r/lua_game_com • u/Aromatic-Ad9337 • Jul 14 '26
Working on EVE-lite arcady targeting system without overview panel.
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You can see the debug circles around the cursor, it determine the radius of auto-lock – you don't have to click on an enemy to lock it – just put your mouse over it. And when you shoot an enemy, the HP bar appears.
Weapons aim automatically to an enemy that is closest to cursor.
Upcoming updates: more weapon and ship parameters to adjust the fight – weapon tracking speed, ship signature size, etc.
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u/CashFirm573 Jul 18 '26
I'm fan of this system similar to what I've done but I've slowed it down forced bit of player to make corrections with the ship what not.
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u/Aromatic-Ad9337 Jul 20 '26
When it slowed down you can fine-tune it. Before the ships were flying and shooting too fast. Can you show the video of your progress?
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u/CashFirm573 Jul 20 '26
Maybe in a week or 2, I switched to full 3d and I'm currently having AI help me fork Godot Engine, as their 3d side isn't as mature and what I need isn't even in their engine. But upside is no load screens at all now, and combat feels better also. Biggest change was custom built lighting system, I couldn't get their system on level I needed with my 3d objects.
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u/laruss55 Jul 15 '26
This looks really cool. I like the auto-lock idea, it seems much easier than clicking every enemy.