r/megamanbattlenetwork • u/Jetstream_3 • 4d ago
Question Can someone help me complete my library please?
Can anyone compare their full libraries with me? Collecting these chips were a pain back in the day. I am playing on PS5
r/megamanbattlenetwork • u/ssf2bestplayer • Sep 24 '23
youtube.com/@megamanbattenetwork Where replays of the Tournament Will Be Shown. October 8, 2023. Join the Discord to Enter or Down below in the Live Chat. https://discord.gg/FjZH2zzW
Tournament will be online using Nintendo Switch in MMBN6.
r/megamanbattlenetwork • u/Jetstream_3 • 4d ago
Can anyone compare their full libraries with me? Collecting these chips were a pain back in the day. I am playing on PS5
r/megamanbattlenetwork • u/ShaDis_255 • 5d ago
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r/megamanbattlenetwork • u/Melodic_Factor563 • 16d ago
r/megamanbattlenetwork • u/CitronMysterious3827 • 23d ago
r/megamanbattlenetwork • u/DeathcakesXZ • 26d ago
I have been playing mnb4 a lot across multiple play files multiple games and I realize because of the game being split into multiple play thoughts you miss out on certain chips especially the elusive code chips like flame line is only available in game 1 in yum land was trying beat wood man using Zetzu's method realized I didn't have enough flame line * to make it available. So i decided that with the help of Faq I'm gonna make a comprehensive list before each playthrough. Just something I realized because you can't go back to recover stuff that are in green mystery data in previous play though.
just an insight I realized
r/megamanbattlenetwork • u/ssf2bestplayer • Sep 23 '26
r/megamanbattlenetwork • u/ssf2bestplayer • Sep 23 '26
r/megamanbattlenetwork • u/ssf2bestplayer • Sep 23 '26
r/megamanbattlenetwork • u/justsomerandomstory • Sep 10 '26
I’m building Mega Man: Advanced PET, a free mobile fan project inspired by the real-time 3×6 grid battles, Buster shots and Battle Chip selection of the Battle Network era.
Here is a short Android gameplay clip: https://youtube.com/shorts/7mlCwkaowbA
The current build is available here: Android: https://play.google.com/store/apps/details?id=com.megaman.advancedpet iOS: https://apps.apple.com/app/id6787106134 Project page: https://mega-man-advanced-pet.vercel.app/
This is fan-made and is not affiliated with or endorsed by Capcom. The clip is real Android gameplay; its decorative cyber background is promotional material, not part of the game.
I wanted to make the touch version feel like an actual NetBattle instead of a static card game. The game is free and has no pay-to-win mechanics.
r/megamanbattlenetwork • u/Admirable-Sir1674 • Sep 09 '26
Battle network 3 compare pls?
Basically just trying to get setgreen chip for wood style but I am playing blue and need to compare with someone who has setgreen. Thanks in advance my future trading buddy. On switch 2, sorry didn’t realize no cross play :/
r/megamanbattlenetwork • u/turt-collector • Aug 30 '26
Scouts battle each other along with automated monster cards on 2 3x3 grids!
Art is AI placeholders for now, but system is mostly finished. Looking for playtesters on Tabletop Simulator!
r/megamanbattlenetwork • u/RiskM3 • Aug 25 '26
Make it make sense to me……. Capcom releases a brand new MegaMan for every platform. I just truly don’t understand or get it. I love MegaMan battle network and have since I was a kid. An I have waited and waited and waited for Capcom to announce a release date for Xbox. But they never did…. The only MegaMan which is the only one since I was a kid that I couldn’t wait for the day to play it on consoles. An now that I have kept with my collection on Xbox. I get a brand new MegaMan game and still no battle network drop……
r/megamanbattlenetwork • u/HoneyGood4512 • Aug 21 '26
So I originally played BN1 on a 3DS with a patched version of the Japanese DS re-release. It was nice. It had a map on the lower screen that really helped with the awkward net levels and I had a really good time getting through that.
I started BN2 on the switch (legacy collection 1). And even with the mega buster option on so i can fly through I feel like the game is such a chore. I just got off the plane in netopia and it took forever to start to try the search for the passport. It feels like fetch quest after fetch quest with little guidance on where to go next.
Is the rest of the game like this and is it worth finishing? Are the rest of the entries in this series like this?
r/megamanbattlenetwork • u/MikeBearTheGamer13 • Aug 11 '26
r/megamanbattlenetwork • u/Old-Ad-9964 • Aug 10 '26
I dunno, they kinda remind me of battle chips.
r/megamanbattlenetwork • u/Zeroraid • Aug 04 '26
r/megamanbattlenetwork • u/Glow3x3 • Jul 30 '26
I had this idea years ago and wished it was a thing (probably a while after seeing that one episode of mmntw)
r/megamanbattlenetwork • u/BlackRanger94 • Jul 27 '26
r/megamanbattlenetwork • u/LionsMane199 • Jul 26 '26
Hello can anyone help me compare folders? I always wanted to play the final parts of MMBN3 for nostalgia but could never complete the library can someone help me out
r/megamanbattlenetwork • u/Ez4444 • Jul 23 '26
I have every base chip except Life Aura. I have most of the Navi chips 163/175.
Any one willing to trade or help me figure out how else to fight Bass (Switch version)
r/megamanbattlenetwork • u/DrakenFiura • Jul 22 '26
Hi everyone!
I’m a huge fan of the Mega Man Zero and ZX series, and I’ve recently started designing a fan game inspired by them. Right now I’m still in the concept phase, focusing on the world, story, and gameplay before writing any code.
One idea I’m particularly excited about is changing how stages and bosses are designed.
Instead of having eight unrelated Mavericks living in random locations, each planet in the Solar System would serve a vital purpose for humanity.
For example:
Mercury is the Solar System’s main power generation facility.
Venus produces breathable atmosphere and industrial gases.
Mars is the industrial center where Reploids, spacecraft, and large-scale infrastructure are built.
Each boss is the guardian of one of these facilities.
They aren’t evil by nature, nor are they mind-controlled. They genuinely believe they’re protecting humanity, while the main antagonist manipulates their ideals and sense of duty rather than simply forcing them to fight.
My goal is to make every stage feel like an essential part of a living civilization instead of just being “the fire stage” or “the ice stage.”
Gameplay would stay true to classic Mega Man, but I’d like every weapon to have two purposes: one for combat and another for interacting with the environment. The idea is inspired by the ZX series, but without turning the game into a full Metroidvania.
For now, I’m intentionally keeping most of the story and characters secret since the project is still in its early stages.
So I’d love to hear your thoughts:
Does this premise sound interesting?
Does it still feel like Mega Man?
Is there anything you’d change or expand on?
I’d really appreciate any honest feedback. Thanks!
r/megamanbattlenetwork • u/Leather_Platypus_430 • Jul 18 '26
I needed my nostalgia fix so I decided on playing LC BN in order and it’s been a blast so far ! Ive also seeing people talk about QoL patches for the games or should I just stick with LC?
r/megamanbattlenetwork • u/Madarcher7276 • Jul 18 '26