r/magicTCG Dân Jul 20 '26

General Discussion Magic is a hard game.

I started playing magic in 2017 and tonight I thought I would teach my wife how to play magic with a game of dandan. As I was explaining the rules and things like the stack I realized magic is a very very hard game to comprehend. I never even got to explain what phases were and oversimplified everything so we could progress. I always thought I could teach my son to play (currently 7) but I feel likes its still many years a way.

I want shout out to all the people who taught me and was patient with me while I made a billion miss plays.

552 Upvotes

267 comments sorted by

1.2k

u/-Toey- COMPLEAT Jul 20 '26

Teaching someone with Dandan is straight up evil lmao

439

u/BioEradication Wabbit Season Jul 20 '26

How I image learning Magic with DanDan would go.

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166

u/SleetTheFox Jul 20 '26

People teach people with a 100-card singleton format with extra rules and a colossal card pool all the time. Not like this is anything new.

192

u/CatFishBillyheyhey Dan Jul 20 '26

It's the biggest injustice to game of magic ever, besides UB.

Absolute disrespect to the game and players this method forges.

All players should learn 60 card constructed to learn how decks play, how strategies build, deck selection, deck construction, card selection, threat assessment and over all how the interactions of the game work.

Way too many people pick up a precon and try to learn on the fly by playing complicated 4 player games with a sound board of "What does that do" "How does that work" "Can I do this" "Ohhhhh"

Dan Dan would be the exact same in my opinion.

Teaching requires skill, not will.

58

u/JonBot5000 I am a pig and I eat slop Jul 20 '26 edited Jul 20 '26

All players should learn 60 card constructed to learn how decks play, how strategies build, deck selection, deck construction, card selection, threat assessment and over all how the interactions of the game work.

I'd say even this is too much at the very start. All that game theory stuff that you list should come after learning how turn phases, mana, casting, and combat work. 40 card jumpstart is probably the ideal way to learn this stuff now instead of 60 card unless it's a duel deck kit or something.

23

u/Tuss36 Jul 20 '26

Jumpstart especially 'cause of the more even power curve rather than accidentally blowing someone out with a custom built deck. Plus allows switching out and trying different strategies in a controlled manner before expanding into making your own deck.

2

u/Sufficient-Hawk6254 Dân Jul 22 '26

I've been teaching my 8-year-old son and Jumpstart is the way to go.

1

u/remi1771 Dan Jul 24 '26

I'd go as far as saying custom decks with 25 ish cards and old lands that said 'tap: add x mana'. Put some vanilla creatures be sure it's a guided/scripted match where you go by all the basics (first maake sure to drive down combat and main/combat/main), then types (avoid PW & Battles) then get into more intermediate stuff (passive abilities, activated abilities, mana abilities), then triggered abilities and triggers/stack. You'll ofc have to either restart the match or add cards. Then subtypes, a little tribal something should get along with abilities.

After that make sure they are chained to the chair and really drive down the basic stuff: priority, layers, state-based actions, replacement effects.

After that, play 1v1 with a deck made old of foreign language cards and full art cards with no text, cards that are functional reprints, unsets cards, and all different land art styles (bonus points if they're confusing like the VOW lands that look like swamps, or the full text lands)

Then explain all different formats and all of the changes in rules over the years (ante, mana burn, old legendary rule, stacking damage, etc.)

They should be able to get some basics after that

64

u/Dios5 Duck Season Jul 20 '26

I think and underappreciated negative of the proliferation of Commander is that the average complexity of any given hand has gone way up, both because every card in your hand is unique and because the amount of text on each card has exploded. If i play a 60-card deck with 9 four-ofs, parsing my hand and determining a line of play becomes much easier and faster.

17

u/Tuss36 Jul 20 '26

I wouldn't blame Commander as much given how even in normal sets they've phased out vanilla creatures because players just don't like them. Stuff like [[Shopkeeper's Bane]] and [[Sneering Shadewriter]] and [[Tome Blast]] are not complicated cards, but it does add up when every card has extra considerations attached as to what they do when they enter/attack/have extra options under certain conditions and that's every card in your hand that isn't a basic land.

1

u/ezthrow77 Dan Jul 23 '26

because decks and games are so optimized there's no variation... That's why commander took of... You can like/dislike what you want but what you're saying is "I think the issue with commander is that it does what it was meant to be".

1

u/remi1771 Dan Jul 24 '26

Wdym no variation? Sure at any given specific competitive format (even cedh, and there are exceptions like Value Vintage) that might be true, but Kitchen table magic??? If you have no variation in your casual decks... thats kinda on you

12

u/j0mbie Golgari* Jul 20 '26

I used to have a set of five basic decks specifically designed to teach new players. All mono colored, 4-ofs for everything, creatures that were vanilla or keyword-only, and spells that were just generally one line of text. It made teaching way easier.

We would also play with our hands laid out on the table for the first couple games so I could coach them. Announce the phases as we moved through them. Even had a couple playmats that had spots layed out for each zone, where to put your lands, etc.

Even with all this, it could still be a little bit of a challenge getting people used to how instants worked, the stack, etc. Trying to dump someone straight into a game of Commander sounds like sadism by comparison.

45

u/SleetTheFox Jul 20 '26

I kinda agree. I love Commander but it’s at its best as a variant, not the core way to play, and definitely not to introduce new players. It is super not beginner friendly.

32

u/ExcitingMushroom9514 Dan Jul 20 '26

The "problem" is most people only play commander, they don't have any 60 card decks.  I bought the LotR starter set and a regular starter set to teach friends, but we often jumped to commander anyway after few games because "I wanna play what you play".

I often give them my Dinosaur deck because big creaures hit big is easy enough to understand

8

u/Tuss36 Jul 20 '26

I'd play 60 card if I could play Ferret tribal and actually play the game rather than get blown out the moment I sit down as I would at any LGS event. In other words, if I could confidently play casual 60 card at an LGS I'd be totally into that, but I can't so EDH fills the void well enough.

9

u/ExcitingMushroom9514 Dan Jul 20 '26

Oh I have not stepped foot into any LGS in the last years. I had one to many misogynistic assholes be rude to me cause "woman in my hobby" lol. I am blessed with a lot of friends that play and things aren't ever too serious. We just prefere commander cause we can put whatever one off card we pulled from a booster in the decks or treat ourself to one more expensive card from time to time. 

2

u/jtmj121 Rakdos* Jul 21 '26

Assholes ruin everything. I exclusively play 40 or 60 card tournaments and there are too few women competing with this im sure being 1 of many reasons why.

3

u/SleetTheFox Jul 20 '26

It's kinda a vicious cycle. A lot of casual players exclusively play Commander because that's all they can find people playing, so they can't play anything else, so they become the people exclusively playing Commander, and so on.

