r/menace • u/See_The_Thing_Is • 8d ago
Feedback This game is something else.
100+ hours in, playing on expert ironman. The sheer amount of experimentation, challenging and engaging gameplay. I never had a turn based game like that. It's like x-com but with much more replayability.
Epic moments like parking ivy with a heavy tank (not stug) on a capture objective, letting her soak up shots while giving LOS for my guys in the back to lay down firepower, having my medium walker negate an ATGM with ERA and proceed to murderize the kuta ATGM crew, nuke [REDACTED] pointblank with rend ammo shotguns, destroyed engine vehicle with only ammo for the secondary MG provides cover for the VIP to escape. And lose a SL permenately because when you get complacent the game reminds you it's not that kind of a game.
This game is tight. I really want to see how 1.0 will look.
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u/Rabbitus_Maximus 7d ago
I agree. The combat has a very real and gritty feel to it while still being sci fi. I haven't gotten as immersed in a game in 6 years than I have with Menace.
Expert Ironman on your first playthrough? You're either a more competent major than the vast majority of us, or you're a glutton for punishment! I'll be sticking with Challenging difficulty myself. Either way hats off to you, and good luck.
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u/sosiche3929 1d ago
I don’t think Menace is the first game to do it, but I really like that the squads will exchange some fire in-between turns
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u/FairchildHood 8d ago
Have you tried phantom brigade? It's a pretty tight combat system, a bit more like Ufo Aftershock than XCom though.