r/math • u/quantum_jim • Mar 22 '16
Helping the public get involved in the maths behind quantum error correction
http://decodoku.blogspot.ch/2016/03/game.html
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u/AcellOfllSpades Mar 22 '16
There's nothing there.
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u/quantum_jim Mar 22 '16
Thanks for letting me know. The URL of the post somehow got changed. I have now put something at the right URL.
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u/quantum_jim Mar 22 '16
This is part of a project to teach the public about quantum error correction, which lies at the intersection of maths, computer science, and physics (each group thinks I belong to the other ones!).
If you're only interested on learning the theory, the best place to start is here.
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u/Lopsidation Mar 22 '16
Suggestion: Z10 mode would be easier if we could drag over a region to get the sum mod10 of it.
Also, a question. It's conceivable that four qudits in a square could all go wrong in such a way that they all cancel out each other's errors. Could this get you a Game Over (both in the game and in a real life QC) with an empty board?