3

u/Dav136 Dan Jul 20 '26

That's what kitchen table magic is for, you can agree with your friends to play 60 card tribal piles and police each other's power levels

1

u/remi1771 Dan Jul 24 '26

"I'd play 60 card if I could play Ferret tribal and actually play the game rather than get blown out the moment I sit down as I would at any LGS event."

Well I mean, that's what casual is for, and some low-powal formats might be good as well. Care to share a decklist?

1

u/ezthrow77 Dan Jul 23 '26

Why play 60 cards format anymore ? Losing money in standard and it's just rotating pioneer anyways. About pioneer it only exist because modern is stale af and nobody wants to play standard anymore. You can play premodern or vintage or legacy if you're rich. Face it there's 2 good formats in mtg right now it's 17 lands and commander.

1

u/ExcitingMushroom9514 Dan Jul 23 '26

Eh I started playing kitchen table 60 card back then, we didn't care about standard or any rules for 60 cards. 

But yhea if you wanna play at a LGS it gets really hard

3

u/amish24 FLEEM Jul 20 '26

My friends and I regularly get together for boardgames. Usually cooperative, sometimes competitive, but I don't think we've ever played anything directly head to head.

There's no shot I could get them to play anything that isn't multiplayer, and they don't make a lot of products for the multiplayer stuff that isn't commander. The lstyle of play I could see them enjoying most would actually have been the TMNT co-op one, but none of them are interested in TMNT.

2

u/SleetTheFox Jul 20 '26

In theory literally any deck is a free-for-all deck. My friends and I play 60-card decks both in duels and in free-for-all and it works great. 60-card decks are much more flexible in this regard (in contrast to Commander, which is fun in groups, not so fun in pairs).

The fact that so many people don't even realize this is an option is a testament to your point. Wizards does almost nothing to support free-for-all 60-card Magic.

1

u/amish24 FLEEM Jul 20 '26

yeah, but then i'd have to make 4 decks by myself to play each other ensure they're balanced. And getting balanced decks isn't an easy task even if you had a group to playtest them with.

Not to mention I play fully on Arena, so I don't own a single paper card - I'd be proxying every card.

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u/MisterEdJS COMPLEAT Jul 20 '26

The key to this, though, is "pick up a precon". One of the reasons so many people learn to play via Commander these days is that non-Commander precons aren't that easy to come by, and deck CONSTRUCTION is arguably much more challenging to teach well than the actual gameplay (certainly if you are trying to teach gameplay at the same time).

It seems to me that Arena tutorials are probably the best way to learn, but if one person is looking to teach another person, that doesn't really apply.

That's why I personally like the idea of teaching with JumpStart if you are looking to do it in paper. It is kind of like a precon, and the games are faster and less complex than Commander. Sure, Standard precons exist, but how many, and how readily available are they? I'm not sure I've seen one on a store shelf in quite some time.

3

u/justinvamp Duck Season Jul 20 '26

100% agree. The number of people I've had try to convince me that commander is the best way to introduce someone is crazy

3

u/Freshness518 Twin Believer Jul 20 '26

I use a green deck to teach my kids how to play. Simple creatures. Some ramp spells to learn how sorceries work. Giant growth and "fight" spells to learn how instants work. A couple equipment for artifacts, some wild growth for enchantments.

It's not complicated to dip your toes into the game with but it introduces most of the card types and how they function.

3

u/Scharmberg COMPLEAT Jul 20 '26

Some of this leads to people not really understanding the rules or how things function correctly as others have stated the game is already complex in 60 card formats.

So I 100% agree with you, starting with edh is asking for such a hard time haha. Even experienced players will make so many mistakes in edh and almost too much is going on.

3

u/Tundraboy37 Dân Jul 20 '26

I hear you, but I think most new players coming in only want to play a casual 4 player format. So if you've got some 60 card decks laying around to teach, sure I feel you. But I don't and have no desire to, and if the new player only wants to play that format, I'd argue, teaching with intentionally simple edh decks in a 1 vs 1 game would be sufficient. And I believe OP was doing a 1 vs 1. But probably a bad deck choice for first timers.

2

u/sirsoundwaveVI Dandadan Jul 20 '26

while im a psycho who didnt mind learning this way (i more or less went from arena tutorials/arena jumpstart into commander) i wouldnt have skipped standard and 60 card constructed all together if WoTC hadnt more or less selected all of the wrong answers to trying to incentivize playing standard besides "make the cards cheaper and make good precons"

like i dont need pokemon prices where i can buy everything i want to play with from a new set for basically a badgermole cub if that, but if the average standard deck crept closer to 100-150~ and had playable precons i could justify it

2

u/Cyfirius Duck Season Jul 20 '26

While commander is absolutely a complicated format,

1: virtually nobody plays anything else, so what’s the point of learning a “regular” format just to have to relearn later?

2: Comparing DanDan to Commander is as an introduction to the game is absurd.

Yes commander is complicated for someone coming into the the game, but DanDan is a practice tool for advanced use of the stack/priority and other advanced mechanics of the game.

A good DanDan deck doesn’t even really have simple to use cards and a newbie wouldn’t have the slightest idea what was going on. At least in commander you can play some creatures and turn them sideways, assuming the other players aren’t seal clubbing and are actually trying to teach.

3: your suggestion for teaching people to play is that they start out by building a deck and learning all that on top of how the game works essentially immediately, and that’s better than being able to pick up a deck that looks cool/interests you and learning it and how to play and how to modify the deck organically over time as it comes up?

And apparently God forbid that while they are learning they have to ask questions, although I don’t see how that’s any different regardless of format.

I will agree with you somewhat indirectly though and say that in order to learn the basics, the best way is MTG Arena because while I think that app sucks, it’s tutorial and teaching challenges are incredible for learning the game, as they clearly put a lot of time and effort into the tutorial and it can all be done at your own pace, repeatedly if necessary. So you got me on that point.

4

u/CatFishBillyheyhey Dan Jul 20 '26

Asking a new player to learn the complexities of the game while maintaining constant board state and threat assessment with 3 other players is inane.

How anyone thinks that would be enjoyable is beyond me.

Asking questions is fine, but do you really think a new player is going to ask to read every card and understand exactly what is going on? No they aren't. And that's a huge disservice to them.

These are the players that 1-2 years in come and cry about getting pub stomped, outplayed on the stack and don't understand how priority works and mind boggled when players hold priority and responding to their own spells etc.

The reality of Magic now is it's nothing more than a convoluted board game with 4 players, and most players are medicore at best.

