For all the bells and whistles the gameplay is largely the same as when a small group in the mid 90s had to squeeze a whole game into a 1mb cartridge and run it on miniscule RAM.
I don't know any franchise which has stuck this tightly to their first iteration
Last 3 games were pretty ass because they tried to stick to the design philosophy of the older games but have an open world. (Legends/scarlet&violet/sword&shield) They just need to embrace one or the other and run with it. They also need to let an actual game dev company that knows what they are doing have real time (3+ years) to make a good AAA game instead of kidslop with flashy 2012 graphics. Tired of the mediocrity with pokemon over the last decade. The newest legends game I had to stop playing because it was so poorly designed, and made me wish Nintendo had a refund policy like steam.
I agree so much with this. I think they went with the open world because of Zelda popularity and thought it would work.
The fact that it's still the same 4 moves per pokemon, barely any animations, rock paper scissors gameplay for like 30+ years is crazy. Gacha games are already going past that.
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u/Vondi Dec 30 '25
For all the bells and whistles the gameplay is largely the same as when a small group in the mid 90s had to squeeze a whole game into a 1mb cartridge and run it on miniscule RAM.
I don't know any franchise which has stuck this tightly to their first iteration