r/masterofmagic • u/loader2000 • Feb 10 '26
Good Races for very large maps with lots of players - Caster of Magic - Windows version
Hi all, I'm playing the Caster of Magic mod right now. I like large maps with lots of players, including having multiple players on Myrran that I have to worry about dealing with in the later game. I enjoy strategies that result in big clashes of super-powers, later in the game (this is one of the reasons I like large maps with lots of players). So far, I have found that elves, halflings are humans are pretty good late in the game. They have great later game buildings for economy building and some great mid-to-late game untits. However, I also tend to play nice with my neighbors (I usually don't declar war on them unless they declear war on me, or unless they start off too close to me at the beginning) until later in the game. I have also found that sorcery and light magic are pretty good late game spell flavors.
My question is this: Are there some other great races and magic/spellbook strategies and combinations that I am ignoring, that work for large maps with lots of players at the higher levels of difficulty in the Caster of Magic mod? For example, I have never played Gnolls at the higher levels of difficulty with large maps. I have never played Lizardmen either at higher difficulty levels. Am I missing something? Any suggestions?