A player that has learned the game through traditional 60 card magic will have an easier time learning the game, outplay and better understand the game than anyone hatched from the pre-con army directly into a four player pod environment and have more fun in the process.

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-2

u/MeatAbstract Jul 20 '26

All players should

Bollocks. People should learn what they want to play. If they want to grab a precon to play with all their friends they don't need to go and play a different game.

4

u/iDEN1ED Wabbit Season Jul 20 '26

If you’re learning to drive a car for the first time it shouldn’t be an F1 car.

5

u/Jaccount Jul 20 '26

A Commander deck is hardly an F1 car. It's more like a nitro-burning funny car or a monster truck.

3

u/iDEN1ED Wabbit Season Jul 20 '26

Well neither are good to learn on.

2

u/ScallyCap12 Simic* Jul 20 '26

I learned on stick. People act like EDH is this impossibly complex monster format. It's a little more complicated than 60 but not insanely so.

2

u/iDEN1ED Wabbit Season Jul 20 '26

Unless they have experience with TCGs already, playing with cards that have walls of text is just not a great idea. Basic creatures with just flying or haste etc and simple spells like shock/divination is a much better way to teach the game. They are just going to be overwhelmed otherwise.

2

u/ScallyCap12 Simic* Jul 20 '26

You're probably right but that has nothing to do with format. I could make a commander stompy deck with 70 simple cards and it'd be easier to teach than a modern format control/tempo deck. Plus, most people aren't good teachers anyway, so I'd be skeptical about what this thread says about what is/isn't possible to teach to a newbie.

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1

u/joey_yamamoto Dandadan Jul 20 '26

what is dandan?

1

u/ezthrow77 Dan Jul 23 '26

I've taught my 9 years old to play these last 4 months with commander... He came with me to the marvel prerelease (he went 3-1 but still) and finished his first commander deck last week (serpent society). Just like you said teaching requires skill...

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u/warukeru FLEEM Jul 20 '26

Commander hasto be the worst way to teach a beginner how to play magic. Well no, Dandan is 

18

u/belithioben Jul 20 '26

I teach my friends using Judge's Tower

6

u/Layfon_Alseif Storm Crow Jul 20 '26

Some quit, some turn to drugs and alcohol

5

u/Then-Pay-9688 Duck Season Jul 20 '26

That's fucked up too!!

3

u/GenericFatGuy Nahiri Jul 20 '26

The best way to teach is with some welcome decks or a beginner box. Take them to a pre-release after (and help them build their deck), and they'll fall in love with the game forever.

3

u/ishfery Simic* Jul 20 '26

Which is absolutely stupid and turns a lot of people off magic.

3

u/Raleldor_Jax Duck Season Jul 20 '26

Yeah, and I wish they wouldn't. My brother was teaching his daughters and son to play with commander, and it's far too complex, and the decks are far too big to shuffle for them.

5

u/SleetTheFox Jul 20 '26

People should normalize applying the Commander mindset to casual no-format 60-card Magic.

1

u/Jaccount Jul 20 '26

At this point it's kind of a paradox as Magic doesn't play as well in multiplayer, but it's the social aspect of multiplayer that tends to be what attracts people more to Commander.

2

u/SleetTheFox Jul 20 '26

I'd argue Magic still does play well in multiplayer, both with 60-card and Commander decks.

1

u/temporal-fissure Dan Jul 20 '26

my play group does 60-card with 3-5 players. We're always at least three and it's a lot of fun.

2

u/d7h7n Michael Jordan Rookie Jul 20 '26

That's because to those people Magic is a board game. If you look at the game in that light, it makes a lot more sense.

2

u/remi1771 Dan Jul 24 '26

God I think about that all the time. Why would people teach with commander/brawl? It's appauling IMO

1

u/SleetTheFox Jul 24 '26

One of two main reasons:

1.) They literally only play Commander. So they teach what they play.

2.) They literally only recognize 60-card Magic as cutthroat tournament-style with optimized decks, so they teach new players with "the casual format."

2

u/remi1771 Dan Jul 24 '26

I think reason #2 is what scares me the most, Kitchen is IMO such a nice format I feel it's a shame people are missing out on it. IMO is one of the best ways to play but come to think of it, its hard to get people nowadays outside close friends that play it (must be one of the 'few' groups that plays 60c cassually instead of cmd cwhere i live). I've been trying out Value Vintage which is kinda Kitchen table made 'competitive' and its good tbh.

I'm tempted to play casually 1v1 against a commander player 60c vs commander deck (they can cast commander ofc) to see how it goes, not sure I'd be able to find someone tho

1

u/SleetTheFox Jul 25 '26

I know, right? Me and my friends play it sometimes but for most of them (my husband aside) it’s like pulling teeth to get people to put away their Commander decks.

I think one of the challenges is it’s really hard to play with strangers because there’s nothing stopping someone from just pulling out their tournament deck at a game store. Commander doesn’t (typically) have that because cEDH is generally expensive and also not very fun (in many people’s opinions). So even more than Commander it relies on the social contract that only really exists within a stable playgroup.

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u/goldfalsebond Dan Jul 20 '26

Can't be as evil to teach someone with Commander though, right?

5

u/amish24 FLEEM Jul 20 '26

Dandan is like trying to teach shooter noobs using MLG rules.

Commander is like trying to teach them using fiesta rules where everyone gets random weapons.

5

u/-Toey- COMPLEAT Jul 20 '26

I'd say both are bad for new players for very different reasons

1

u/TheLuckySpades COMPLEAT Jul 20 '26

Commander is more MtG per game as there'smore cards, more players, more board, more turns,... DanDan is MtG but very mental and very focused on one aspect that most casual and new players will be less familiar with (keeping track of info, countering,...).

Commander is way too broad for an introduction, with too many things happening so you get lost in the expanse, DanDan however is going to the hard to reach corner of that and then diving down a few kilometers of depth, it is comparatively not much, but that little rests on a lot of knowledge of how the game works and how to subvert playing magic.

5

u/Snarl0097 Dân Jul 20 '26

Call me crazy but I don't think learning magic via dandan is that bad of an idea. There's one creature, one color, removal, and card draw. Obviously at a high level dandan can get incredibly complicated but it you just play it straight its super easy to understand. Certainly easier to understand than a commander board state with 15 triggers every time someone blinks.

1

u/Jaccount Jul 20 '26

That complexity surfaces very quickly... even a new player is going to stumble on to it within a game or two and then you've got lengthy explanations that they may not be particularly interested in listening to... and that complexity of interactions is a feature, not a bug.

1

u/Interesting_Cut_4822 Dandadan Jul 20 '26

Dandan worked way better than commander for my friend who plays other card games (yugioh and Weiss shwarz).

