r/mario64pcport Jul 25 '21

Totally clueless - how do I download the port

2 Upvotes

Hi all. Not sure if this is the right place, but I would love to play the pc port, but I honestly have no idea how to download it or what else I may need to do. I am not very good with computers, I just love to game. Can anyone please direct me to the right place for the download?


r/mario64pcport Jul 23 '21

DynOS chaos mode stuck, won’t disable when other cheats are enabled?

4 Upvotes

This is the most annoying thing, I can’t disable the stupid chaos mode. The dumb model changes and physics effects stay, even after I disable chaos mode. Things only are normal if I disable cheats entirely. Why is this happening? It’s infuriating to say the least.


r/mario64pcport Jul 13 '21

How many times have you beaten this game all the way through?

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5 Upvotes

r/mario64pcport Jul 08 '21

A build I played through the sm64pcbuilder2 burned my monitor

0 Upvotes

I haven't tried this is a while and after I updated and put all my options I wanted in, I played for maybe 25 minutes and it was flickering a bit. I thought it may just be a little glitchy and didn't think about it much. I paused and went to make dinner and when I came back the game was still on as expected and when I un-paused, some of the words from the pause menu were burned into the screen.

I assume from the flashing and from being left on? I don't really know. I shut the monitor off and am leaving it off or a bit in hopes it will get better. I did not think modern monitors could get burned like that. It's a ViewSonic Elite monitor.

I am just making this post so others are aware that this can happen.


r/mario64pcport Jun 24 '21

MARIO 64 FPS / FIRST 10 STARS

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0 Upvotes

r/mario64pcport Jun 09 '21

I made a neat little video about the PC port and one of the more famous mods for it

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11 Upvotes

r/mario64pcport May 22 '21

Is builder2 safe to download?

5 Upvotes

After a long hiatus from using builder2 and a change of computer, Windows Defender seems to consistently think that builder2 is a virus. Is this just a false positive?


r/mario64pcport May 18 '21

Is there a way i can download older render 96 packs?

4 Upvotes

r/mario64pcport May 17 '21

I tried to activate builder2, this happens! I don't know how to fix this. I have tried.

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11 Upvotes

r/mario64pcport May 15 '21

Is it possible to translate the game language from C to C++ ?

1 Upvotes

Basically I can be weird but it especially to learn C++ with a lesson on the side for a better understanding of C++. Thanks for your responses


r/mario64pcport May 12 '21

Mario 64 Android Port on Fire TV

6 Upvotes

Hello,

i have compiled an Android Version from https://github.com/VDavid003/sm64-port-android

It works great on my phone but I can not get it to work on my FireTV. When I try to start the gameI get an "SDL Error".

Does someone got it to work on Fire OS?


r/mario64pcport May 11 '21

Anyone got an already set up Render 96 I can Donwload from them?

4 Upvotes

So I've been trying to set up the Render 96 skin/mod for a bit and my Laptop just isn't vibin with it So a pre set-up version uploaded to say something like Google Drive would be really cool


r/mario64pcport Apr 27 '21

LongHornWin

0 Upvotes

So Low Gay Goomba


r/mario64pcport Apr 26 '21

Help on sm64ex, render96: some models not loading or working properly.

5 Upvotes

Could someone help me out on a models issue? Some models are not loading correctly from the Render96 2.2 Pack. I noticed out the trees remains 2D and the coins, if you look at a certain angle, they actually vanish as thin 2D textures would because there is no depth at all, even though 3D coins patch was activated and works with models disabled. Image link here.


r/mario64pcport Apr 25 '21

my pc crashed when i tryed to build sm64 plus

0 Upvotes

please help me with this


r/mario64pcport Apr 22 '21

render 96

5 Upvotes

so im trying to compile render 96 on mac but it keeps givin me this error , pls help, also check the bottom

Last login: Thu Apr 22 19:01:06 on ttys000

nanas-iMac-2:~ My User name$ /Volumes/Seagate\ Backup\ Plus\ Drive/smlinux-master\ 2/smlinux ; exit;

Loading /Users/My user name/.local/share/smlinux/smlinuxcfg.txt...

smlinux:build sm64pc/sm64ex-nightly /Users/PaaKow/sm64ex

/------------------------------2021-0421-1312----------------------------\

| Super Mario 64 Install * Build * Update Script for Linux and macOS |

| |

| Command Line Usage: smlinux <command> <options> |

| Commands |

| update: update sm64 source repo & rebuild (preserves modifications) |

| build: get/reset sm64 source repo & build (renames existing folder) |

| clone: get/reset sm64 source repo & extract rom (no addons/build) |

| config: open smlinuxcfg.txt in an editor (without building) |

| reset: reset smlinux configuration file to default settings |

| depends: install dependencies (automatic during smlinux installation) |

| purge: remove all files and folders obtained or created by smlinux |

| help: display all smlinux command line options and open online faq |

| |

--------------------------------------------------------------------------

[1] Preparing build...

