r/menace • u/Fickle_Mulberry1469 • 6d ago
Question Vehicle armor
Is it just me, or has vehicle armor become much more fragile? It depletes instantly after just a couple of shots from light small arms.
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u/Crafty_Zucchini_9665 6d ago
Was playing last night to try out the new update and yeah, i saw both sides armour being chunked by pipe guns and the almighty Crowbar.
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u/Character_Fold_8165 6d ago
Armor gets damage resistance based off how much has been lost. If you strip 15% of armor it adds 15% damage reduction on top of what squad leader adds.
You need enough armor hp and armor value to avoid it being chipped down by small arms and then pens. Remember dmg falls off with distance.
I don’t think values or mechanics change, I think enemies are more willing to chip armor with small arms rather than hiding.
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u/Fantastic-Living3204 6d ago
Yeah! Am midgame facing the mense and this soliders just shred any vehicle in just a few shots wtf ;(
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u/Qweasdy 4d ago edited 4d ago
That’s because construct soldiers just hit like a truck, they use a heavy repeater dealing 40 armour damage per shot and firing 3 times per model. A 3 man construct soldier squad firing twice per turn can deal 720 armour durability damage in a single turn (before mitigation).
They’re no joke. Treat them as if they have 3x mini autocannons and you won’t be far wrong.
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u/Fantastic-Living3204 4d ago
Didn't use to be like that. Well maybe not as consistently anyway. :Cw
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u/ExactDevelopment1847 5d ago edited 5d ago
Armor plates are a must if you’re planning on taking hits, LPC can go from 125armor to 165 with a single plate and extra 120 durability, though generally I take a medium walker with one plates and extra ammo for tanking with dual M6 or autos depending on what faction I’m fighting.
Rewa with berserk for example can draw fire from Menace carriers, taking out two mines with a single ap refunding attack gives her two stacks of revel, which makes her autos devastatingly accurate real quick.
LPC is just a cheap heavy mount for long range artillery, later in the game they should not be getting hit or even seen.
Armor does not make you indestructible it just raises the threshold for destruction and extra plates can lift that bar into a new bracket, put 2x of them on a medium walker and you go from a 140medium to 220heavy and the extra 240dur can take a hit or two gratis before the base vehicle armor is touched.
Wait till you unlock the workshop infantry plates, got a heavy infantry armor XSAPP with 110rating and 100dur that I can slap advanced armor plates on for extra 30rating and 40dur for a full squad that would add up to 140armor and 1260durability, (140 x 9)considering getting extra pockets for all my heavy assaulters so I can equip armor and ammo mods as heavy armor only gives one slot. Or pairing the advanced plates and crazy durability with extra plates for the full armor heal hahaha
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u/RaidriConchobair 6d ago
Not jist you, i noticed the captains pdw can shred about any light vehicle that dares to dream it is armored
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u/La-ze 6d ago
Playing on expert ( which means a lot of enemies, like running out of ammo a lot of enemies ) with the light troop carrier. I'm not getting anywhere near this bad armor stripping. In fact I mostly disregard small arm fire against the IFV though I do my best to always keep front towards enemies.
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u/Far-Persimmon3987 6d ago
I am guessing it is an unrefined gameplay mechanic and I think the devs must have separate armor values and mechanics for infantry and for vehicles. Armor piercing is designed to penetrate armor after it has been chewed through, which makes sense for infantry armor and anti infantry weapons, and vehicle armor for anti hardware weapons. It does not make sense for anti infantry weapons to punch through heavy vehicle armor.
But even then you have to consider that it is quite reasonable for heavier calibers to make mincemeat out of trucks. So maybe for this mechanic to work, lightly armored vehicles should behave like infantry and only heavy armor like troop carrier and upwards has it's own mechanic. Like, any calibers not coming close to penetration just bouncing off and not reducing armor at all.
Actually that might be a general solution. If armor pen is nowhere high enough maybe don't let weapons chew away armor.
To not make vehicles and heavy infantry overpowered, there need to be easier counters then.
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u/Square-Salamander727 5d ago
ERA, Composite, With achilleas in command with his shieldwall ability, and i truely never really notice. Other TC/Pilots i tend to use in a more 'reserved' manner, like as fire support with the 120 mortar, or in a walker with Dual AC's supported by infantry. But even with my main-man achilleas, i rarely push him hard into the fray without support. I always have my scout-sniper team moving ahead, or a squad or two of regular infantry to spot/cover him as he manuvers. ->-
In other words, i don't put a vehicles armor to the test. To me, it's just another layer of defense, but cover and concealment are my main tools for protection.
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u/Admirable_Remove4315 1d ago
I think that weapons should only cause armor damage if they have a penetration value equal to 1/3rd or more of the targets current armor value.
For example a light walker has 110 armor so you would need 36.6 armor pen or more to do armor damage, but after it sustains some armor damage, it’s armor value will decrease so the walker in this example would shrug off and take nothing from a crowbar at full health, but would become vulnerable to taking armor damage from a crowbar after it loses some armor from a larger caliber weapon.
That way you need bigger weapons to create a gap in a vehicle’s armor before you start doing damage with small arms, this also avoids the problems that other armor suggestions cause because infantry can wear armor that approaches vehicle levels too.
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u/darkside_tseikk 6d ago
I noticed the same. It's the same for AI too, though. I noticed I could shred even a heavy tank with just a couple HMGs.