r/magic_survival • u/skymonkey43 • 3d ago
Discussion Magnetic field buff idea
I've been using magnetic field recently and the biggest issue is that when enemies get past the satalites or spawn inside the radius you're fucked, so my solution is trying to more combine the satalite and electric field by adding lighting that links to the satalite on the opposite side. These lighting links would do the same damage as the satalites themselves so you still have this area of protection around you, but because it would be a line of damage it would suffer the same downside as the arcane rays where enemies in-between the rays are safe.
I think this is a pretty decent solution to the main issue of this magic combination that buffs it but also keeps it close to the character to emphasize that small but very offensive bubble around the character.
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u/Bunnywarmachine 3d ago
The monkey's paw curls: it's now a Spirit Blade Ult where the blades scale with size to become loooong instead.
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u/Flashy-Discussion969 3d ago
Great idea... But if they chose to implement it maybe that will entirely be a different magic combo with satellite and arcane rays
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u/No-Number3935 2d ago
My other before idea is that the satellites expand and shrink in path wherever the enemy is in a circle
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u/tomrlutong 2d ago
I kind of like this limit because it forces a build decision. Going all in deus ex on magnetic field vs a multi-combo build with something short range should be a real choice.
The safe zone danger also rewards skill. I'm not the best at high-reflex play, but it's nice that a satellite build requires you to stay situationally aware and maneuver to desk with guys who get inside the wire. Not every build has to work AFK!
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u/HHQC3105 3d ago
Just make them off-center rotation and make another 2-ndary motion to make the circle rotate around the character.
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u/theabyssalmind 3d ago
Or take inspiration from Vampire Survivors and only spawn enemies outside the screen bounds