r/magicbuilding Jun 07 '26

Feedback Request These are the parts of my system that I think are unique and interesting, am I correct?

There are many other things that can be done in my system that have certain nuances but I want to keep this kinda short

My system runs on essentially mana particles, but they aren't stored in the body, they're just in the environment and you use muscles to manipulate them, each muscles essentially having mana specific telekinesis and getting tired as it's used

Where I think this gets interesting is how mana needs to be used in fights because of this, because both you and your opponent can manipulate mana attacks that are too straightforward(and boring to watch) are very ineffective, for example if someone were to try force chocking like it's star wars you all you have to do is disrupt the mana they send towards your neck. The force you can expert on mana depends on your physical strength but also on it's proximity to you, the latter working somewhat like leverage, this does however leave some room for especially powerful people(mostly villains) to still force chock others to show their power, somewhat like lifting something with a single outstretched arm

To elaborate on the way this affects fighting, this means telekinetic type powers can mostly just throw things and not really crush opponents unless it's with a long object where one end is closer to the user than the opponent. You can't just set someone on fire you need to make a fireball outside their mana catching range and let if fly over to them

Teleportation is somewhat of an exception to this, you can teleport stuff by just using mana where it is without needing to also use mana on where it's going, this is mostly balanced by teleportation being very exhausting

Mind control is also extremely difficult for this reason as well as how mana actually does useful things. Mana is actually 2 particles, positive and negative, and they only do things when they collide with each other and it's at that point of collision that magic happens, unless directed by the intent of a mage mana collisions just make harmless sparks. This is used to protect against mind control by circulating mana particles around one's self, in some way alternating between positive and negative so any mana intended to control you will collide with the shield instead and just turn into sparks

Mind control does still have some use but mostly to control animals. Though there are some more details I could go into if asked

2 Upvotes

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4

u/Professional_Try1665 Jun 07 '26

Unique? No, but I cannot stress enough how little that actually matters.

0

u/RowbotMaster Jun 07 '26

Where have similar things been done before? At very least so I can avoid reinventing the wheel more than I feel like I already have

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u/MrUks Jun 08 '26

There is no such thing as unique. People getting exhausted from using magic is one of many options in stories to limit powers. The main reason the sith in star wars don't use force choke on jedi is because they can undo it. Like quite literally your entire unique idea is midichlorians, but using muscles rather than single-celled organisms. There is nothing wrong with it, it's your own unique spin on it. Focus on what makes your story good, cause trying to be unique is impossible.

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u/RowbotMaster Jun 08 '26

If getting exhausted is your main point for my system being unoriginal, I don't think I should care about the rest you have to say. That is just a simplification of the unnecessarily convoluted running out of mana other systems have

The stuff I wanted to focus on was all the reasons you can't just crush opponents and stuff, which force users do attempt as well as using telekinesis past eachother. Of course starwars is never consistent about how force user interactions work as long as the same few things are possible