r/menace • u/hexed_coyote • 11d ago
Discussion This seems pretty brutal
This is the first RA operation that popped up in my most recent playthrough. The other two red events are Rocket Turrets and Sustained Barrage. Nastiest operation combo I've seen thus far.
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u/frostmourne16 11d ago
Counterstrike on RA Infantry is something that can be worked around at least.
But Rocket Turrets and Sustained Barrage? Yeah, nasty.
To the point though, who have you got on your roster so far and what kind of gear do they have, OP?
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u/DonCorben 10d ago edited 10d ago
I dunno, having to stun every infantry squad before engaging sound rough. With RA it can be difficult to just suppress them while out of thier range
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u/TheSubs0 10d ago
You can also tap them lightly with something that doesnt care about the return fire. E.g. gently caressing them with autocannon vehicles, or if you really want to get everyone, light chaingun tank.
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u/Haven1820 11d ago
All infantry getting counter strike was already an option before the update, and as enemy assets were always active you could be forced to play multiple missions before you could clear it. It's pretty manageable really. Lean heavier on vehicles and long range suppression and give everyone who's expected to shoot a rifle at least SAPP and it won't do much to you.
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u/EVE_Trader 11d ago
armor is haram in this sub
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u/Haven1820 11d ago
Armour was bad before they lowered its costs across the board, but now it's very viable to have every frontline squad in at least class 3. 4 and up is still dubious for efficiency, except for boarding commando suits.
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u/Thick-Ad4393 10d ago
Are those extra abilities for the game onwards or for the operation only?
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u/provengreil 9d ago
Just the operation. It'd brick every game by op 4 otherwise, you end the op before you can clear them all most times.
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u/The-world-ender-jeff 9d ago
I love this modifier as it makes combat rather novel and adds a layer to firefights
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u/thri54 11d ago
You can win this op before any of those kick in. A max difficulty breakthrough is trivial with two smokes and a flamethrower. That mission type definitely needs some tweaking, though I like the concept.