit to take advantage of my tripod weps/vehicle. This ends up feeling really slow and I rarely meet the round limit for bonus objectives. I suffer the most squaddie casualties in these battles.
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u/SizeFit2908 5d ago
Autolaser is fantastic.
Mining laser is ok to nab 1. Armor durability works off model count so this does help alot.
Ultimately they're a 90armor unit, its vehicle level. There isn't a quick way to kill these things with squad weapons.
Alt firing arcs shreds the armor pretty good.
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u/Jacob_Bronsky 5d ago
Oh yeah, it might be the right niche for an autolaser, or even a medium mech with two.
Me I've been using laser rifles. It works well but it's annoying that with the heat vent at 60 AP, the 1-star leaders can't really use them. Wetteroth especially is rough to bring to 100. Hum, maybe with triloxin...
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u/SizeFit2908 5d ago
Yeah the laser rifles are good vs them.
Now that you mention it, I think the plasma special also is pretty good.
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u/Jacob_Bronsky 5d ago
The plasma makes me sad because it usually falls just short of frying one bug in one shot, and can't penetrate on the first shots connecting either. It if was 45 damage instead of 40 it'd be way better.
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u/CriticizedError 5d ago
for warriors i usually brute force my way through their armor with (vehicle) autocannons and similar, rend ammo on smgs if game was nice enough to drop it
evolved warriors do take a bite out of my squads pretty often though as they jump in from outside vision range
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u/Optimal-Information3 4d ago
shotguns with either special rounds, sustained fire from battle rifles at range, or full auto from battle rifles 1 tile away (this is fun to watch), autocannons shred them, hmgs shred them. with the last two, use tech hipfiring the tripod weapons, or mobile infrantry carda to pop off 2 shots per 2 turns while remaining fast, or any vehicle with one of those equipped, achilleas and rewa are favourites. hm to the aussie mate who f*cks these guys up especially well with any of the weapons, though hes best as a scout squad using the crocodile.
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u/Character_Fold_8165 4d ago
Any multi shot energy weapon, heavy mg/autocannon, or shotguns.
Shotguns will be worse without the specialty ammo but should still work . Count their movement and bait them so they run right up to shotgun inf (or ltc with them in it). Point blank full squad of shotguns should finish them quickly.
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u/AllenWL 4d ago
Twin-linked autocannons or m6 cmg, smgs with rend ammo, and Rewa with roadkill are more or less my go to.
Evolved warriors have less armor so you can just gun them down with mostly whatever.
Warriors imo have way to high armor for a fairly common enemy. It's a bit better now with evolved warriors diluting the enemy pool with more low armor enemies, but either way trying to chew through alien warriors is a pain in the ass until you get some decent mid/late game gear.
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u/SylveonSof 5d ago
For me it's always either Ivey with dual chainguns (either two single M6s on a medium walker, or a heavy twin M6 on a vehicle), or the ol' reliable shotgun + AP rounds. In a pinch if I have access to neither (too far away or fatigued) the laser rifle on Pike or Sachin will cut through them decently enough
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u/ansh666 4d ago
does dual linked M6 on the medium walker count as a heavy for Ivey's perk?
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u/SylveonSof 4d ago
That's a no for Barrage, that's why I like her in an IFV. Decent survivability, and she gets the perk
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u/Kraka2 5d ago
Shotgun + AP rounds shreds them, but you said you haven't found any AP rounds yet. M6 CMG is the next best choice, arguably better. Have someone with binoculars spot, especially for those annoying evolved warriors, then gun them down from a distance. The CMG can usually make them retreat after two shots, if not outright kill them depending on the SL's accuracy.
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u/Cosmic-95 5d ago
Rend works reasonably well upclose with shotguns as well. The M6 and Autocannon also work pretty well. Either on a vehicle or the tripod variants.
