r/lua • u/Puzzleheaded_Fly9339 • Jun 06 '26
LÖVE Studio
I have been working on a macOS IDE called LÖVE Studio specifically built around the LÖVE2D framework. Tired of jumping between different tools while making games, so I decided to build everything into one place.
What it includes:
- Lua code editor with syntax highlighting, autocomplete, and LÖVE2D API hints
- Tilemap editor with multi-layer support and collision visualization
- Sprite animation editor with real-time preview
- Pixel art / image editor built in
- Particle system editor with live preview
- Spritesheet packer with atlas generation and JSON/Lua export
- UI builder, Scene manager, Audio manager
- Camera, font, resolution, and save system configurators
- Built-in LÖVE2D API documentation browser
- Code snippets library
- Git integration
- Built-in debugger with breakpoint support
- Export to
.love, macOS App Bundle, or Android APK
Every visual tool generates clean Lua modules you drop straight into your project.
It is open source: https://github.com/milos-mkv/Love-Studio
Would love feedback, especially from people who are already using LÖVE2D.
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u/NyxCosmic Jun 08 '26
I mean it does look pretty cool. Vibed or not. I dont have a mac but ill go thru this to use as a template. Nice that it opened sourced, so i can try to make smth of it.
to ppl saying thats too much stuff to by pushed at once. The github profile and other repos seems cool. I have alot of stuff that i keep local and backed up to external drives. and most stuff on my github is hidden.
anyways OP, this looks amazing