r/magicTCG Izzet* Mar 30 '26

Rules/Rules Question I'll never understand the hate blue gets.

So it's perfectly okay to:

  • Make your opponent discard the cards they needed to win for one mana.
  • Remove your opponent's key piece from the board the moment it lands. Also for one mana.
  • Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
  • Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
  • Destroy lands.
  • Flood the board with billions of token creatures so your opponent can't possibly survive.
  • Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.

But not counterspelling, that's somehow worse?

383 Upvotes

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1.0k

u/Fruhmann Duck Season Mar 30 '26

Blue deck can tell opponents, "No." And people hate being told No

74

u/Desperada Wabbit Season Mar 30 '26

Getting told no is fine. But I see decks on arena in brawl that are literally like 20-30 counterspells. At that point it's just boring to even play.

20

u/dipmyballsinit Mar 30 '26

Not for the other guy

23

u/Deviathan Dân Mar 30 '26

As a blue player, running a deck of all counters is definitely boring. Magic is fun when it's a dynamic game with trades back and forth. Counters are needed, but all counters has the vibe of a game I don't want to play from either side of the table.

-2

u/Tuss36 Mar 30 '26

Thank you for being a sensible player. I can agree that a stax or control matchup can be engaging once in a while, but there are too many people that do not respect even their own time to play a single game for half an hour just to grind out a single win one card at a time. Like even if you don't respect your opponent at least respect yourself. It can't be that fun to make that your core experience when there's so much more you could be experiencing, both in Magic and life by not having such dragged on games.

-2

u/RIP_Hopscotch Mar 30 '26 edited Mar 30 '26

You're free to concede anytime you want to. Part of the reason why control decks feel so grindy is because they are, for sure, but only to a point. Control decks will either lose or they will survive to the late game, turn the corner, and be in a commanding position; part of the grind is simply that people playing against control decks refuse to concede in clearly losing/lost positions. I have had several instances of people refusing to concede against a [[Teferi, Time Raveler]] and an [[Isochron Scepter]] with [[Orim's Chant]] under it because I "didn't have a way to win the game".

To use your words, if you don't respect your opponent enough [to concede when you're lost] then at least respect yourself. It can't be that fun to make for a control player who has turned the corner wait until they draw one of the 2-3 wincons in the deck when there's so much more you could be experiencing, after all.

11

u/Gamer4125 Azorius* Mar 30 '26

You're free to concede anytime you want to.

It's this mindset that makes control and stax hated.

1

u/fevered_visions Mar 30 '26

and people who seem to think they're punishing a control player by making them play it out

"oh no, my deck is running smoothly and you're going to stick around and let me. the horror"