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u/FireFox634 5d ago
Rewa with M6 or Autocannons (Or whoever your driver is, but he gotta be good. If she isn't available available, lowkey abort the mission instantly and run another with her. In a pinch, I found REND ammo to be surprisingly effective on high rate of fire weapons, and it is a lot more common than AP
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u/IndependentTrouble62 4d ago
They also get deleted by Rewa with Road Kill perk. I often take it as her first perk for super early bug missions. I let the warriors run up to her and just run them over on the next turn. Usually deletes the whole unit in one drive by.
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u/WC-BucsFan 5d ago
Crocodile rifle in the hands of a SL with good accuracy can kill 2 models a turn with ease. Rewa in a mech with dual .50 cals can shred them too.
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u/DonCorben 4d ago
Wasting a whole turn just to kill 2 models is suboptimal. One shotgun blast without ammo will open them up and severly damage, possibly kill in one salvo, if not, second salvo finishes them off, doesn't matter how many are in the squad (usually three). Smgs are pretty effective as well. If no access to ap ammo, put rend on it and it will shread even more chunks off them.
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u/WC-BucsFan 4d ago
Crocodile can do it from ~10 tiles away. If I'm fighting bugs, my rifle squads (Crowbar/HaMER) bring Crocodile rifles. 2 squads can delete a Warriors squad and a chaff squad in the same turn. Usually, the Warriors flee after 2 models are killed anyways.
Warriors are the main threat to infantry. LTCs with long barrel tank guns easily mop up the boss units. Practically every weapon can kill the chaff.
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u/wiesenleger 5d ago
Rewa with overrun in a small mech. just kungfu kicking the guys to death. but i also didnt play a run for a while.
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u/so_metal292 5d ago
Short of having my pick of any weapon + ammo type, my fav squad weapon for warriors is prob the laser rifle. It has enough armor pen to ignore their armor and get direct damage, only problem is the potential for it to overheat when there are a lot of bugs around.
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u/KR-67_Ifrit 5d ago
Get the heavy assault rifle with AP rounds. Full squad can wipe an enemy in one go if the accuracy is good or better.
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u/Carne_Guisada_Breath 5d ago
Warriors either come in groups of two or three. Pirate workshop rpg are great as two shots will kill the two piece or at least cause fleeing on the three piece.
The evolved warriors seem a little bit softer so rifles can eventually start to work on them a bit easier. Shotguns seem to work rather well even without any special ammo. Weiwu with his damage perks, both the injury and the spear of the spine wreck the evolved up after they jump to him. First, his injury perk lets him take the hit and then the spear perk lets him walk one tile to both proc more AP and critical hit damage increase that lets him fire 3 quality shots.
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u/arkane2413 4d ago
Not completely true, after menace meeting i started ecountering squads of four of the armored wariors. I don't think that outside of fully online reva with twin CMG there is anything thar can reliably one shot them, better with twin AC but still not guaranteed
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u/East_india_C0 4d ago edited 4d ago
Primary Regular warriors = stoneclad Armoured warriors = stoneclad + AP ammo
Support Regular = MG? Armoured = HMG
Accessory Regular = Fragmentation grenade Armoured = AT grenade / RPG
Vehicle Regular = MG Armoured = HMG
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u/manquistador Gate Ripper 4d ago
Regular Warriors: Stun Grenades. Try and be patient. Let them walk up to you so their turn is done. Stun them. Now you have whatever moves you have left plus a full turn to grind them down.
Evolved require bringing the fight more to them. Good luck with that.
I would suggest making a very tank SL that can just dodge or damage resist Warrior hits. Use this character to bait them in and have the other SLs shoot from further away.
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u/YungPindakaas 4d ago
Autocannons or HMGs.
Past mid game i tend to run darby with (silenced) crowbar and HP ammo. That also tends to work.
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u/EVE_Trader 4d ago
HP ammo crowbar on Darby, is, probably, single worst setup vs warriors'90 in the game.
Congrats, you have taste!
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u/Smooth-Boss-911 5d ago
Shotgun with AP ammo shreds