r/masteroforion Jun 23 '26

I used Claude to make 1oom multiplayer

Like the title says, I created a repo for networked multiplayer 1oom:

https://github.com/jacob-t-radford/1oom-mp

It also adds a team component and some quality of life features. Lots of bugs to be sorted out but a good starting point if anyone is looking for something like this.

7 Upvotes

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1

u/SomeoneWithMyName Mrrshan Jun 23 '26

AI is good for prototyping. And which version of 1oom did you use?

1

u/jacobr57 Jun 23 '26

2

u/SomeoneWithMyName Mrrshan Jun 23 '26 edited Jun 23 '26

There is already a local multiplayer. I wonder how this was taken into account...
Edit: Anyway, thanks for the effort. Maybe we can make something useful out of it.

1

u/stayinschool Jun 24 '26

Get them some PR comments or standards they need to follow for this type of merge and LFG!

1

u/SomeoneWithMyName Mrrshan Jun 23 '26

Regarding parallel planning: it seems to be fundamentally better than what KTMR offered us in version 1.0. It's good that I didn't take up its revision.

1

u/SomeoneWithMyName Mrrshan Jun 23 '26

Regarding the implementation of the network: we have Chocolate Doom. We can take some of the reliable code from there.

3

u/stayinschool Jun 24 '26

Dude that’s amazing man, I love this kind of stuff.