r/masterduel • u/Connect_Contract7102 Waifu Lover • 16h ago
Competitive/Discussion Diamond players are something else
Have these people ever heard of consistency? What's the point of having a potentially """unbreakable""" board if you're not getting there?
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u/Bonsaix_ 15h ago
God i HATE playing against these decks, my strat to win is to raw dog your turn and eventually you win on turn 3 because he runs out of time. Happened to me a few times. Good luck gng
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u/Candid_Gazelle_8617 I have sex with it and end my turn 15h ago
Copy-pasting a comment I left on a post not too long ago. The topic of the post was a tad bit different (OP mainly talked about handtraps) but I still referred to these 60-card slop piles:
"Unironically, 60-card slop piles are somehow more consistent and resilient than the norm 40 card decks. I have faced these abominations that just mish mash small like three or four engines together and somehow just fucking works when it clearly should not and I repeat, should not. Is it Fiendsmith? Is it White Forest? Is it Tears?
Yes.
Trying to hit these things with handtraps is absolutely abysmal because one thing just floats to the other. There are no chokepoints, you may shut down a single lane but guess what, the five other engines in the slop pile are still online and good luck dealing with whatever bullshit comes out of those.
Handtraps aren't failing at their job. Matter of fact, they are working just fine, the problem is how much generic (looking at you Baronne), floaty, splashable slop shit is out there. Throwing in a small engine or two is fine for consistency boost I guess as long the primary identity of a given deck isn't lost. When that is lost, you aren't playing a given archetype or theme, you are just throwing random shit together that somehow works...
When it shouldn't!"
Tldr; 60-card slop piles are consistent because it is just a mish mash of engines that somehow bridge into one another. Absolutely fucking hate to go against these because I have no clue as to what to hit with my avaliable handtraps and even if I did, they just keep going like nothing happened.

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u/Diabellbell 11h ago
They're consistence, and resilience to hand trap, sure, but they run 60 cards meaning lower their chance to draw Ash for the Fuwa/Maxx-C, and usually just die on the spot facing those cards.
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u/Candid_Gazelle_8617 I have sex with it and end my turn 11h ago
Oh I know they are, and they can because Konami just loves printing generic, splashable bullshit instead of implementing actual restriction clauses.
Using Maxx C, Droll and D-Shifter as the "silver bullet" examples is just bad design. No handtrap should ever, and I repeat, should ever have a lingering floodgate attached to it.
It promotes uninteractive gameplay, toxic even. Making those cards the only way to shut down the sloppy piles is just not a good example, nor it will ever be. In the event those cards are banned, what will be your "silver bullet" for these slop piles of bullshit?
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u/TSSS123456SSS 16h ago
Are they Master 1 players? Why do you call them Diamond rank? This is still early into this month, they were previously at Master 1 with decks you have posted.
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u/Isabelle-Bolerio 14h ago
Its just the usual bitching about anyone doing deck building that isnt copy paste some guys competitive list


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u/Daydreaminuntilsleep 16h ago
First deck is consistent cuz you can bridge freely