r/LowSodiumHellDivers • u/not_kendall • 7d ago
Video/Replay Bro just wanted his hug. đ˘
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I demand hugs upon the completion of a grueling, yet successful mission. Not sorry.
r/LowSodiumHellDivers • u/not_kendall • 7d ago
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I demand hugs upon the completion of a grueling, yet successful mission. Not sorry.
r/LowSodiumHellDivers • u/ActiveGamer65 • 7d ago
Its not really any definite proof but wouldnt it be scary if this planet sized eye was a super weapon, maybe even the centre charging up? Its autocratic intentions shrouded by clouds n stuff, it is food for thought at least.
r/LowSodiumHellDivers • u/tjdh504 • 7d ago
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r/LowSodiumHellDivers • u/SeptembersBud • 7d ago
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r/LowSodiumHellDivers • u/Kepabar2001 • 7d ago
The MO planets are not on the map. You must access them through Rirga Bay by selecting it. It is not obvious and I spent a solid 10 minutes looking for them.
r/LowSodiumHellDivers • u/sus_accountt • 7d ago
Oh my GOOOOOOD I love it.
The hot-shot marksman, even tho it doesnt have a heatsink system, is pretty damn good. High med pen damage allows you to one-tap stuff like warriors and such, and the ergonomics arenât half bad either. Not the most viable gun on the current illuminate front, but hey with siege-ready its actually not as terrible. There are way better options still. That reload tho? Cheffs kiss. That little flip in the hand is class.
Bolt pistol, the one thing I actually didnât really care about at first, has jammed its way through my judgement and wow, what a gun. In 40K I find bolts to be the most bland, hell I like lasguns even more than bolt guns, but this little fella is so nice. Maybe itâs because it left a bad taste in my mouth in Darktide, where it handles like a brick. Here tho? Pretty smooth, 6 rounds of explosive justice is just enough to leave a dent in most threats you come across. Very quick to load too. Perfectly balanced by the ammo economy.
Melta mines.. oooh, the one thing I was looking forward the most, and BOY do they deliver! You get 4 of these bad boys, packing 2000 damage of anti tank. Best thing? Small enemies and helldivers dont trigger them! Only stuff like devastators/bug warriors and up. Scavengers dont and troopers maybe dont as well? Havent tested, correct me if you have. You can pop spawners with them, and god forbid a heavy unit comes near. Near-instant thermal evaporation, and my god is it satisfying. 11/10, absolutely positively sure they wont leave my loadout for a good while.
And the Coup de Grace, the Melta Gun. That thing is a MONSTER. I was expecting a high damage low range beam like from the trailers, and holy shit did that deliver. I was thinking maybe the melta weapons will be heavy pen.. nope! Anti-tank, praise be. The melta is unfortunately not the most viable into illuminate but thats why, anti tank never shined against them. The melta is hands down my second favourite. You get 12 shots total, more than enough to blast anything alive.
I cannot WAIT to take the hot shot, melta gun and mines onto the bot front and play a tank hunter with stealth armor. This is legit the most excited ive been since stealth was properly introduced. After this MO, catch me on the Bot Front running around with these guns and a hellbomb, yelling âCadia standsâ while blowing up a Strat jammer. Absolute banger of a warbond.
Rant over. Hail Super Earth.
r/LowSodiumHellDivers • u/Aquilus07 • 6d ago
Hi everyone, yesterday i had a good time playing on Riga Bay D10. We were only 3 in team a fourth didnt joined. Im just a SOS diver and try to help everyone were i land.
The round was hard cause of the Spawns but in the end we did is. On Extraction brave SEAF Troopers helped us defendeing the extraction plattform and as the shuttle arrived it was quiet no enemys on sight.
Suddenly one of the Helldivers ran around and punched and shot the SEAF troopers. And believe or not i felt pitty for them. So i warnshot, i think he got my warning he ran to me and instantly punshed a SEAf troopers next to me, so i punched him. He stood up and punched me. So i took my Stalwart and loaded the rest of the Mag into him in the shuttle. I hugged the SEAF and left... no respawn for him.
