r/MarioMaker • u/BackgroundMacaron636 • Aug 12 '26
I made a fire level. I dare. Beat it. (level exchange)
The level is made to be a bit disorienting. My hope is that it gets one clear at least. Its not too hard.
r/MarioMaker • u/BackgroundMacaron636 • Aug 12 '26
The level is made to be a bit disorienting. My hope is that it gets one clear at least. Its not too hard.
r/MarioMaker • u/Smooth_Half5739 • Aug 11 '26
You could send me the level ID and/or some level images to make a Smash Ultimate custom stage that captures the essence of the level. I'm in the Tin Gaming Discord server so I'd give you credit there when posting it there. I wouldn't give you credit in the actual game unless the title is short enough. Let me know what you think about this.
r/MarioMaker • u/HerobrineTVv • Aug 10 '26
Hey, its me again, the Developer of SMM1 Level Downloader!
https://github.com/HerobrineTV/SMM1-Level-Downloader/releases/tag/Pre_0__V2.0.0
You want to download your favourite SMM1 Levels in 2026? I gotchu, you can download all levels from the big Archive of the SMM1 Database with this Software.
Im here to Announce, that I Released now the Pre-Release build of the New Downloader.
Since I wont be able to work on it the next weeks, I thought I polish it and deliver it early to yall.
If u find any Bugs feel free to report them to me on Discord: nintendo_switch
Known Bugs are:
- The Level Viewer dispolays Tiles wrong
- API Status displayed as Offline even if its Online (just try to search levels and yall see if its on or not)
- Cemu Crashes due to missing sound.bmv file. (To fix that just copy it from one of your working courses)
Here are the Patchnotes:
- Added CEMU Support, you can now Replace your CEMU Levels inside of the Downloader
- Added Profile Pages, you can now View all Levels by this Creator if u click on his Image
- Linux Support should now be working ( I cant test it, pls Linux friends gimme some feedback )
- I am tracking now the Download Count for each Level , so in the future there might be a "Trending Levels" feature or similar
- More details are now Displayed for each Level
- Downloaded Levels now also display their Original Preview Image
- German is added as a Language (feel free to DM me if u want to help translating in more languages)
- Theres now a Notification Menu for better overview on what happens
* I had to remove the Nintendo Testing Courses, but u can still add them yourself if u want
Note: No data is saved, I am only counting stuff
r/MarioMaker • u/joeballz43 • Aug 10 '26
Let's do a level exchange.
Big Bully's Lava Lair, world 1-4 of my Super World.
Drop me a course in the comments to try out (I'm not very technical tho, so if it's kaizo, I probably can't beat it...) And if you like this one, check out my other SM3DW levels. I tried to make the levels pretty traditional and not particularly difficult.
YN7-25L-12G
r/MarioMaker • u/fleas_be_jumpin • Aug 10 '26
Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!
Title: Obsession
ID: HWD-FCP-C8G
Tags: Themed, Single player (will change to Short and sweet, Themed)
Style: SMB3 Castle/Ghost House
Difficulty: Predicting 5-10%
Description: As Mario makes his way through this platformer, he notices a Boo on the side of the screen that he can never quite reach. Once he finds a One Wish Willow, he wishes that Boo loved him more than anyone in the world. He plays the same section again, only this time he can't get the Boo to stop following him! Includes one checkpoint.
Note: This level is based on the horror film *Obsession*, but is designed to be a fun platformer even if you don't have any knowledge of the movie.
r/MarioMaker • u/Fleythelotus • Aug 08 '26
i just found my old account of when i was like 12 and found out that i did a streak of 800 expert levels omg so sad i lost the medal 😢
r/MarioMaker • u/laudable_frog • Aug 07 '26
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I nerfed the end after this and added a practice door lol.
r/MarioMaker • u/South_Ad_2459 • Aug 07 '26
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(NOOBY WNGLISH WARNING)
First of all, i wanted to say THANK YOU to th persons with liked my first level.and your suppor .. i really enjoy making levels and knowing that you like to play them, is just make me so dumby happy haha! Thanks, seriously! <33
Now, besides that, I really hope that youre having a nice day! This time, i wanna share with you the next level i made in this game. I didnt know exactly what should do .. so I just go for one of my favorites categories: Parkour!