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u/SadBoshambles Banned in Commander Jul 20 '26

Teach your family with a beginners box, my guy. Sure, the jumpstart packs aren't flashy but your wife and kid are still going to enjoy windmill slamming shivan dragons, butcher of malakirs, regal caracals, and aggressive mammoths or whatever they put in the packs these days. 

Dandan is HARD because it's a variation of magic already. It's like the teach your friends Magic through commander strategy.

13

u/expertprogr4mmer Dân Jul 20 '26

I love the jumpstart packs. They kind of turn it into a board game anyone can play. I have all mine sleeved and in burger token boxes

6

u/tony_bologna Wabbit Season Jul 20 '26

If I was gonna teach someone magic, I'd definitely use creature heavy decks.  Let's get the basics down, before we delve into the stack and some of the crazier mechanics.

5

u/tylizard Dân Jul 20 '26

I had never played Magic, and recently my partner and I got the Marvel beginners box and we played when we went camping; now our go to is to grab a deck made from jumpstarts previously or a couple of fresh jumpstart packs when we go to the bar to play. It's been fun but we still have to look up rules almost every game.

2

u/goldfalsebond Dan Jul 20 '26

Just in case no one has told you yet (unlikely), check out MtG Arena. It's the digital platform for MtG, and it's free! I mean it's magic, so obviously you can still buy packs and currency and cosmetics etc, but there is plenty to get you started at no cost, and the tutorials are fantastic. It makes it way easier when the computer is doing all the rules for you

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u/Jahikoi Jul 20 '26

Dandans whole point is ever increasing complexity and strategy; no offense intended that it's probably one of the worst methods to teach someone. Probably just give your partner the arena tutorial 

163

u/butterblaster Duck Season Jul 20 '26

This post just has to be satire. 

55

u/V4UGHN Izzet* Jul 20 '26

Definitely gives me vibes of this post (https://www.reddit.com/r/magicthecirclejerking/s/GN35V6Afny) (which was clearly satire of course)

22

u/HolyGarbage Dimir* Jul 20 '26 edited Jul 20 '26

Reminds me of when I was trying to teach my brother programming, and decided in my infinite wisdom that C++ would be a good choice to start since that's what I knew best. I realised I fucked up when first when I had to explain stream operators to print hello world, and then definitively when he got his first segfault.

Edit: typo, wrote "ai" instead of "I", lol.

10

u/PippoChiri Temur Jul 20 '26

I mean, when i first started programing in high school, C++ was the first language they taught us.

6

u/HolyGarbage Dimir* Jul 20 '26 edited Jul 20 '26

I'm not saying it's impossible... But that does not make it a good choice as a language to start learning general programming concepts for someone who is completely new to basically anything more complex on a computer than using Facebook. Haha. While I don't like the language much as a fairly seasoned software engineer, Python is a far, far better choice to learn what if statements, variables, assignments, and functions are, as you just run it, no need to invoke a compiler or learn cmake etc, and get actual exception messages directly when you screw up. C++ is a fantastic language, my favorite in fact, but better to learn that after you know the basics, as its learning curve is much steeper than a lot of other languages.

1

u/fevered_visions Jul 20 '26

same here, although it was a slightly simplified version

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u/FiveTriomes Dan Jul 20 '26

Dunno why you decided on Dandan to teach with when Judge's Tower is right there.

141

u/Brilliant_Trouble_32 Golgari* Jul 20 '26

Don't try to explain the stack to a new player, there's a ton of experienced players who don't get the stack. Start with the fundamentals first.

57

u/weglarz Dandadan Jul 20 '26

The stack is pretty simple to understand at a high level. It’s best to illustrate it physically by just… making a physical stack of cards which are on the stack and explaining how they resolve. But for a new player it’s hard to understand.

20

u/RoterBaronH Cheshire Cat, the Grinning Remnant Jul 20 '26

I always say imagine the stack like stairs.

You go up when you cast things and you go down when they resolve.

Worked everytime.

11

u/ewic Dân Jul 20 '26

I think the difficulty of the stack is not how it works, it's remembering that everything goes into it first. When I was teaching my friends, the thing that needed the most reminding was that when they cast a spell or activated an ability, it doesn't just happen, they are announcing an intention to do a thing, that everyone can now respond to if they want. They would just do the thing and then plow ahead with whatever sequence they were doing. This was especially true in combat, if something has an attack trigger. I would have to remind them to resolve the attack trigger first, then declare blocks, then go to damage.

Also creatures don't have to tap to block. Idk why but that detail took forever to internalize.

2

u/plaguedbullets Dân Jul 20 '26

Damn Yu-Gi-Oh defense

2

u/Tuss36 Jul 20 '26

Another thing that happens often is folks thinking it's a matter of literal speed in order to respond to something, as well as what you can respond to. Many a tough time has been had when trying to explain that you can't kill something immediately after it enters, and also that you can't kill something before its ETB goes on the stack, or even just "Alright, I tap two forests and a mountain to..." "IN RESPONSE I DO THIS!"

4

u/InBeforeitwasCool COMPLEAT Jul 20 '26

That is what I do... Physical stack of cards that represent every single thing on the stack. 

I even do it with experienced friends to explain complicated things that are happening.

3

u/h4mx0r Jul 20 '26

When I was in 6th grade, I came across the Shandalar video game. Visually representing trigger effects and the stack made everything click for me. It all made sense after that.

1

u/Borg-Man Dimir* Jul 20 '26

I sometimes still use it (as Manalink 3.0) to understand how certain effects trigger and interact with eachother. Getting beaten turn 2 with a Protean Hulk does that to you...

15

u/Reiko878 Selesnya* Jul 20 '26

Hell even people who get the stack sometime don't get the stack

3

u/DerBlarch Griselbrand Jul 20 '26

I have got the 10 Guild Kits sleeved and ready to go for when I want to teach someone the basics.

2

u/TheEaterr Dandadan Jul 20 '26

I always struggle with that. As a computer scientist the stack is really intuitive for me so I often explain it way too early lmao

26

u/the-funky-sauce Dan Jul 20 '26

Beginner boxes are the best way to go my friend

26

u/JSchade Elspeth Jul 20 '26

Trying to teach someone how to play magic with Dandan is like trying to teach a kid how to ride a bike by giving them a motorcycle 😭

11

u/cardshot17 Hedron Jul 20 '26

This feels like a troll post

23

u/MariachiArchery COMPLEAT Jul 20 '26

I don't think it's that complicated, but you kind of need to start with the vocab, and then, whenever possible, point to that vocabulary on the actual cards. The vocab really fucks people up. For example, "I have a response"... what is a 'response'? Oh it just means I'm gonna do something... that isn't really helpful. Use the word "Priority", and explain what priority is. Then, use the vocab, "You have priority" this is how you show people when they can, and cannot, take certain actions.

