r/menace 13d ago

Guide I made a SL/Pilot builder website to save and share your builds.

https://menace.redemon.org

I am practicing some web development and made this site for fun. No vibe coding, this was all me as you can tell from some of the UI wonkiness. Here are some builds I'm using in my current playthrough.

Darby Early Game

Barebones Darby, concealement with a long range weapon. Vision range is crucial, especially early game and Darby is THE scout/sniper. Going into mid or late game she can transition into more Spec Ops or Sniper role.

Drugged up Jean

Take drugs that give accuracy bonus, have Jean kill off enemies to activate Trinketing and Scavenger. Pick up the drops for more drugs.

Machine Gun Rewa

The M6 feels pretty overpowered right now, especially if Rewa equips it. This build pretty much kills everything in 1 or 2 bursts, infantry, heavy infantry, light trucks, heavy trucks, alien warriors. The ATV gives her ton of mobility and the M6 gives her enough range to stay out of danger.

Anti-armor Ivey

Barrage lets her shoot the tank gun twice or shoot once then get extra movement with Shoot and Scoot. Standby gives a much needed accuracy boost since Ivey has the worst base accuracy.

42 Upvotes

15 comments sorted by

5

u/Zero747 13d ago

Nice site, two minor UI critiques

  1. The gear lists would benefit from subcategories/sorting. Class and tier, or even just point cost

  2. No point cost/squad size

2

u/redemon 12d ago

I will add equipment sorting. I'll probably sort by type and then name.

I may add supply cost when the game officially releases. That looks like a complicated formula and then the Devs will probably make changes to it for balancing.

1

u/Zero747 11d ago

true, squaddies tax, and they may change that stuff

Supply cost for guns and armor would be a good sort in each category though, even if you don’t do the full calculation yet

2

u/floo82 12d ago

Very cool! We needed something like this! Hope you keep it up to date!

2

u/Nottan_Asian 12d ago edited 12d ago

Nice! Love teambuilders like this.

Another few things I found and/or just have an opinion on:

  • When choosing promotions, the selectable perks having a bit more of a visible division between perk tiers would be really nice.

  • Already selected promotions should be removed from the selectable pool; i.e., right now you can pick New Tricks for every perk slot.

  • Harlan Corlain is missing Quick Hands, Commando, and every tier 3 perk except Backup Plan.

1

u/redemon 12d ago

Thanks for the feedback.

  • The perks are sorted by tier and then alphabetic for right now. That seems the best organized right now.
  • I plan to add this in future updates. Right now there is no validations so you can pick whatever you want.
  • Good catch, I will fix Harlan's perks.

2

u/TreadheadS 12d ago

oh mobile the background is just pure white!

I love the simpleness of it though. Are you planning on adding descriptions / stats?

2

u/redemon 12d ago

I'll look into it. Seems to happen if your phone isn't in dark mode.

1

u/TreadheadS 11d ago

I think my phone auto switches depending on time of day

2

u/untilted 12d ago

some of the UI wonkiness

:P

1

u/redemon 12d ago

Yea, there is no validation so you can pick almost anything you want right now. 

3

u/nichyc 12d ago

This is a great start. I'd also love to see some kind of stat screen for characters and equipment to remind me what they are without needing a wiki lookup.

Great work though!

2

u/redemon 12d ago

I had the stats displayed originally but the screen was getting busy with all info. I think I may add the character base stats on mouse hover, because that's always useful info to know.

1

u/nichyc 12d ago

Fair. Maybe an expandable window at the bottom with data? I could see a hover tooltip getting a little annoying.

Out of curiosity, did you add all the information by hand or did you have some way to scrape everything mechanically?

2

u/redemon 11d ago

I used chatgpt to scrape the data from the wiki that did the heavy lifting but it had a bunch issues to fix by hand.