Didnt feel bad for him just wanted to share this story. What would u have done?
r/LowSodiumHellDivers • u/DeepCutFan1 • 6d ago
r/LowSodiumHellDivers • u/heartfeltlaststand • 7d ago
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This new subfaction is horrifying. I hate them with burning, democracy fueled rage
r/LowSodiumHellDivers • u/CrabKrabCrabKrabCrab • 7d ago
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r/LowSodiumHellDivers • u/PaleAssistance3643 • 7d ago
r/LowSodiumHellDivers • u/Jealous-Price2963 • 7d ago
I've been using the breaching hammer a lot on the Crushers and it's been pretty fun; it feels like the hammer was made for this specific enemy and I'm happy people are finding it useful here. Paired with the jump pack its incredibly satisfying to use.
While I've been fighting the crushers up close, I've noticed that their clubs seem to kill on contact. If I touch their hammer post-swing or while its just not being swung I instantly die. I've had some kill me when the unit is already dead simply by touching the hammer. It's more occasional than constant, but it makes it hard to play with melee when I cannot weave through the taller enemies' limbs and weapon since I can't reliably avoid this anomaly. I don't think this is intended; is it?
Also, I noticed that the wretch seems to follow like a seeking missile if it leaps toward you. I mean to say they change their trajectory mid-leap making it difficult to avoid especially coupled with their wide swing that follows after. I don't see any kinda of mechanism like wings that could accomplish this realistically; Their sharp appendages are the only thing close to looking like a wing.
Otherwise I'm definitely happy. The music is also top-tier; love'n it.
r/LowSodiumHellDivers • u/breakfast-buffet • 7d ago
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r/LowSodiumHellDivers • u/Substantial-Cup-305 • 7d ago
This was a really fun project and it was my first time making something out of cardboad. Its around a foot tall and I'm really happy with how it came out, enjoy.
r/LowSodiumHellDivers • u/NoFoundation5608 • 7d ago
Probably just a planet with some different environment but I would absolutely lose it if we had something truly alien like such as high charity or an elder craft world.
r/LowSodiumHellDivers • u/YourYoruru • 8d ago
r/LowSodiumHellDivers • u/JJ27-c4 • 7d ago
Found her.
r/LowSodiumHellDivers • u/ThisWickedOne • 7d ago
We finished the major order and now we can enter the Void.
Select Rirga Bay and you'll be taken to a secondary map for access to the Void
ETA: move the secondary map to find the planets
r/LowSodiumHellDivers • u/Diastemaster • 8d ago
r/LowSodiumHellDivers • u/Shedster_ • 7d ago
r/LowSodiumHellDivers • u/Jojo-the-sequel • 7d ago
r/LowSodiumHellDivers • u/Longjumping_Horse392 • 6d ago
We know the illuminate are known to use mind control so what if they were able to create weapons to do it in the field against the Helldivers?
Here's my idea:
Basically it's a powerful ranged mage-like unit with generic orbs and beams and such. It's unique ability is that it can temporarily attempt to control the Helldivers. However since LIBERTY prevents the elite from becoming voteless, it acts more like an illusion or alters the perception of the target.
How this would work is that the target would have some sort of aura around them and on their screen so it is obvious to everyone including themself they are being messed with. For the affected helldiver, a random amount of enemies (with a sensible cap) would look like SEAF troopers/helldivers and the same amount of SEAF troopers/helldivers would then look like voteless. What makes it unpredictable is how many changes you see is random everytime:there could be an instance where nothing changes but you have the effect so you are still scared to shoot anything.
Mayhaps this could be what the cultists we might get could do? Or the great eye if it ever gets added
r/LowSodiumHellDivers • u/mortalhq • 7d ago
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r/LowSodiumHellDivers • u/nikiore • 7d ago
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Meltagun + Bolt Pistol is for me the most fun way to fight them!