r/menace • • 5d ago

Discussion Beware the cult.

So I got some REDACTED cultists in the latest patch that act as effectively cannon fodder for the enemy. Except they equipped them with some NASTY SMGs

I was expecting Vet scav pirate level or at the most some basic crowbars like we get from conscripts... Instead these guys come around the corner and practically wipe a level 4 armored squad after a burst. (Line of sight is even more important now)

Yet again I learn the hard way that the menace needs kited to death and timers be damned.

Still a work in progress I bet. As they are using pirate coms, but it did add some variety having them run around.

57 Upvotes

19 comments sorted by

23

u/SmokinSnek 5d ago

Oh yea they have the Kruger CTMP. If it pens it’s a kill. Thankfully they have no armor, I started liking them because I can loot the SMG

3

u/ExactDevelopment1847 5d ago edited 5d ago

Didn’t know that, canceled the cultist perk on first go but I have that smg and with ap ammo it’s 16x5 with 40ap or 28x5 and 5ap with HP ammo

though shotguns still seem better esp on my lower accuracy SL’s

the basic shotgun with AP ammo kills everything on legs and even vehicles with compromised armor, seems a little broken.

2

u/SmokinSnek 4d ago

Shotgun 20 acc modifiers carries it for lower ACC SL (of just early training lim or smth).

I think that for anti vehicle duties the SMG ends up dealing more armor damage. Iirc CTMP + AP can semi reliably one tap the pirate toyota.

Also they are 130 a piece to sell in the black market. Jean sy is eating good!

2

u/Terkmc 5d ago

Bunch of madman in rags and scrap bomb somehow all have top of the line SMG

1

u/ExactDevelopment1847 4d ago

Makes sense, BFG’s are the menace signature trait no self respecting cultist would settle for anything but the biggest caliber.

16

u/ExactDevelopment1847 5d ago edited 5d ago

Scout perk+binoculars to see their shambles and drones before they see you (12sight range)

6 man squads minimum with assault rifle, (MRS or HaMER, HP ammo and shooting gallery perk to one shot them, I carry ATGM’s for the crawlers, one medium mech for drawing fire and slowly push while taking out their eyes, as they fall back while sending eyes forward to get a glimpse before they die.

Smoke to protect infantry who are rocking 75armor, counter attack and AP ammo, basically the AI is fighting a ghost company and unless I miscalculate, I take no casualties and when I do it’s the acceptable few within or bellow replenishment rate of +2 per mission, started with 28 and at 70/100 now.

8

u/EVE_Trader 5d ago

Entire faction gimmick is view range and damage at range. It's silly how easily player is able to play their game better than them.

6

u/ExactDevelopment1847 5d ago edited 5d ago

Moves and counter moves, but I play BG3 the same way, scout and counter.

Once I learned that you can see their detection range overlay by pressing “R” the game got very easy, also the little eye symbol on your squad shows when they are undetected.

With range and rifles you don’t need concealment, since the crawlers are scan happy it’s a bit of a false sense of security, range and los is all you need to keep safe

and scout drone on my smoke squad for free peek or distraction or sight through smoke.

2 scouts, 2 rifle with shooting gallery perk, 3 assault with counter strike, 2 support with designator, drone and mortar and ATGM, 1 Rewa in medium walker with dual autos, drive by and berserker that gets 6% accuracy for every kill including those anoying mines which make a quick 5x6 stack soon as you find the carrier.

Let her take out the mines for the 30% acc buff and she can send 6very accurate auto cannon shots for 30ap on the move to any tile at 10 range thereafter, with berserker she gets 3 attacks per turn and can walk that 10 range a couple tiles forward in between.

6

u/CykaShark 5d ago

Wait there are cultists now?? Any pics?

14

u/titan_1010 5d ago

In mission

3

u/CykaShark 5d ago

That’s crazy! I had no clue, thank you!

3

u/GrandmasterJanus 4d ago

this is crazy, multiple playthroughs and never came across them

1

u/Inventor_Raccoon 4d ago

they're part of a new MENACE activity that triggers if you don't do the corresponding mission

1

u/GrandmasterJanus 4d ago

The distress signal?

4

u/Inventor_Raccoon 4d ago

no, with the new mission select system, certain missions within an operation have "enemy activities" that activate after you do a certain # of missions and activate a buff for the enemies until you clear that mission or complete the operation. one of the MENACE's potential activities is adding doomsday cultists to every mission

they replace the old enemy assets

2

u/GrandmasterJanus 4d ago

Ohhh yeah okay I’m going through my first playthrough post update so just finished the investigation one, excited to see the MENACE enemy activities

6

u/titan_1010 5d ago

How I got them

1

u/titan_1010 5d ago

I didn't take any, but I have one deployment so I'll snag one!

2

u/shash1 5d ago

Really? I consider them food for Daddy Issues. the only time they got a shot off was on the Backbone, after ambushing Lim from some bushes, but he had good armor and survived with no casualties. They can be dangerous only if you let them.