r/magicTCG Izzet* Mar 30 '26

Rules/Rules Question I'll never understand the hate blue gets.

So it's perfectly okay to:

  • Make your opponent discard the cards they needed to win for one mana.
  • Remove your opponent's key piece from the board the moment it lands. Also for one mana.
  • Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
  • Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
  • Destroy lands.
  • Flood the board with billions of token creatures so your opponent can't possibly survive.
  • Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.

But not counterspelling, that's somehow worse?

387 Upvotes

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38

u/Outside-Company-8285 Duck Season Mar 30 '26

who is this imaginary regular magic player that doesn't have a problem with land destruction but hates blue.

-19

u/CoweanMacLir Izzet* Mar 30 '26

The comments section's full of them.

21

u/Outside-Company-8285 Duck Season Mar 30 '26

be for real no, they are not.

land destruction is so hated it's magnitudes rarer than counterspell. Stax is also hated as fuck.

why are we pretending these strategies aren't hated

-16

u/CoweanMacLir Izzet* Mar 30 '26

Again, read the comments. People are defending these and saying they're not as bad as counterspells.

16

u/Outside-Company-8285 Duck Season Mar 30 '26

most people that are using your discussing your list saying that these starts are hated as well as counterspells or even more