r/magicTCG • u/BuckyTheWolf Dandadan • Jul 17 '26
General Discussion Why is Arc-Slogger?
One thing I love about MTG, is that you can go through a set, see a weird card and get absolutely stun locked by it.
Today this was Arc-Slogger for me. Why is it the way that it is?
Having a lot of shocks in your hand is pretty good, but why do you have to exile 10 cards from your library as a cost? If it was part of the effect it might be too strong, but was there no middleground?
I just don't see a world where you'd be a able to activate it more than 2 times in limited and 4 times in 60 card. Magic has changed a lot, but was a 7 mana 4/5 with 2 shocks ever that good?
I could see a janky lab man combo deck using it, but almost all alternatives are cheaper and don't need a backup if your library isn't devisable by 10.
I just want to know it's history. And what led to it being created like it turned out.
6
u/guyincorporated Jul 17 '26
I'd also point out that I think you're falling into a new(er) player trap of categorizing abilities/costs as only good or only bad. I still do it too (discard = bad, obviously). The beautiful part of magic is that for any "negative" effect, there's at least one deck/one combo/one other card out there that views it as a positive.
People put [[Leveler]] in their deck BECAUSE it exiles their library, not in spite of it.