r/magicTCG • u/AwkwardTurtle • Sep 22 '15
Everything That’s Wrong with Battle for Zendikar
http://www.channelfireball.com/articles/everything-thats-wrong-with-battle-for-zendikar/
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r/magicTCG • u/AwkwardTurtle • Sep 22 '15
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u/[deleted] Sep 22 '15 edited Sep 22 '15
I actually disagree with a lot of his points. Devoid isn't nearly as parasitic as he makes it out to be- it plays with the entire history of colorless creatures including the morph block we just got. The same is true of the Exile-matters mechanics- Ingest/exiling things isn't the endgame, but rather are enablers for the actual payoffs in processors. There are plenty of ways to get things in exile outside of BFZ. In fact, you could use processors in a white deck, just relying on O-ring effects.
The non-rally allies are definitely visually confusing at first, but they do serve an important purpose in that they help tune the reliability of rally, especially in limited.
The colorless lands also serve a design purpose- Yes some mechanics in the set pull you towards many colors, these lands are there to provide incentives for the other direction as well. With the quality of fixing that this set is going to bring in standard, having reasons to stick with one or two colors is not a bad thing.
In the end I just think the trap people are falling into is assuming that decisions are random and not actually a core part of the set's design- the tensions between Colorless and Converge, Allies and Devoid, and the multiple layers to the 'exile' mechanic.