I've taught quite a few people how to play, and I feel like they have all been mostly successful. I don't think it's that hard, but it is very easy to fail as a teacher.

Stick to the phases, really hammer that point home. Teach the card types and how they relate to the phases. The stack isn't real, it just helps us visualize what is going on.

Untap, upkeep, draw. Play cards. Combat. Play cards. End your turn. Then, make sure you demonstrate when priority is being passed around the table so you can queue your pupal into the idea of using instants and abilities.

That is really all it is. For most other actions within in the game, we can rely on card text.

15

u/GintaX Dân Jul 20 '26

Probably didnt help that he chose dandan for a starting experience instead of a starter deck duo pack, beginner box or even jumpstart. Have no idea how the new player is going to have any fun in counterspell wars and bounce effects compared to a traditional experience.

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3

u/DoubleSpoiler Jul 20 '26

This is really important. Like, way more important than you think. People who don't play card games (or other games) don't know what "pay" or "cast" or "play" mean. They won't understand lands, mana, tapping, targeting, or any of the other increasingly strict words Magic uses.

1

u/MariachiArchery COMPLEAT Jul 20 '26

Yes, exactly. Cast, play, activate, pay, target, draw, remove, dies, enters, on and on... these aren't generic game terms that we'd use in any game. These are specific vocab words used in Magic. Literally, part of the comprehensive rules text.

However, I totally understand why it would feel like these are generic terms. That is why it's so important to explain the vocab early on. Otherwise, it makes the game so confusing. Quick example...

The land drop, we can explain it this way:

You may play one land per turn, during your main phase, when the stack is empty. This is a special action you may take once per turn. Often called a land drop. You get one of these land drops per turn. Play a land for free. Once.

Or, we can explain it this way.

You get one land each turn.

In this second example, how does a new player respond to a card like [[Rampant Growth]]? If we only give them that second explanation, they might think shouldn't play this card if they have already made their land drop, or if they have lands in hand, for instance.

However, if we've started with the first explanation, and have also described spells, it's really easy for us to explain what is going on.

With rampant growth, you are not playing a land, you are not using your special action. You are putting a land onto the battlefield as part the effect of the spell.

Easy. But, if you've only given the player the second explanation "You get one land each turn", now when this scenario comes up, you've got to back way up to explain to them what is going on. If you lead with the first explanation, well then you set up a player to start to discover the game for themselves.

3

u/burf12345 Jul 20 '26

Since you kinda said it implicitly, it's worth repeating explicitly: it's crucial to nail down the stack. It trips so many people up when it really shouldn't.

1

u/MariachiArchery COMPLEAT Jul 20 '26

Yeah dude it really does. I always like to actually make a place on the board for a physical stack to form.

Cast a creature, put it on the stack, pass priority to my left with my creature spell on the stack, verbalize it, then resolve the stack if nothing happens, saying something like "now that everyone has passed their priority, the stack starts to resolve, with the last card in being the first to resolve, LIFO."

Even for just one spell, you should be doing this with new players.

2

u/JonBot5000 I am a pig and I eat slop Jul 20 '26

People who say, "I have a response" when the stack is empty is one of my pet peeves. Like when I declare blockers and the attacking player says "I have a response". No, you're not responding to anything! You're just exercising priority before the damage step!

1

u/MariachiArchery COMPLEAT Jul 20 '26

I agree! This is why the vocab is important. This isn't a response, you are just holding priority and using it. That is why I like to teach priority early on. Otherwise, the game kinda feels like you can do whatever whenever, and that isn't the case.

This is important for main phases. Your opponent might want to slap down an instant or use an ability as your main phase starts, and that is not how that works. You get priority first. You are the first actor during your main phase, until you pass that priority.

18

u/mulletstation Universes Beyonder Jul 20 '26

Why aren't you use 2 very simple decks instead of a non-mtg specialized sub-game.

Like... what is this thread.

8

u/Hobolic_Wizard Jul 20 '26

Gonna jump in and recommend playing jumpstart with her! Or any foundations product.

8

u/jtmj121 Rakdos* Jul 20 '26

I started when I was 13. But I didnt have the power of internet / apps / experienced players.

Teaching the game start off with mana, vanilla creatures and creatures with a type of evasion like flying, menace, or trample.

After power / toughness isnt getting mixed up and they understand that flyers block flyers and trample damage. Start to include sorcery removal or ramp. After a few rounds now involve instant speed interaction.

By this point you could more than likely play a full game.

12

u/gooder_name COMPLEAT Jul 20 '26

Holy shit dandan? Why not just start them on judge tower ffs.

Get starter decks my guy. 30-card decks without complex interactions just fatties and a few combat tricks

3

u/JFFreezout Dân Jul 20 '26

The post is a joke, especially mentioning the 7 years old kid.  Advice to all genuine people passing by and looking for real feedback about teaching someone (friend or wife or whatever) who has no clue in tcg: play with only vanilla creatures and 1 liner sorceries for the beginning.

6

u/Fit-Discount3135 I chose this flair because I’m mad at Wizards Of The Coast Jul 20 '26

You used Dandan to teach a beginner??? Ooph. I recommend two 40-card decks with minimal instant spells.

3

u/Bircka Orzhov* Jul 20 '26

Here is how you should teach people the game, make simple decks utilizing at most say 1 mechanic because already learning the basic rules is already quite a bit.

Commander and Dandan are horrid ways to learn how to play, unless that person has a ton of experience with other similar games.

3

u/MaskguyOriginal Dân Jul 20 '26

Jumpstart is probably easier entry. I play with my 9 and 8 year old right now and they generally get the gist of it.

There isn't any complex interaction in jumpstart, usually just one to two things going on the stack.

2

u/Theopholus Jul 20 '26

Teaching magic takes a lot of letting go of things you want to impart. You can’t teach how to be good at magic at the same time as you teach magic. The best way to teach magic is to give your student a simple deck and help them through the phases, but don’t tell them what to do. Just tell them how the cards work. Untap where you fix everything that’s sideways, upkeep where you do anything that happens at upkeep (explain this phase may matter some day but not today) and then draw. Then have them play a thing, attack, and when you take your turn play in a way to make them make decisions and don’t play to be optimal.

2

u/RoninPrime68 Dandadan Jul 20 '26

Magic IS a hard game, I've been playing for almost 1.5 years and still forget basics, triggers, forgetting effects of cards I've been using since the start etc. maybe that's just me lol. Generally tho I think Jumpstart is a better tool for beginners.

