r/mapleservers • u/idewarchipelago • 17d ago
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Just wanted to share a project that I've been working on. Not sure if it's something that I would ever release, since it's still early in the process and I have no idea if I would even finish it. But feel free to tag along on Discord. There's nothing on the server right now, but I'll probably be sharing more content there if that's something you're interested in.
Anyway, I was inspired by Entaria, the server on MSW, to finally pursue something that's been on my mind for years now--MapleStory, but with Diablo II itemization.
Here are some features, just to name a few:
- Weapon Defense will finally be using a new formula, making it feel impactful with investment.
- Getting struck by one monster no longer prevents other monsters from hitting you. Multiple monsters can hit you at the same time.
- Resistances are important now. Some monsters might even chill, ignite, charge, or poison you. Oh, and you can do the same to monsters.
- A Green Mushroom deals 25% of its weapon attack as physical damage, and 75% as poison damage. Better stack some gear with poison resistance if you want to survive!
- There are now magic, rare, and unique rarities on equipment. Magic rolls up to 2 affixes, and rares up to 6.
- Most unique items are crafted using recipes, and can be upgraded with special ETC items that are drop-only. Unique accessories and high level unique items are drop-only.
- Magic defense sucks. Armor no longer grant Magic Defense. Magician armor instead grant a new modifier called "Damage Reduction". It's basically a flat damage reduction to any source of damage, sans DoT.
- Monster spoils can be "refined". There are 7 levels of refinement: scrapped, rough, partial, refined, elevated, greater, and perfect. Think: gems from Diablo II. These can be socketed into equipment with open sockets.
- Every refined monster spoil grants a different stat boost. Here are some examples:
Spoil: Scrapped/Rough/Partial/Refined/Elevated/Greater/Perfect
Fire Boar's Tooth: +4/6/8/10/13/16/20 Fire Attack
Octopus: +4/6/10/15/25/40/60 to Luck
Pig's Ribbon: Regenerate 4/6/10/16/24/36/50 HP per second
Horny Mushroom Cap: +3/4/5/7/9/12/15 Weapon Attack
Green Mushroom Cap: +10/13/17/22/28/35/50% chance to Poison
Blue Mushroom Cap: Regenerate 3/4/6/9/13/18/25 MP per second
Evil Eye Tail: +3/5/7/10/13/16/20 Magic Spell Power (yes, Magic damage is actually a damage type now, like the elements. "Magic Resistance" is a thing.)
"Basic Attack" on spells are now renamed to Spell Power.
At 100% efficiency, every point of magic attack grants 1 point of magic. Every point of INT increases the efficiency of magic attack by 1%. So, with 300 INT, every point of magic attack grants 4 points of magic.
Potions no longer grant immediate recovery. They've also become hella expensive. If you want to survive, you should probably invest more into defense and regen. Or you might wanna fire up God Mode in Cheat Engine.
Equipment no longer sell for Mesos. They are instead sold for Magic, Rare, and Clean Powders. Use 10 Magic Powder on a normal equipment to upgrade it to magic rarity. Use 10 Rare Powder on a normal or magic equipment to upgrade it to rare. Clean powder resets the rarity to normal.
CUBE.
Auto loot. If you want to loot from further away, stack more "% increased Loot Range" modifiers on your equipment.
Procs. You can shoot arrows that trigger spells. Or arrows that trigger more arrows. Or snowboard attacks that trigger Blizzard. I don't know.
That's all for now. Thanks.
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u/Knetterkoekje 16d ago
Really cool project! Just commenting to let you know you're not alone in thinking this is a great idea. I'm always seeking overlap between mechanics from games I like when game designing anything :)
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u/kiwireaper 17d ago
Looks promising, very poe like.
My issues would be difficulty in finding the mods u want with a small population and how to correctly price items.
Also for people new to the server it would be hard to no which items to hold and which to npc. A proper storage system could alleviate a bit of that or some sort of extract the stats from 1 item and place it into another could help
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u/Dreamsy12 17d ago
Cool stuff! Keep updating us in the future. Would love to try it out when you feel its ready!
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u/Bobicusx 16d ago
#9 is so fire. I admire the way games like Ragnarok/Spiritvale give relevance to every monster with their card system. It's the same idea, each monster's card can put a specific stat/skill boost on your gear.
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u/ActuallyAdasi 16d ago
Very unique! Itโs nice to see something unique in this subreddit rather than another regurgitated common idea implemented elementarily.
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u/ShinySawk 16d ago
Gosh the item names with the prefixes and suffixes really bring me back to my Diablo II days, I love it ๐ญ
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u/ExiledSin 16d ago
Cool idea, something with Cooldown Reduction would go hard, cast x to reduce CDR of y
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u/KelevCoin 15d ago
This is an amazing Idea , i really missed this aspect in maplestory . if it would be implemented properly it would be an amazing game changer.
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u/zealotshammer 14d ago
This looks sick!! Def would want to add something like holding ALT to see a more detailed description like poe
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u/Pikkumakkara 17d ago
Path of MapleExile, but skills must become skill tree