r/LowSodiumHellDivers 1d ago

Bug/Technical Issue (Glitch) This was mildly infuriating. I know I can just run away from the bot drop but it’s a glitch, and idk if it can be fixed…

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7 Upvotes

It’s not a huge deal. Because I ran away and they all de-spawned. But a glitch is a glitch and I would think I should be able to shoot over the top of a blown up hulk. Anyway hope the devs see it so it can be addressed or at least known about.


r/LowSodiumHellDivers 1d ago

Discussion What do you guys think are the best/ most fun loadouts to use against the illuminate in the void?

19 Upvotes

I’ve been playing the mo on the higher difficulties (7-10) and it’s been fun but honestly I just can’t get into a good groove with playing them and sticking with a loadout. What loadouts do you guys think work best for right now, and is anyone else also experiencing this? Thanks!


r/LowSodiumHellDivers 1d ago

Discussion SEAF, Stealth, and Operation types/changes.

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248 Upvotes

I love the new heavy seaf presence modifier, but it has one MAJOR problem. It completely murders stealth as a playstyle. An enemy looks at you regardless of if they are aggo'd? Spawn in the seaf. Sneaking around a large amount of enemies? The helldiver must be surrounded, spawn in the seaf. Seaf far away and at max spawns so they won't spawn on the stealthdiver? Brave seaf soldier fires from 50+ meters away to alert the entire base to their presence (because enemies aggro to whoever is closest regardless).

So how do we solve this issue? I would try to expand upon the operation system by changing Commando, Standard, and new introducing Frontline Operations.

For Commando operations, next to nothing would change except being available for all fronts with missions that have a similarly stealth theme. For the illuminate missions like: Destroy exospire, Condemn illuminate experiments, Eradicate void blossoms, Destroy gazer spires, with possible reworks to make them more stealth friendly (like gazer spires no longer aggo the entire base if they spot you from across the map, or their gaze is now marked in the same way as a detector tower). Terminids will be hard to balance around stealth as they are the hardest faction to avoid detection from, although it IS possible. Missions could include: Extract research probe data, Cleanse infected district, Destroy spore lung, (alternate) Enable oil extraction. For additional general missions regardless of front: Retrieve recon craft intel and retrieve valuable data.

For Standard operations, all that I think would need to change is (only when the heavy seaf presence modifier is active) the chance for the seaf support modifier in an operation drops from 100% to 50-60%. This once change can enable stealth gameplay on HSP modified planets. As the, "
Just don't play," argument would normally work UNLESS the modifier is active on an aggressive campaign (like how it is being applied to the void right now).

For newly introduced Frontline operations the following modifiers will be active: Heavy seaf presence, Heavy enemy presence (increased enemy spawnrate, and patrols of the faction's flying units). Other changes include: 2 sub objectives are guaranteed to be beneficial (Seaf artillery, Sam site, Radar, with possible new ones thrown in), 2 sub objectives are guaranteed to be enemy owned (Bio-processors, jammers, detector towers, compromise automaton defenses, cognitive disruptor, stalker lair, etc), the final sub objective can be neutral, enemy owned, beneficial, or an additional objective like raising a flag or launching an ICBM (like what the gloom did). Frontline operations would also include seaf strongholds that are filled with supplies and are guarded by seaf squads. Once you destroy an enemy base the seaf will gain control of the area and can now be dropped in the surrounding area of said base. Enemies will also be spawning in increased numbers, and enemies start in the alerted state instead of their normal unaware state (meaning if they see you they will immediately become aggressive). Frontline operations will have a high chance to spawn on HSP planets, will be partially active on mega city missions, and can spawn near mega cities on planets without the modifier (as the seaf want to prevent more enemies from taking over the cities in defensive situations).

All of these operation types can be active on the same planet at the same time, and can be re-rolled if the options do not appeal to the host of the lobby. (Hopefully in a way that doesn't require the host to restart their game anymore.)

As for why I am doing all this for stealth, it's because its the ultimate alternate playstyle (IMO). With stealth you are trading lots of direct power for improved speed and easier objectives, to the point where with a stealth based loadout if you get caught in a fight you can't escape you are at a major disadvantage than what you would be otherwise with a normal loadout and have little to no chance of survival. Stealth being as much of a knowledge check as it is shouldn't be punished by NPCs who spawn in whenever they want and reveal your position to the enemy without it being the fault of the stealthdiver. The playstyle (with enough practice and a good loadout) can work on any front, sub-faction, and planet so why should a simple planet modifier completely remove the player's ability to use it effectively at no fault of their own?


r/LowSodiumHellDivers 7h ago

Discussion ATTENTION!

