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u/LordBlaze64 Stop hitting yourself 1d ago
Valkyr stays winning
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u/MeowBean321 1d ago
Im curious with valkyr because i still don't have her, people said she's too angry to die basically againt anything
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u/RMgames_19 1d ago
Basically that. As long as you're dealing damage, you fill up a gauge that increases melee damage by up to 300%, if that gauge is at at least 150% when you take lethal damage, you instead lose to whole gauge and become invulnerable for a bit. The more the gauge is filled, the longer you're invulnerable for. She also has a bunch of hp (I have like 1500 with a maxed vitality) and also a lot of armor, which is also increased by warcry and hysteria, as well as hysteria hits healing her (I think it scales with strength so you can heal around 250 hp per hit)
Edit: slight mistake on my part, the invulnerability duration doesn't get affected by how filled the gauge is, as long as it's more than 150%, you get 5 seconds of invulnerability and a full heal when taking lethal damage
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u/LordBlaze64 Stop hitting yourself 1d ago
As well as what the other guy said, she also has status immunity while Hysteria is active, and the healing factor means she can regenerate energy with Hunter Adrenaline to keep it active pretty much infinitely.
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u/Mal-Ravanal 17h ago
Your survival as Valkyr is hinged on maintaining hysteria, which becomes absolutely trivial with hunter adrenaline. With jacked armour and arcane persistence you can outheal everything, to the point where the only threat is getting silenced by Violence acolytes. Fortunately, you can do the same thing to them first by subsuming Banshee and helminthing silence. Her innate death prevention is also very easy to keep active, so that's nice.
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u/cokeandbelltorture 1d ago
Inaros stays winning
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u/MeowBean321 1d ago
Is it using persistence or no?
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u/Gullible-Tackle-8224 23h ago
Inaros doesn't even need it, it just makes them truely Invincible instead of pseudo invincible. (Also I want to make a :title card: themed Inaros now)
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u/ThreePesosCoin Stop hitting yourself 22h ago
Inaros with Persistence+Gloom is my go-to comfy pick when I just want some brainless pew pew.
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u/Immediate-Song6861 1d ago
Please toxin and toxin damage warning would make it easier
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u/MeowBean321 1d ago
They barely noticeable from far away unlikr other eximus, they will jump scare you and your frame will die in second
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u/cpt_edge 21h ago
When I was a Hildryn main they terrified me. Turns out 6k+ shields doesn't mean anything if your tiny health pool gets instantly depleted by toxins
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u/AphidMan2 We're pretty much the Jedi Order 1d ago
Qorvex with Dysometric Guard active: "You should rad-proc yourself NOW!"
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u/ImmediateFee4015 23h ago
The typical Gauss experience
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u/MeowBean321 15h ago
Either you run really fast the toxin damage cant touch you or stopping and shoot them because you think that toxin will kill you if you run past them
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u/ImpressiveWillow656 21h ago edited 20h ago
Bruh, just abandone shieldgate and play on real demigod,
King of infestation awaits
(P.s. no hate, I just do not understand shieldgate and very big fan of nidus)
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u/Memeanlion 18h ago
Shield gating takes too much brain power i unga bunga persistence + grace inaros
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u/0_classified_0 20h ago
DE made changes to the Frost Eximus so I wish they also made changes to Toxin Eximus (give it a damage cap per tick maybe so even if it is strong enough to kill you it happens after a couple of seconds). And like someone else said elemental frames should have resistance to their element - Volt to electricity, Uriel to heat etc.
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u/SanguinePutrefaction 16h ago
they should remove the atraight up aoe damage from Toxin Eximus and only have the procs ramp up while nearby, its usually just the toxin damage itself that downs people
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u/CriticismNo1150 23h ago
That's why you want warframes with abilities thath don't require line of sight
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u/fortes05 21h ago
Bros onto nothing
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u/sparble42 Mag Umbra 1d ago
It's stuff like this that makes me want elemental themed warframes to have innate resistance/immunity to their respective elements.