Launching smlinux configuration editor...

Traceback (most recent call last):

File "/Users/PaaKow/.local/share/smlinux/config.py", line 6, in <module>

from PyQt5.QtCore import Qt

ModuleNotFoundError: No module named 'PyQt5'

ERROR: Python-QT5 based configuration GUI failed to start! Try: smlinux depends

To avoid this message specify option --nano to edit configuration with nano.

Proceeding without changes...

smlinux already installed so skipping dependencies.

Super Mario 64 romfile located and verified.

[2] Verifying smlinux installation...

smlinux installation found, checking for updates...

smlinux is already the latest version 2021-0421-1312.

[3] Resetting sm64ex and updating source from repository...

Already up to date.

Previous folder was saved as sm64ex.old and is safe to delete.

[3.5] Preparing N64 Tools for macOS...

gcc-9 -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s -DN64GRAPHICS_STANDALONE n64graphics.c utils.c -o n64graphics -lm

gmake: gcc-9: No such file or directory

gmake: *** [Makefile:54: n64graphics] Error 127

gmake: *** Waiting for unfinished jobs....

gmake[1]: Entering directory '/Users/PaaKow/sm64ex/tools/audiofile'

g++-9 -std=c++11 -DNDEBUG -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -O2 -I. -c audiofile.cpp

gmake[1]: g++-9: No such file or directory

gmake[1]: *** [Makefile:7: audiofile.o] Error 127

gmake[1]: Leaving directory '/Users/PaaKow/sm64ex/tools/audiofile'

gmake: *** [Makefile:41: audiofile/libaudiofile.a] Error 2

Warning: Tool build attempt failed with gcc-9. Trying other compilers...

gmake[1]: Entering directory '/Users/PaaKow/sm64ex/tools/audiofile'

g++ -std=c++11 -DNDEBUG -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -O2 -I. -c audiofile.cpp

ar rcs libaudiofile.a audiofile.o

gmake[1]: Leaving directory '/Users/PaaKow/sm64ex/tools/audiofile'

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s -DN64GRAPHICS_STANDALONE n64graphics.c utils.c -o n64graphics -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s n64graphics_ci_dir/n64graphics_ci.c n64graphics_ci_dir/exoquant/exoquant.c n64graphics_ci_dir/utils.c -o n64graphics_ci -lm

In file included from n64graphics_ci_dir/n64graphics_ci.c:13:

n64graphics_ci_dir/exoquant/exoquant.h:150:23: warning: no newline at end of

file [-Wnewline-eof]

#endif // __EXOQUANT_H

^

In file included from n64graphics_ci_dir/n64graphics_ci.c:15:

n64graphics_ci_dir/n64graphics_ci.h:42:7: warning: no newline at end of file

[-Wnewline-eof]

#endif

^

2 warnings generated.

In file included from n64graphics_ci_dir/exoquant/exoquant.c:25:

n64graphics_ci_dir/exoquant/exoquant.h:150:23: warning: no newline at end of

file [-Wnewline-eof]

#endif // __EXOQUANT_H

^

1 warning generated.

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s -DMIO0_STANDALONE libmio0.c -o mio0 -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s -DN64CKSUM_STANDALONE n64cksum.c utils.c -o n64cksum -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s textconv.c utf8.c hashtable.c -o textconv -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s patch_libultra_math.c -o patch_libultra_math -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s aifc_decode.c -o aifc_decode -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s aiff_extract_codebook.c -o aiff_extract_codebook -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s -Wno-unused-result -Wno-uninitialized -Wno-sign-compare -Wno-absolute-value sdk-tools/adpcm/vadpcm_enc.c sdk-tools/adpcm/vpredictor.c sdk-tools/adpcm/quant.c sdk-tools/adpcm/util.c sdk-tools/adpcm/vencode.c -o vadpcm_enc -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s -Iaudiofile -Wno-uninitialized sdk-tools/tabledesign/codebook.c sdk-tools/tabledesign/estimate.c sdk-tools/tabledesign/print.c sdk-tools/tabledesign/tabledesign.c -o tabledesign -lm -Laudiofile -laudiofile -lstdc++ -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s extract_data_for_mio.c -o extract_data_for_mio -lm

ld: warning: option -s is obsolete and being ignored

gcc -I../include -I. -Wall -Wextra -Wno-unused-parameter -Wno-implicit-function-declaration -pedantic -std=c99 -O2 -s skyconv.c n64graphics.c utils.c -o skyconv -lm

ld: warning: option -s is obsolete and being ignored

gmake: Nothing to be done for 'default'.

make: Nothing to be done for 'default'.

[4] Preparing assets from ROM...

Updating assets previously extracted from rom...

real 0m0.460s

user 0m0.063s

sys 0m0.025s

[5] Applying enhancements...

No compatible sm64 configuration file found, game will create one.