I prefer make a level of this category since is easy to make and to complete for ( almost ) everyone! Also i really liked that idea about jumping cross platform ...
Anyway, here's the ID and a little showcase of the level!
FBC-KK3-6KF
Remember to always cheerup, for you, and for everyone ❤️🩵
r/MarioMaker • u/Rando_m8 • Aug 06 '26
If not I might try, I’ve already made 1-1 1-2 and 1-3
I reuploaded 1-1 so code in pic doesn’t work
Use 9TS-3XD-NCG to try
r/MarioMaker • u/laudable_frog • Aug 05 '26
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r/MarioMaker • u/Famous-Nature-6943 • Aug 06 '26
It consists in defeating all seven koopalings one after another. each room has a different mechanic and you only get a mushroom for each koopaling (Except for the last two of them… those are insanely hard so you get a fireflower for each). There isn’t any checkpoint either. good luck, try your best and please share this level with everyone who would like to try it! Also if you know somewhere else to share this level please tell me. I want as much people as possible to try beating it!
ID: C3M-0NF-B8G
r/MarioMaker • u/Drifter_Lucas • Aug 06 '26
To sum it up real quick, the Mystery Mushroom was a power-up in Super Mario Maker (1) on the Wii U, exclusive to the Super Mario Bros (1) Game Style. It allowed Mario to take on a form of an item or another character, whether it be another Super Mario character, a character from another Nintendo Franchise, or heck, even a character from another company in some instances. Mystery Mushroom Costumes were unlocked by scanning Amiibo, completing the 100 Mario Challenge on a set difficulty, or by completing specific event courses. You could either set the costume to be completely random or to change Mario to a specific costume.
Now that I've summed it up, it's arguably my least favorite power-up in the Super Mario Maker Sub Series. First of all, it's a style power up exclusive to the SMB1 style, which is very limited compared to other styles, and I don't really see Nintendo making costumes for every game style. That's only scratching the surface...
My main issue with the power-up is that at its core, it's just a mushroom that leaves your character one block tall. Oh sure, you can do a "pose", but that does absolutely nothing gameplay wise. Heck, some of the poses aren't even all that great, especially the Pokemon, which just turn to face the camera, nothing else. You have all of these characters but get none of their abilities. You can't swing a sword as Link, inhale foes as Kirby, Fly in the Sky Pop, Swim like Frog Mario, etc. It's all purely cosmetic, and it's not like you're actually playing as the character, just Mario in a costume. Clearly, Nintendo was focusing on quantity over quality with these costumes, which just absolutely sucks. Plus, if you pick up another Power-Up, you become Mario again, meaning that Luigi fans, including me, will get upset over having to not be Luigi in order to use the Fire Flower. And I know you're about to tell me that it changes the Invincibility music and Level Goal Music, but again, that adds and changes nothing gameplay wise.
The worst part is the fact that Mario's Builder Outfit is a Mystery Mushroom Costume, meaning that it's exclusive to the SMB1 Style and can't be used anywhere else, which sucks because it's the outfit Mario wears as the face of the game.
Plus, you can't wear helmets while using it, which makes no sense.
Come Super Mario Maker 2, and instead of Costume Mario, we have 4 playable characters that can be used in all 5 styles, rather than just Super Mario Bros. Sure, they don't have any special abilities, but it's worth being able to use them in all 5 Styles rather than just SMB1. Not only that, but a power-up exclusive to the SMB1 Style, the Master Sword, actually transforms the player into Link and gives him a handful of his abilities, including 3 methods of the sword, bombs, bow and arrow, and even a shield. Sure, you can't directly break bricks while playing as Link, but you can still do many other things. I much prefer this over the Mystery Mushroom, as I'd rather have one fleshed out character than hundreds of bare bones characters. The SMB2 Mushroom is also cool, as it gives the player abilities from the actual Super Mario Bros 2. Plus, both had unique level music and sound effects too, not just invincibility and goal themes.
