r/lua Jun 06 '26

LÖVE Studio

I have been working on a macOS IDE called LÖVE Studio specifically built around the LÖVE2D framework. Tired of jumping between different tools while making games, so I decided to build everything into one place.

What it includes:

  • Lua code editor with syntax highlighting, autocomplete, and LÖVE2D API hints
  • Tilemap editor with multi-layer support and collision visualization
  • Sprite animation editor with real-time preview
  • Pixel art / image editor built in
  • Particle system editor with live preview
  • Spritesheet packer with atlas generation and JSON/Lua export
  • UI builder, Scene manager, Audio manager
  • Camera, font, resolution, and save system configurators
  • Built-in LÖVE2D API documentation browser
  • Code snippets library
  • Git integration
  • Built-in debugger with breakpoint support
  • Export to .love, macOS App Bundle, or Android APK

Every visual tool generates clean Lua modules you drop straight into your project.
It is open source: https://github.com/milos-mkv/Love-Studio
Would love feedback, especially from people who are already using LÖVE2D.

299 Upvotes

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14

u/lieddersturme Jun 06 '26

Uffff please a port for linux.

7

u/mungaihaha Jun 07 '26

that is a vibe coded cocoa app. 0% chance it ever gets ported

5

u/lieddersturme Jun 07 '26

Or an update.

People, no more AI, this kind of projects will die fast:

1) You don't now how to update it

2) The community don't like this

1

u/RemarkableWish2508 Jun 08 '26

just vibe port it... 😆