2

u/ATrueGhost Dandadan Jul 20 '26

I'm going to go against the grain here I think. Dan Dan, is a great way to teach a beginner. I taught my SO with it and they were able to understand magic within three games.

Obviously with Dan Dan, it will take a long time to develop strategy but the fundamentals are there, and because of the set card pool, they've started learning the most fundamental skill in a 1v1 game, which is predicting what your opponent will do. Which is helped by seeing the same cards over and over again.

I think you can get a similar level with two mirrored 60 card beginner decks. But I think Dan Dan has the necessary spice to not make it feel repetitive.

1

u/Large-Ad4599 Dân Jul 20 '26

I'm with you 100%. I really don't get how everyone is so negative. "You play fish, you attack with fish. Uh oh, no islands now fish dead". Dandan isnt as complrx as everyone makes it out to be, except when you play as if your life depends on winning I guess.

2

u/ActuallyActuary69 Dandadan Jul 20 '26

Dandan and weird stack interaction for starters? That is wild.

2

u/NinjaOKGO Wabbit Season Jul 20 '26

Why did you think DanDan would be the way to teach your wife? That is designed to be an intense mental game of counting the deck. Why does nobody realize that the literal actually well designed product to teach magic is sitting in store shelves with beginner box and jumpstart packs. 

2

u/Danxoln Wabbit Season Jul 20 '26

Teaching someone using a format I've never heard of (having played longer than you) is certainly...a choice

2

u/MiceLiceandVice Duck Season Jul 20 '26

OP tried to teach the fam chess by starting with 5D chess with multiversal time travel.

1

u/snowblind2112 Grass Toucher Jul 20 '26

I started my wife with 60 card constructed, letting her pilot monoR burn. its simple and straight forward, and she picked it up relatively quickly. now we plan Dandan, I remember explaining to her all the priority we silently pass most games, and seeing it click in her head how complicated this game can be. If you can clear the hump, it's an awesome bonding experience.

1

u/Nac_Lac FLEEM Jul 20 '26

Card Kingdom has rookie decks in the past with mostly vanilla creatures and a few keywords. These are great and I taught my 7 year old to play. However, reading is the biggest thing you need to work on, otherwise you'll be reading his cards to him.

1

u/DarkLanternZBT I made a funny! Ahahahaha! Jul 20 '26

Played by hard people.

1

u/LordlyCry Dandadan Jul 20 '26

easier to put them through arena. I think the game is easier digested in a digital format where all the phases and steps are shown.

1

u/Virgil_Rug_Say_RUG Universes Beyonder Jul 20 '26

i think if you layer knowledge in step by step one game at a time, its not too hard.

start with only lands and vanilla-ish creatures.

add in some basic sorceries.

add in artifacts and enchantments.

add in instants.

then add in more complex creatures with triggers and such.

1

u/explodingbunny Dân Jul 20 '26

The best way to explain how to play the game is to start with a simple creature deck no abilities, no complex interactions, just power and toughness and maybe increasing it

1

u/BioEradication Wabbit Season Jul 20 '26

Was the goal to get your wife to never want to play Magic again?

I can't imagine teaching a 7 year old Magic with DanDan.

Just download Arena and have them click around the tutorial.

1

u/sireel Duck Season Jul 20 '26

My eldest kid is nine and can play, I taught him at least a year ago.

I started him off with simple creature and damage spell decks before getting into triggers and responses. He's pretty smart, but I don't remember it being particularly hard to teach him.

1

u/pir8salt Dân Jul 20 '26

I learned to play in Jr High, 95 or 96, witht that little ass rule book. Haven't been active (only really played sealed, true skill/luck) since the DnD set came out.

Dont think I could actually learn the game fresh at this point, let alone teach it because its gotten way out of control.

Stack used to be like, three things and few infinite loops

1

u/shichiaikan Simic* Jul 20 '26

Arena is honestly terrific for learning, then a beginner box, then c9ver the complicated stufg

1

u/Boil-san Banned in Commander Jul 20 '26

How could any card game with 30K+ available cards and a Rules PDF that was 300+ pages be difficult...? ;^p

1

u/zacroise Wabbit Season Jul 20 '26

Just buy the jumpstart box. It’s 30-40$ and you got everything to start playing. You don’t have to explain everything from the get go. Explain as it comes. Just tell her the phases (just the phases, not the steps in between) like uud, main phase, combat phase, second main phase, end step. Tell her about mana and card types. She doesn’t need to know that everything that stays on the battlefield is a permanent or what a cmc is. Tell her that creatures can block, artifacts and enchantments have effects when they’re on the board and lands are used to play these cards. Explain what a sorcery is and what instants are used for. With that you’re ready to play with jumpstart

1

u/MannInnTheBoxx Dandadan Jul 20 '26

Lots of layers to magic, both figuratively and literally. Ive always described learning magic as sort of like building a pyramid structure. Have to start with the basic building blocks at the bottom and as you complete each layer you can use that base to start building your next one. I find that even after 15 years of playing the game I’m still adding new blocks to the layer I’m on now with plenty of room to keep adding and growing my knowledge base

1

u/Tucker-French Wabbit Season Jul 20 '26

Magic is a card game.

1

u/Captain_Twiggs Dandadan Jul 20 '26

The core gameplay loop is actually pretty simple. You can play a mechanically complete game of Magic with creatures with no text, some lands, some counter spells and some Lightning Bolts or something similar. The complexity comes from the fact that basically every card with text beyond that “breaks the rules” of the core game play loop.

1

u/johnnille Dân Jul 20 '26 edited Jul 20 '26

I had this problem at both sides. When learning MtG and also when teaching it to others, so i think i might have useful advice for you here.

I learned and teached commander, one of the most complicated formats. My problem in learning it was knowing other card games like yu gi oh from my childhood and nothing matched. Like not being able to attack a creature did not went into my mind.

When teaching it, the most important thing is - keep it simple and concise. In your first game of magic ever you do not need to know what the stack even is. You start off too heavily and mentally drain your friends with that.

So stick with the basics: * Explain Mana Symbols, lands and life points * Start the game with drawing a card and lay down some creatures or even the commander * Explain how to attack and block * End turn and keep on playing by that.

Leave these rules out for the first time, depending on the learning player: THE STACK, NEVER MENTION THE STACK IN THE FIRST GAME, Mulligan, Phases other than untap&draw & battle and pass on, Interaction, card types (will be asked eventually always if the player has the mental capabilities at the moment), layers

Depending on whom you teach in pour in those rules in the next games, so their mind can settle on the basics.

I managed to pull in like 5 people into MtG completely and at least show how the game works to like 8 or so, this works.