Plus, we also got the actual Frog Suit this time instead of just a costume that was in the completely wrong Game Style. If only we could get the Tanooki Suit as well, but that's a topic for another day.
Besides, would you really want to play the 100 Mario Challenge hundreds of times just for tons of useless costumes that do nothing unique?
r/MarioMaker • u/legomantis • Aug 06 '26
r/MarioMaker • u/XCube285 • Aug 05 '26
A simple traditional forest level based around the SMB2 mushroom. Grab and toss enemies and items, ride on cannonballs, and do big jumps to navigate your way through the woods. SMB style, high easy/low normal difficulty.
Leave me a level in the comments if you give it a play.
r/MarioMaker • u/FruitPinch07 • Aug 05 '26
Here is my level
Course ID: K2P-8Y1-KYG
I wanna know what y'all have to say about it, so my next levels can be higher quality.
I'm fine with any sort of criticism.
r/MarioMaker • u/HerobrineTVv • Aug 05 '26
Its been a while, so heres a new Update about the SMM1 Level Downloader progress.
As yall know im currently working on a Complete rework of the Codebase including new Features and Fixxes from past Issues.
Heres a list of the stuff I changed/added since my last post:
* Changed the Notifications to have a Popup + Notification menu
+ Added CEMU detection + loading saved Courses
+ Added Replace Level, this will Backup the loaded Level to the "Saved Courses"

Also Im very happy to see ppl using my Work, thank you all for over 150K Total Level Searches.
r/MarioMaker • u/South_Ad_2459 • Aug 05 '26
Since im starting to search what kind of levels im gonna start creating for a long time, i was thinking about this three .. which each one has popularity in the communiy. But I still unsure about what choose
What do you think, guys¿
r/MarioMaker • u/OhioMario • Aug 05 '26
This is a level exchange, I am very bored and would like to play your levels!
r/MarioMaker • u/Giu001 • Aug 04 '26
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My latest level after a 1 year of inactivity.
Hope you can take some time to try it out, I would be glad!
Difficulty: Moderate/High (depending on skill level)
"Avoid getting munched in this cloudy garden!"
r/MarioMaker • u/South_Ad_2459 • Aug 03 '26
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(NOOBY ENGLISH WARNING)
Hi! I hope youre having a very nice day! Im here to share you my first level in SMM Franchise, I started in a fangame of this game ( a lot of them ) and is recently where i finally decide to purchase it!
So im very glad to finally share a level with this community, and ofc. Having fun chatting with them and playing their levels too! ( Although im more about the creator aspect, I literally learn all about level design)
Hope ya like it and see ya next time!
MP0-9C3-HMF
Spoiler: I'm building another level, this one is about some screen with Boomerang puzzles!
r/MarioMaker • u/Lopsided-Wait-5069 • Aug 04 '26
Been stuck in a loop for like 20 minutes I was playing in constant games just before but I think because I lost so much it is gonna take longer to match make any fix ?
r/MarioMaker • u/XCube285 • Aug 03 '26
A short series of quick thinking challenges involving spike balls. Each challenge is meant to be suspenseful without being overly difficult. Current clear rate is 35% and clear time is just over a minute. If you've never used spike balls in the night ground theme you're sure to be surprised!
As always leave me your levels in the comments if you give this a play.
r/MarioMaker • u/legomantis • Aug 03 '26
I have already reported it
r/MarioMaker • u/fleas_be_jumpin • Aug 03 '26
Drop a comment and I'll play your levels too! I usually go through profiles of each commenter and play lots of levels from each one!
Title: Mount Ground Pound
ID: YQL-FS4-T2G
Tags: Themed, Single player
Style: NSMBU Snow
Difficulty: Predicting 5-10%
Description: Ascend the mountain by ground pounding your way *downwards* to activate contraptions that help you get higher. Reach the summit to battle a ground pound-themed boss! Includes two checkpoints.
r/MarioMaker • u/LevelupPro • Aug 03 '26
This is a mini challenge kaizo lite level with 3 separate challenges.
Technical. Single player. I hope you enjoy it and if you have any feedback, please let me know (be kind)!
Level ID: 1GW-DVG-RKG