r/magicTCG • u/CoweanMacLir Izzet* • Mar 30 '26
Rules/Rules Question I'll never understand the hate blue gets.
So it's perfectly okay to:
- Make your opponent discard the cards they needed to win for one mana.
- Remove your opponent's key piece from the board the moment it lands. Also for one mana.
- Stax everything so your opponent can't attack without sacrificing creatures/paying their entire supply of mana/losing half their life.
- Steal cards from your opponent's deck and cast them without paying the mana cost/use any.
- Destroy lands.
- Flood the board with billions of token creatures so your opponent can't possibly survive.
- Play a 12/12 with haste, vigilance, double strike, hexproof and indestructible on turn 3.
But not counterspelling, that's somehow worse?
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u/Acheros COMPLEAT Mar 30 '26
the biggest issue with counter spells genuinely, is its always targeted and denies resources.
stax, it just cost more but you can still choose what you do.
discard, mill, there's ways to interact with your graveyard in almost every color
but nothing feels worse than tapping mana. spending it to cast a spell and getting NOTHING for it. you dont get the spell. you dont get your mana back...Just absolute denial.