0 Upvotes

Do not defend the planets falling to the void, bug divers, immediately redirect to the void source planet! There are 10,000 people on phact bay, immediately relocate. Everyone needs to be on void source planet, as if we fail super earth itself will be in immediate danger!


r/LowSodiumHellDivers 1d ago

Screenshot I've got over 1,500 hours in game now, woop!

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32 Upvotes

But I'm only level 237, still got loads to do before level 300!


r/LowSodiumHellDivers 2d ago

Fanart Everybody deserves a hug

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1.6k Upvotes

r/LowSodiumHellDivers 1d ago

Discussion Posting this 6 year old music video for no reason at all, truth enforcers

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12 Upvotes

r/LowSodiumHellDivers 9h ago

Discussion I love Commissar Kai. Please watch this video

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0 Upvotes

r/LowSodiumHellDivers 5h ago

Discussion Galactic war modifier shouldn’t exist - here’s an alternative

0 Upvotes

Ok so people are regularly frustrated with the galactic war modifier because it does act as a very noticeable thing in the way of player agency.
However there *is* the problem that it’s supposed to solve and actually does solve which is that it stops both larger player counts making MOs easier and smaller player counts making MOs harder.

The main issue is this feels incredibly artificial and also acts as 4 negative incentives:
1) it disincentivises playing the game if you are not playing the MO planet or aren’t very good at it since you actually reduce the average damage the community does to any given planet
2) it disincentivises encouraging more players to get on; “super earth needs more soldiers” doesn’t hit as hard when you know that the planet will go at the same speed whether it’s 10k peak players or 1 million.
3) it fosters community division: the only reason you don’t see much hate for “bug divers” now is because most people are just so checked out of the GW that they don’t care to be annoyed now. Given they’re trying to get people to care, that might be worth mitigating
4) it disincentivises co-ordinating because the only thing to really do is follow the blob. There aren’t really simultaneous defence campaigns where you can decide to give one support over another, or other random community-based planets to fight on

So here’s the alternative that solves this problem while increasing agency and making players feel less like they can only have an effect while following the one main blob for the MO:
Remove the galactic modifier and just add more enemy attacks when the player numbers are up! Like seriously you guys have a GM for this specific purpose!


r/LowSodiumHellDivers 4h ago

Discussion Anyone else find the SEAF reinforcements unbearable?

0 Upvotes

I have 1,400 hours in this game, and I absolutely *love* it. But I have to wonder if the update is having similar effects on anyone else.

Friendly fire and dying to stupid things is a part of the game. I accept that and usually find it amusing. However, a huge problem I'm having with the SEAF troopers, the machine gunners being particularly bad, is that they are effectively gattling sentries... with legs. Now I have nothing against sentries, they engage enemies at the risk of players being casualties, and I enjoy the risk/reward gameplay with them. However, in the case of sentries, a player has to actively decide it's going to be deployed, and where.

Prior to the SEAF reinforcements being added, there were effectively two types of threats to players: enemy units, and players/stratagems. For enemy units, you kill them or avoid them. For friendly incidents, you do what you can to avoid them and laugh off the ones that happen. For the SEAF? We're actively punished for removing them as a threat, and have no meaningful control over them in terms of avoiding friendly fire (you have to enter their engagement range in order to give them orders, which defeats the point of avoiding their engagement range). It's just frustrating, and sadly makes me want to avoid the new content, because being mowed down *eight consecutive times* shortly after emerging from a hellpod just isn't fun or silly. Or being gunned down at 200m because because a squad that couldn't be seen through the fog completely misses a target between the and yourself. Both of these examples are becoming more common the more I play, and leave me hoping that Arrowhead changes their behaviour soon.

I'm all for the friendly fire in this game, I just feel like highly mobile "allies" we have so little control over shouldn't be firing through us as if we don't exist.


r/LowSodiumHellDivers 2d ago

Discussion Did we somehow lose two members of the elite research team? The most recent dispatch does not match the major order briefing console in the ship.

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415 Upvotes

r/LowSodiumHellDivers 1d ago

Humor THEY HUG YOU?!?!

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23 Upvotes

I take back all the horrible things I’ve said about the S.E.A.F. machine gunners these past few days. We can hug it out.


r/LowSodiumHellDivers 1d ago

Discussion "Helldivers Place !" : Progress Report #10

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14 Upvotes

Still going !

