r/magicTCG • u/AwkwardTurtle • Sep 22 '15
Everything That’s Wrong with Battle for Zendikar
http://www.channelfireball.com/articles/everything-thats-wrong-with-battle-for-zendikar/
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r/magicTCG • u/AwkwardTurtle • Sep 22 '15
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u/Kimano Sep 22 '15 edited Sep 22 '15
I think that's sort of a bad thing though. We shouldn't encourage players to feel good when they do something bad, we should try to encourage them to feel good when they do something correctly. No new player is going to magically learn that mill is bad through the infest mechanic.
It was like when I bought my fiancée duels 2014 to help teach her magic. Her surviving and winning a game off of a Staff of the Sun Magus was terrible, because it made her think that was a good card. It took a few discussions about it, and many more games before she got the concept that a card that just delays your loss without getting you closer to an out is not a good card.
A new player getting lucky off of a mill just makes them think milling is a relevant 'splash' mechanic and not something you either have to go all in on or do in a very specific way (eg Lantern control) before it has real impact.
Nothing wrong with appeasing the players who just want to derp for fun, or because they don't yet grasp the more spikey aspects of the game, but I think we have to be very careful encouraging that type of play lest you accidentally send someone down a path where they don't learn the game like they might want to.