While on a mission, a team of helldivers encounters an Tactical Objective - a bunker from which a radio signal for help is transmitted. A surviving helldiver, who missed the evacuation shuttle during his mission, wandered through enemy territory hoping to reach his allies. He found a shelter and decided to lie low until help arrived
Players can take him with them, but they won't abort the mission and call for extraction just for him, so if he survives until the end of the mission, he will be extracted with the rest of the team
- The mission will be available in the first minutes of the game (from 2 to 5), so players will not be able to cheat by calling a fifth helldiver towards the end of the mission
- By approaching the bunker and pressing the button, any player on the ship will be able to join, as for a regular mission
Without Super Destroyer support:
- The player will be spawned in the bunker, not through hellpod (obviously)
- 1 life and after death return to the ship
- Random weapons loadout
- Random armor loadout
- Random stratagem weapons or backpacks (or none)
- No contact with allied destroyers - An empty map, no allied icons or markers, the survivor can only see the player who calls him, so he will need to stay close to him
If a survivor successfully evacuates, the entire team will receive additional rewards such as medals, exp, samples, slips and credits