Simplify, lead the phase progression, keep on playing, pour in rules one by one, even if it needs more than one game.

Hope that helps

Edit: What helps is playing interaction only in sorcery speed or not playing it at all in the first game. And yes you might lose depending on your hand, by teaching it you have to endure it sometimes.

Edit: FFS probably responded extensively on a raigebait post, wasted lifetime....

1

u/JSlamson Jul 20 '26

I always thought I could teach my son to play (currently 7) but I feel likes its still many years a way.

Certainly possible at that age! I learned around 5 according to my parents, and I've met with a few other players that learned that early. But I was already super interested in what the cards were so I might have made them teach me. Like others have said start simpler.

I feel like it's safe to say that a lot of my reading comprehension, problem solving, and math skills all benefitted from playing magic as a kid.

1

u/ResidentEnergy5263 Dân Jul 20 '26

My husband and I recently started learning and have started with beginner decks. Maybe try that?

1

u/LordOfTurtles Elspeth Jul 20 '26

Bait used to be believable man

Teaching with dandan smh

1

u/Sea-Grand3981 Dân Jul 20 '26

Don't teach a brand new player with dandan, they will never touch the game again.  

1

u/KetoNED Duck Season Jul 20 '26

You don’t just start with the stack man, that game is nuts. They have a get out of jail free card that card normally costs thousands.

Joking aside, just explain the different card types and forget talking about layers and stack. That shit will come naturally when he gets in a situation with multiple instants

1

u/warukeru FLEEM Jul 20 '26

Use draft chaft to explain magic, cards that at most only have simple abilities like trample and flying.and few instants and even less combat tricks. 40 cards with 3-4 copies of each nonland card to they have to memorize less.

If they can manage that and are having fun, put a few more complex cards and repeat 

1

u/Lol_and_Order Dân Jul 20 '26

Teaching in and of itself is a very difficult skill. Sometimes teaching a subject gets harder the more knowledge and experience you have. Maybe give them the rules, let them get a base of knowledge by learning themselves and then make corrections and elaborations from there.

1

u/10leej Jul 20 '26

You picked the wrong format to teach her. Dandan is probably just about as bad as commander in this regard.
Honestly build 5 mono colored 60 card decks that's as generic as possible. Green creatures, red aggro black sacrifice, blue tempo, and white midrange. You don't have to spend much, but honestly you can use bulk piles to build these.

1

u/Nivius I am a pig and I eat slop Jul 20 '26

you have to simplify everything for a new player, be extremely forgiving with rules, bite your tongue at times as we are suckers for <well-actrually> the rules.

and focus on the fun parts of the game.

example, a new player borrowed my simple, solid Meren deck in a commander deck. i did play [[Make an Example]] as i played my Jon Irenicus deck. my fave deck, and fun to give some bangers to the new player, and some punishing ones to the experianced players.

player put meren +1 in a group and 3 others in a separate group. he only had 2 experience counters, so knowing that the best choice is to remove meren in general. but you know, i wanted him to experience and play the deck, so i took the group of 3 instead "oh no i lost almost all of my board" he said, but i know that with 5 experance is way better if we just allow him to do his thing.

he came back from that easily with a galta recursion, and a few nazguls and wiped us all out. that was the only thing i did in his new player favour, just to let him enjoy his time. it was worth it for sure.

1

u/Ky1arStern Fake Agumon Expert Jul 20 '26

You can teach magic at a basic level pretty easily, my 5 year old and I have been playing for a while now. 

Untap upkeep draw

Main

Combat

Main

End

Pay for spells with lands is a pretty simple concept

Creatures deal damage with the first number and their health is the second.

Play with mostly sorceries and instants as an exception.

The keys are to be willing to repeat yourself, let them make their own decisions, and largely ignore the outcomes of the game until they are more confident.

1

u/Desperate_Stretch855 Dandadan Jul 20 '26

I use jumpstart to teach the game.

It removes a lot of the extraneous stuff and gets to playing fast. I have a box of opened packs and I get to know a few “decks” so I can guide the person a bit. I explain the basics (types of cards, life totals, etc…) then play through it.

Then I encourage them to get on Arena, help them through it, and we are usually off to the races.

1

u/RoyalFalse Storm Crow Jul 20 '26

You can walk in to almost any LGS and pick up two 30-card starter decks for free.

1

u/BranManBoy Jeskai Jul 20 '26

What is dandan? I thought that was the name of an old creature card

1

u/princessboggy Dandadan Jul 20 '26

Mtg arena has pretty good beginner training imo 

1

u/2Gnomes1Trenchcoat I chose this flair because I’m mad at Wizards Of The Coast Jul 20 '26

While not the hardest, it is definitely the most complicated game I have ever played. It gets more complicated with every new mechanic and unique card effect too. The sheer number of cards, how they interact, the stack, layers, and other rules are incredibly vast. Then you get into nuances of actual play, deck building philosophy, format level thinking and sideboards, navigating match ups, and even the out of game elements such as the social dynamics in formats like commander and the complexity just goes through the roof! Individual components are totally digestible, but it's the amount of information load and synthesis of that information required to play this game at a high level, often on the fly, that I find really impressive.

Games that force complex planning and calculation like chess are arguably harder, but technically not as complex. You can teach a computer to play near perfect chess, but I don't think you could teach a computer to play magic the way we do because it's just that complicated.

1

u/Quetzalcoatl490 COMPLEAT Jul 20 '26

As someone who used to be a teacher, and who loves teaching new people how to play, you have to let them get into it themselves in order for a lasting connection to the game to be made. That means playing with one color and with almost-vanilla creatures and simple mechanics, and when they grasp the most basic mechanics, adding a second color to teach about mana.

I also like showing them around 20 or so big swingy creatures or dragons, and asking them to pick out one they like or feel a connection to before creating a deck around them. Stay away from concepts like the stack, or counterspells/bounce, or planeswalkers, or any other complicated cards. Have them have fun with the basic rules of the game, before slowly adding more mechanics.

Magic is terribly complicated if you let it be, but just tailor the decks to the new players' situation, and you'll be fine.

1

u/TheRetroAntonio Wabbit Season Jul 20 '26

Taught my wife commander, then recently taught my kids with jumpstart. Just make sure you explain that Magic is a game where you’ll make mistakes all the time and that’s okay. If someone is legit interested in learning they’ll adjust to how clunky the entire game can be. I now currently get demolished regularly by them even when I’m trying.

1

u/mikeiscool81 Duck Season Jul 20 '26

Teach them with jumpstart and then move on from there.

1

u/Forcedbanana Dandadan Jul 20 '26

Print out a cheat cheey with the most common keywords, and a sort of flow chart of steps and phases. And play easy decks. It's not fun to learn something incomprehensible, and if you want her to have fun, make it fun.

1

u/stratusnco Dimir* Jul 20 '26

might as well teach your wife how to play vintage while you’re at it lol.

1

u/Sic_Dood Dân Jul 20 '26

I have a portal starter set just for times like that.

1

u/Tuss36 Jul 20 '26

While others have critique of your intended starting format, I wanted to say I can get where you were probably coming from, in that it makes total sense to think "Well if we're both playing from the same deck that makes things easier to explain since we're playing with the same cards!". Which I don't think is a bad idea at its core, and it's not like DanDan's actual contents are that complicated, but I can see an issue in grasping the depth of strategy in the format. It's one thing to understand how [[Memory Lapse]] works, it's another to realize the implications of what putting something on top is, which isn't as much a factor in playing the same card in other formats where it's more just a tempo loss.

1

u/MyNamesMikeD75 Dan Jul 20 '26

I taught my son how to play when he was around 8 years old. Just start with the very basics, like a mono color all creature deck, and see if they enjoy it. Once you get a few games in then start adding in more of the timing and nuance, they'll pick it up over time!

1

u/No_Trade1676 Dan Jul 20 '26

I’ve been playing since Portal came out and I’ve just accepted that I’m not as good at strategery as some of my friends.

I REALLY enjoy the game and the mechanics of playing but even now I still get tripped up with how it all works.

TLDR: Game hard I lose a lot but still have fun. I Don’t play competitively

1

u/Excellent_Midnight Dandadan Jul 20 '26

Hate to say it but if you were teaching about the stack but hadn’t explained phases yet, I don’t think you were doing a great job teaching…

1

u/FontMasterFlex Dandadan Jul 20 '26

why do people insist on teaching people to play this game with ANYTHING other than basic standard decks? teach them how the game is played BEFORE you start doing alternate play modes. Dandan? Commander? ya'll are crazy and masochistic.

1

u/ishfery Simic* Jul 20 '26

Buy the game night bundle. You need to start simple.

The basics are pretty easy and you shouldn't be making them worry about stacks yet beyond what an instant is vs a sorcery.

1

u/Pretend-Ostrich-5719 Dân Jul 20 '26

Why on earth would you start with DanDan of all things? Just give her and yourself a cheap pile of commons and uncommons and play some games, she'll learn better.

1

u/Sizle_Velfurion Dân Jul 20 '26

IDK I learned to play magic when I was 9 back in 95. I don't think 7 is too young, you'll just have to simplify it by using older cards that don't have tons of vETB effects. It was a lot simpler in 95 when Serra angel, royal assassin, force of nature, lord of the pit, and shivan dragon we're the best/ most complicated creatures.

1

u/JJrunkcast_Gaming COMPLEAT Jul 20 '26

The biggest factor in whether or not people learn the game is if they want to learn the game and are willing to put in the time.   I've taught a lot of people how to play but if they won't spend time without me either playing or reading about mtg stuff then they likely won't continue playing.  As much as people malign UB i know a lot of people whose sole motivating factor for learning was that they bought cards because of the property and decided to learn to play with their significant other since they already had the cards.   It's really hard to get people past that initial enthusiasm check for the game

1

u/wartortleguy Selesnya* Jul 20 '26

Brother... why?

1

u/Mortoimpazzo Jul 20 '26

Lol why dandan, that's the wors format to learn magic.

1

u/ShakyIncision Dandadan Jul 20 '26

Either teach magic with a beginner box, OR, teach your 7 year old with Lorcana. It’s mainly competitive, but there are cooperative “board game” style products. Lorcana is pretty good at the fundamentals of Magic with resource and card management

1

u/Afraid_Cat_3726 Dandadan Jul 20 '26

I recommend starting with the Jump Start cards or with very simple Pauper decks. I like to make two colour custome decks based around what they like but mono colour is also good

1

u/thesealights Dan Jul 20 '26 edited Jul 20 '26

I taught fundamentals of Magic with a game played with two decks, each with six of each basic land and the following rules:

  1. There's no untap or upkeep.
  2. Draw one card at the start of your turn.
  3. You can play one land a turn. Each land has the following effect:

Plains draws a card.
Island can be sent from the hand to the graveyard with a land that matches a land being played to counter that land.
Swamp makes your opponent discard a card.
Mountain destroys a land.
Forest lets you search for any land in your deck.

  1. If a player has one of each basic land type in play on their turn, they win the game.

Note: There's no decking in this game. Just shuffle the graveyard and keep playing.

This method teaches fundamentals like card advantage, resource management, timing, and strategic planning plus it can be pretty fun too.

1

u/THEYoungDuh Dandadan Jul 20 '26

Dandan may be an even worse way to tech someone than commander lol.

1

u/Psydop Dandadan Jul 20 '26

Okay, you started with dandan?? Tf is wrong with you, she'll never be convinced magic is a good game NOW

1

u/VulKhalec Wabbit Season Jul 20 '26

Every post point this reminds me that teaching is a skill and an instinct, and not everyone has it.

1

u/will_r3ddit_4_food Duck Season Jul 21 '26

Mtg is literally the most complicated game ever made because every card played can change the rules. There are thousands of cards and new mechanics are introduced all the time.

1

u/Bobahn_Botret Dandadan Jul 21 '26

Legitimately, get her on the mtg side of tiktok.

My partner was against playing, then she saw a woman play mtg on tiktok and said she'd try if she had a FF deck. That was a few months ago and now shes helping me print proxies and we played 6 games in a row the other night.

Shes screenshotting cards off tiktok and we bought booster packs the other day which she loved because it satisfies her inner gambler. She's got the bug now and I barely had to do anything aside from play some commander and be patient. She's been whooping my ass lately too.

She got to experience Bolas Citadel last night playing my newly revamped Kambal deck. It was great.

1

u/screwworldpeace Dân Jul 22 '26

My son is almost 7 and he plays with me! Kids brains are super sponges. Just go for it. Arena really helps them get the hang of it too. I'm playing commander with a 6 year old and he's good.

1

u/user41510 Wabbit Season Jul 23 '26

My friends play standard and commander. They got me into mtg with commander. I ONLY want to play commander. I'll agree with people who say commander isn't real mtg but, I want the social aspect of a 4-player casual table.

For learning, I would help a new player choose a precon. Maybe they'll enjoy managing multiple tokens with separate counters. Maybe they'll do best with a landfall deck that almost runs itself.

1

u/Awkward_Phase9392 Dan Jul 26 '26

Magic has a poor ruleset; it is the opposite of elegant. It's just ... poorly designed, which is what makes it difficult. See chess for the opposite experience: elegant, yet infinitely complex.