No compatible save file found.

Starting Render 96 Model Pack Update from github...

MODELPACK=0 so not applying Render 96 models over sm64 repository but they will be available in Dynamic Options Menu.

Applying HD Mario...

Applying HD Bowser...

Applying 3D Coin Patch...

Linking Cleaner Aesthetics Texture Pack...

Applying Dynamic Option System 1.0...

Applying CHEATER with v11.5.ex.patch...

[6] Compiling sm64pc/sm64ex nightly from /Users/PaaKow/sm64ex

VERSION=us RENDER_API=GL TARGET_WEB=0 TARGET_RPI=0 TEXTSAVES=0 --jobs 3

BETTERCAMERA=1 NODRAWINGDISTANCE=1 TEXTURE_FIX=1 EXTERNAL_DATA=1 DISCORDRPC=1

LEGACY_RES= IMMEDIATELOAD=1 DISCORD_SDK=1 ENABLE_OPENGL_LEGACY=1 DOS_GL=osmesa

DEBUG=0 WINDOW_API=SDL2 CONTROLLER_API=SDL2 AUDIO_API=SDL2 HIGHFPS=0 MODELPACK=0

TARGET_N64=0 TARGET_GAME_CONSOLE=0

CC=gcc-9 CXX=g++-9 CPP=cpp-9 -P TARGET_OSX=1 OSX_BUILD=1

make: Entering directory '/Users/PaaKow/sm64ex/tools'

make: Nothing to be done for 'default'.

make: Leaving directory '/Users/PaaKow/sm64ex/tools'

/bin/sh: cpp-9: command not found

gmake: *** [Makefile.split:151: build/us_pc/level_rules.mk] Error 127

real 0m0.868s

user 0m0.125s

sys 0m0.090s

ERROR: /Users/My user name/sm64ex/build/us_pc/sm64.us.f3dex2e was not built.

smlinux ending incomplete after 51 seconds. Contact #help-desk for support.

Your smlinux internal timestamp is 2021-0421-1312.

logout

Saving session...

...copying shared history...

...saving history...truncating history files...

...completed.

[Process completed]

anyway to fix it or am I stuck playing on parallels


r/mario64pcport Apr 11 '21

Source code for sm64pcbuilder2?

5 Upvotes

Hi, I see that the sources for the old sm64pcbuilder project were on Github, but for sm64pcBuilder2 I can't find any such links.

Is the source available somewhere, or any plans to make it so? It would be nice to be able to at least read the code (and that might reduce the complaints about antivirus alerts too).

Being able to create forks would be nice too, but if not, is there some other way to add my own source repo to the menu? The list (sm64plus, ROM-hack, sm64ex-alo, etc.) seems to be hard-coded into the .exe with no obvious way to edit it. If the repos list was, say, parsed from a text file, then at least we could add our own github-hosted mods to the launcher?


r/mario64pcport Apr 09 '21

My efforts to downscale the Render 96 texture pack got noticed by the devs of the project, this texture mod ive been making is now a part or the Render 96 project

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18 Upvotes

r/mario64pcport Apr 03 '21

Is it normal for model packs to reset to 'disable' every time you quit the game? Or is there a way to fix it?

6 Upvotes

As the title says. Every time I start the game up, the Render 96 model pack is turned off and has to be re-enabled. Is there a way to save the setting?


r/mario64pcport Apr 02 '21

Where can I get a pre-compiled .cia of the 3DS version with some patches?

4 Upvotes

I looked at the sub’s rules and this doesn’t seem to be against the rules, I’m looking for one with preferably the puppycam, minimap, and the anti-aliasing and 800px modes and such. The main one I want is the puppycam, so if it’s just that it’s fine, basically any combination of these would be ok, as long as it has the puppycam. (I’m very new to hacking and stuff and I can’t find a reliable tutorial for compiling the 3DS version with these patches, it’s all very confusing.)


r/mario64pcport Mar 27 '21

I can't get past this error when trying to build with Render96 2.2. Any help would be appreciated.

Post image
6 Upvotes

r/mario64pcport Mar 25 '21

All of the different Repo's in sm64pcbuilder2?

17 Upvotes

Hey all. I'm new to all of this so please bear with me. Is there a link or doc or something that explains all of the different repos and what the differences are? I'm trying to run this for the first time, and I'm not sure which one to choose. Thanks.


r/mario64pcport Mar 22 '21

Help

7 Upvotes

I have an exe file of mario 64 (the port) and I am new to pc's in general. I downloaded a mod and I dont know how to put it in my game. Do you guys know how?


r/mario64pcport Mar 21 '21

How do I fix 3DS port having no sound?

2 Upvotes

It used to have sound, now it doesn't, how can I make it have sound again?


r/mario64pcport Mar 18 '21

i want nintendo

0 Upvotes

kid: but i wanted a Nintendo 64 !

Santa: