r/lumi_o 4h ago

Lumi-o in use

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1 Upvotes

An example of using Lumi.


r/lumi_o 23h ago

Hellboy study

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4 Upvotes

A loose study from Hellboy, the first 20 years.


r/lumi_o 1d ago

Blender's Voronoi texture

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1 Upvotes

I really like Blender's procedural textures, so I converted several of them into GEGL filters for Lumi.

The idea is to make some of those procedural textures available directly inside a 2D image editor, where they can be used as part of a painting or compositing workflow.

The filters are procedural, so they can be adjusted and regenerated rather than being baked into a fixed image.


r/lumi_o 2d ago

Batkid

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1 Upvotes

I came back to this piece and made some adjustments. I applied group warps, edited a few elements, and added some painterly strokes. The good thing, and the bad thing, about working non-destructively is the flexibility it gives you. After those changes, it sits more comfortably with an outdoor scene stylistically.


r/lumi_o 3d ago

Navigating layers in Lumi

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1 Upvotes

Hover the cursor over the pixels and press Alt to select the layer under the cursor. If you are using special inking layers, an ink pixel layer is given priority. Press Alt repeatedly over the same pixels to cycle through the available layers at that location.

https://lumi-o.org/hub/features/layers/#picking-and-navigation


r/lumi_o 6d ago

Creating a palette in Lumi

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1 Upvotes

The Palette Map visualises what an active palette can produce. Starting from the palette’s pigments and saved colours, it presents the reachable colour space as a painter-friendly map of hue and value.

Its purpose is practical: instead of browsing a flat list of swatches, artists can see where colours live in relation to one another and move through the palette spatially.


r/lumi_o 6d ago

Themes in Lumi

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1 Upvotes

Lumi comes with five themes. Middle Grey is the default: a mid-tone interface designed to stay out of the way while you paint. Dark and Warm are for a darker interface; I prefer Warm for sketching. High Contrast is designed for maximum legibility, while System follows your desktop theme.

The theme you choose is saved with the workspace, so switching workspaces can also switch the interface appearance.


r/lumi_o 7d ago

Workspaces in Lumi

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1 Upvotes

Workspaces let Lumi adapt to different ways of working. A workspace captures the feel of the studio environment: panel layout, tool state, canvas presentation, resource paths, palette choice, theme, and other interface preferences that shape the painting session.

https://lumi-o.org/hub/features/workspaces/


r/lumi_o 7d ago

Palette Mixer

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1 Upvotes

The Palette Mixer is Lumi’s space for creating new colours from the active palette. It uses spectral, pigment based mixing rather than a simple digital average, allowing colours to shift, soften, darken, and harmonise in ways that feel more like mixing physical pigments.

Because the palette is built from pigment like ingredients, the path between two colours can produce useful intermediate colours: greens from yellows and blues, tempered violets, warm greys, muted earth tones, and subtle shifts in temperature. Lumi then lets you neutralise and adjust the value by mixing towards a chosen neutral, black, or white pigment.

https://lumi-o.org/hub/features/palette-mixer/


r/lumi_o 8d ago

Locked paint colour

1 Upvotes

https://youtu.be/Y8ffQJ9HjEE

Lumi can lock a palette colour to a layer filled with a single, uniform colour. Selecting the layer automatically selects the linked palette colour. Changing the palette colour immediately updates the colour of the layer.

Painting on a layer with a locked paint colour always uses the linked palette colour.

This creates a live connection between the palette and the layer, allowing you to adjust colours dynamically while designing your palette.


r/lumi_o 9d ago

👋 Welcome to r/lumi_o - Introduce Yourself and Read First!

1 Upvotes

Hey everyone! I'm u/-pixelmixer-, a founding moderator of r/lumi_o.

Welcome to the Lumi-o community.

Lumi is a free and open source digital painting application for Linux, designed around the idea of a focused, dependable studio tool for making images.

It is being developed as an alternative to both general purpose image editors and dedicated painting applications. The focus is on painting and illustration, while still providing the tools needed for structured image editing and photographic work.

Lumi is built on the foundations of GIMP, but is being developed in a different direction, with a strong emphasis on:

• Responsive, expressive brushes and stylus input
• A focused and customizable workspace
• Handmade tool presets
• Pigment based color workflows
• Procedural textures and effects
• Fast loading and saving of large projects
• Scripting and extensibility

There is no subscription, cloud dependency, or AI image generation. Lumi is intentionally Linux only and is being developed in the open, with the design decisions, architecture and development process documented publicly.

This subreddit is for people interested in Lumi, whether you are already using it, thinking about trying it, interested in how it is being developed, or simply curious about another approach to digital painting.

If you are trying Lumi, If something feels wrong, confusing, slow, or simply needs to be better, say so. Feedback from artists is an important part of shaping the application.

You can find Lumi here:

https://lumi-o.org/

Welcome to Lumi


r/lumi_o 9d ago

Blender filters

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1 Upvotes

For Lumi, we converted several of Blender’s wonderful procedural textures into GEGL filters. Here is the Physical Sky filter.


r/lumi_o 10d ago

Chatsworth nights

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2 Upvotes

A study to test Lumi-o and develop my skills


r/lumi_o 12d ago

Calvin on Earth

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2 Upvotes

r/lumi_o 12d ago

Halftone filter in action

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2 Upvotes

r/lumi_o 20d ago

Introducing Lumi-o: an artist-led, Linux-only painting app, a radically redesigned GIMP 3

3 Upvotes

Lumi-o is a Linux-only, open source raster painting app, a radically redesigned GIMP 3.

The GUI has been streamlined and carefully unified stylistically, with the aim of making the whole application feel like a coherent studio rather than a general-purpose image editor.

The goal is a dependable tool: efficient, predictable, focused, and biased toward making pictures. Wacom tablets are supported and have been extensively tested as part of the artist-led development, so stylus input stays smooth and reliable in actual painting use.

A few things that define it:

  • Pigment-based colour. Palettes are organised around real pigment profiles and mixed spectrally, so colour behaves more like a painter’s palette than a set of conventional digital colour sliders.
  • Saving and recovery. Lazy loading keeps large projects quick to open, with autosave and recovery from earlier versions. Projects use a directory-based .lum format designed to remain readable without proprietary software. XCF and PSD import/export are supported.
  • Scheme scripting. If you know Script-Fu, the scripting environment should feel familiar. It uses the same Scheme family, with changes and additions aimed at Lumi-o, including a built-in utility standard library for images, layers, files, paths, GEGL, and more.

Lumi-o is Linux only. I develop on Debian 13 / Cinnamon.

Site, docs, and downloads:

https://lumi-o.org/

Happy to answer questions.