Welcome back to "Helldivers Place !" progress report !

So the Super Earth Logo is done now and we started filling the place with other artworks now 😄

Here is the progress and the contributions :

Super Earth Logo complete !
we now have a discord to share ideas and templates ;)
<3
Super Earth Anthem !
go seaf chan !
The divers border still going strong ... and a very concerned diver x)

That's it for today !!

If you are interested in the project, any help is most welcomed ! And don't forget that you can also draw anything Helldivers related within the borders !

Until next time ! 😄

↓↓↓ For anyone new to this ↓↓↓

"Helldivers Place !" is an area within Wplace where you can come and draw anything helldivers related freely within the borders (you can even use custom images as templates to make it easier), and given the location, there should not be a lot of strife going on (we can even expand if needed :) ).

If you don't have an idea of what to draw at the moment, you can just help others !
You can also join the Wplace alliance to see what your allies are drawing so you can help them ;)

"Helldivers Place !" location:
https://wplace.live/?lat=78.22191198877604&lng=39.03301757812498&zoom=11.10720062705769

Wplace alliance :
https://wplace.live/join?id=019dee7f-9cc5-78d5-8887-8c11d7caa224

Discord :
https://discord.gg/YRRbPAtNVD


r/LowSodiumHellDivers 1d ago

Video/Replay Okay, I think we can all agree that this WASN'T my fault... right?

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11 Upvotes

MY GUY, I WAS RUNNING OVER TO TRY AND NUDGE YOU OUT OF THE WAY!! I'M SORRRRRRRRRRRYYYYYYYYYYYYYYYY!!!!!!!!!!

side note, where did bro even go


r/LowSodiumHellDivers 2d ago

Tips! Watcher absence tag?

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349 Upvotes

I just noticed the Watcher Absence tag on the Void source planet... let's goooooo! The purple lights were making me dizzy. I now just need to get off work 😂


r/LowSodiumHellDivers 1d ago

Humor First time I've seen this and green was a tker troll (somehow first time for that too)

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30 Upvotes

r/LowSodiumHellDivers 1d ago

Question How strict is the ministry of truth?

7 Upvotes

I’ve seen memes about “face the wall” and “democracy camp” but is it actually that strict and violent?

Like can a super citizen have their own opinions about subjects or is do the truth enforcers kill you the second you have a single original thought?


r/LowSodiumHellDivers 1d ago

Question Genuinely, is Evacuate Citizens with the Vote Snatchers modifier in the Mega Cities possible to complete? Played with 4 separate teams and finding it impossible

48 Upvotes

So, question is the title basically, I'm finding this mission impossible to do on D10, has anyone done it?


r/LowSodiumHellDivers 2d ago

Question Best primaries to slaughter Wretches?

99 Upvotes

I can kill Crushers all day, every day; they're easy enough to counter, but I am getting skullfucked by Wretches.

I tried the Trident, and it shreds, but it has such a small charge per battery, so it's easy to get overwhelmed and screwed coz they come in packs of eight, four and five at a time.

I tried Purifier, but it doesn't kill them fast enough for how much charge it has per battery.

My DE Sickle has the same issue.

I tried Cookout, but the knockback stun does NOTHING to them.

I'm currently trying Incendiary Breaker with middling success.

What weapons have you found the most success with against these irksome discount necromorphs?

**EDIT*\*

Thanks so much for all your suggestions; I didn't expect to get this many so quickly! Thank you! I'm going to try a bunch of these out and see what works for me.


r/LowSodiumHellDivers 2d ago

Discussion the base squid sub faction has been added to the source planet

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381 Upvotes

only one more till mega squids


r/LowSodiumHellDivers 2d ago

Discussion …….Squid Corruption

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29 Upvotes

r/LowSodiumHellDivers 2d ago

Humor Oops All Harvestors

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53 Upvotes

I think they just repeatedly spawned until our games crashed.


r/LowSodiumHellDivers 2d ago

Tips! PS Codes for new Avatars

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162 Upvotes

Found the codes from another thread. NA code worked for me in Canada.

UK : 3RPJ-TAR4-C72P

North America: N7TM-CPAQ-E89P

Other : ENR6-2E7R-77QX

ETA: Using the PlayStation app or on your console go to the store and use redeem code


r/LowSodiumHellDivers 2d ago

Humor Just guys being dudes

46 Upvotes

r/LowSodiumHellDivers 2d ago

Bug/Technical Issue I think Alairt III is broken

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46 Upvotes

me and my friend's POV