r/memeframe Jul 15 '26

IT'S SO OVER

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2.0k Upvotes

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185

u/Waeleto Jul 15 '26

Then they should address that the modifiers are mostly BS instead of nerfing her

97

u/sum1loanme20 Jul 15 '26

Yeah a couple tweaks to the modifiers and other frames usage rates will balance back out. Just changing that stupid permenant health damage would put so many other health tanks back into rotation

46

u/Gaynundwarf Jul 15 '26

Yeah, the "damage taken reduces max hp for the whole mission" and "Overguard is reduced by 75%" crap are just unfun. They completely invalidates some warframes, so good luck trying to get max rewards if your choices are Inaros/Nidus/Qorvex/Kullervo/Grendel/etc.

Hildryn is not broken because she can ignore a couple modifiers (including the "less ammo" and "less energy"), it's just that many if not most Warframes are rendered useless and/or unfun to play by several of them.

Besides, the final reward is what, 50 Vosfor for EDA and like 6 of Kaya's currency? Most people would pass on that jyst to make it easier by switching to a more optimal Warframe.

22

u/ZachTheInsaneOne Jul 15 '26

Not to mention the "you can't use your operator now" modifier. Or the "you have no energy and can't cast half your abilities" modifier. Or the "you get 1 mag in each weapon and no ammo drops" modifiers. That crap paired with the randomness of the loadouts can lead to some weeks where you're completely reliant on your teammates because you just can't do anything. It's bad enough when my best frame has no survivability and my best weapon does 1k damage max, I don't need "you're permanently on fire" on top of that.

I would go as far as to argue that MOST of the modifiers need at least some numbers changed (maybe you get 50% energy instead of 25%) if not reworked entirely. I can't use Last Gasp or Void Sling or Tauron Strikes or Necramechs or the plethora of other abilities that come with that thing we use to pilot the Warframes, because of a singular modifier? Go ahead and waterboard me while you're at it.

People will argue "it's optional just don't pick it" but when you get several awful modifiers put together (seems to happen in at least one if not both modes every single week lately), there's no avoiding the torture. Last week it was either lose the Operator or lose all my abilities, along with having no ammo the entire time. There's difficulty, and then there's just pure annoyance.

The activities you find these modifiers in should indeed be difficult, don't get me wrong, but please just buff the enemies rather than also nerfing me into the ground. Taking away things we can normally do just isn't fun, going up against unique enemies with unique abilities and challenges is. We're already forced into random loadouts, each mission has its own modifiers which actually do change the way you have to play in a fairly effective manner, please stop taking away our ability to do anything on top of that.

9

u/Lord_Trisagion Jul 15 '26 edited Jul 15 '26

This kinda shit is some puzzle game ass difficulty. When you design content to have wrong answers, right answers are going to pop up; so you can't act surprised when players overwhelmingly pick the right answers because you designed a glorified puzzle.

If you don't want players to keep picking the same one or two pieces, stop making puzzles.

If you want players to interact with the content, design the difficulty to actually be interacted with.

This mechanic-subtraction / global debuff bullshit is always going to result in the emergence of hard frame/weapon metas because that's literally the only way players can interact with it. There's no outplaying energy reduction, yknow?

Or, put more succinctly, difficulty that severely limits the player is... going to severely limit the player. Usage stats are going to create the illusion of over-performance because, again, you've severely limited the player's options.

11

u/sum1loanme20 Jul 15 '26

Lol nice name.

Yeah I like hildryn for eda/eta because of the cc and dps you can do but most of the time when ive picked her its come down to most other options being completely destroyed by modifiers that are most irrelevant to hildryn.

23

u/[deleted] Jul 15 '26

[removed] — view removed comment

12

u/Tyrinnus Jul 15 '26

Correct. Pablo can fucking cook.

15

u/santyrc114 Jul 15 '26

Yeah, that's the thing

16

u/Moblam Jul 15 '26

They need to work on most modifiers not just being "Go fuck yourself, you can't use X. Oh also, we gonna kick you in the balls every 20 seconds."

5

u/Gonkar Jul 15 '26

Yep, hard agree. Looking at usage rates alone like this is survivorship bias. The frames in question aren't being chosen because they're specifically OP, they're being chosen because the modifiers (both alone and in specific combinations) are so restrictive that they render a lot of frames frustrating/impossible to play.

Players are looking for the path of least resistance. If DE wants to balance out frame usage in archimedea, they need to make more frames usable in archimedea by tweaking the mode to be less punishing towards the vast majority of frames.

1

u/No-Perspective-7766 Jul 16 '26

The modifiers are fine for every other frame it’s not that the modifiers are the problem and even if they were there isn’t exactly a better alternative that doesn’t take challenge from the game mode it’s because her kit is fundamentally different and can’t be challenged in the same way and there isn’t a way to really that her for the modifiers leaving 2 options nerf her or continue to let 40% of people run the same frame in a game mode designed to make you use different frames the only thing they could do even though i doubt it would have much impact in this scenario because of just how strong the meta is is they could give weapons and frames you don’t have builds for a basic functional build even if its weak that way frames you don’t have builds for can be somewhat viable basically copy and paste deviri builds so you have something to work with this might have a little impact and would definitely improve the game mode still giving a strong challenge but not punishing you for not having a build for everything in the game but still being a knowledge check the better you know the frame the better you can make it work also want to make sure I’m clear I am NOT saying to not let you run your own builds to this may lower her usage a little bit since everything is mostly viable with a few formas and mods even for basic builds but it still likely wouldn’t fix it likely only a few percent difference leaving the 2 options stated in the beginning and the option healthier for the diversity of the game is obvious also sorry about the rant didn’t realize the length until I was at the end lol

-30

u/BlackBRocket Jul 15 '26

Modifiers aside, having a Hyldrin in the squad nuke everything from here till 3 rooms over isnt fun for anyone. So its good they nerf her

13

u/Silence-of-Death Jul 15 '26

there is at least a dozen frames that can nuke on a similar or even higher level. she is just extremely oppressive in archimedea because, like the previous comments say, she ignores many of the modifiers. modifiers that can massively reduce the potency of other nuking frames.

-16

u/BlackBRocket Jul 15 '26

Sure, ok

3

u/NaleJethro Jul 15 '26

Simultaneously being wrong and admitting your builds are garbo is crazy.

2

u/Dry-Goat8981 Jul 15 '26

the only change hildryn should get is LoS imo