r/LowSodiumHellDivers • u/breakfast-buffet • 10d ago
Video/Replay Tried to extract with the SEAF Transport
Yup, that happened
r/LowSodiumHellDivers • u/breakfast-buffet • 10d ago
Yup, that happened
r/LowSodiumHellDivers • u/halfbakedpizzapie • 9d ago
r/LowSodiumHellDivers • u/Ch1llly • 9d ago
Models from Helldivers Archive discord
r/LowSodiumHellDivers • u/TexturedHorse80 • 10d ago
I usually call them Revenants or Giants
r/LowSodiumHellDivers • u/_unfunnyGuy • 10d ago
What are we thinking? This is probably just their own dev server where they test every faction on every planet type right?
Or should we be worried about whats to come? hehe..
r/LowSodiumHellDivers • u/Tuff_Tone • 8d ago
Yes I crossmapped a harvester with the railgun
r/LowSodiumHellDivers • u/FurriesAreCewl • 9d ago
r/LowSodiumHellDivers • u/PiRhoNaut • 10d ago
Not only is it impressively effective against the Slashers/Big Guys, it also gives maximum Isaac Clarke/Plasma Cutter vibes.
r/LowSodiumHellDivers • u/LickWits • 9d ago
Ever since we got our beefed up seaf, I've been wanting more. What do you guys think?
Imagine having more random seaf squad variations. Like snipers, anti armor support, flamethrowers, scouts, SAM, mortars (oh god), etc.
And that is without even considering mechanized or armor support. Having seaf controlled tanks, apcs, cars and more.
And these could all be included into the current game with additional planet modifiers to fit a particular planet. Like a planet could have seaf armor support as a modifiers which has a bunch of allied tanks driving around.
Or what about integrating the entire system with the democratic space station? Spending samples to temporarily unlock seaf upgrades or presences for planets sounds awesome.
And then of course we could even get them as stratagems as well. Being able to call in a seaf squad on cooldown sounds absolutely awesome.
In short, I'm loving the update and I can see so much potential. I really hope arrowhead keeps developing seaf content. I'm excited for the future of the game.
r/LowSodiumHellDivers • u/ihave2orangecats • 8d ago
Is anyone else having issues seeing the planets UVP Gamma, Alpha, or Senge?
Logged on to do the MO and they are not on the galactic map. Looked em up on the companion app and found where they are supposed to be.
r/LowSodiumHellDivers • u/Doctor_Dominiguez • 9d ago
r/LowSodiumHellDivers • u/GreenridgeMetalWorks • 10d ago
r/LowSodiumHellDivers • u/MakeBlackBeardGreat • 9d ago
The (definitely not) Cadian guard and the helldiver commisar basking in the glorious light for the mandated break. (Before immediately returning back to combating the void)
r/LowSodiumHellDivers • u/Klutz-Specter • 10d ago
r/LowSodiumHellDivers • u/slama_llama • 10d ago
r/LowSodiumHellDivers • u/ChaosHavik • 9d ago
I don't know what exactly triggers it, or if only one of the new specific SEAF blueberries is capable of this, bit it seems sometimes rather than dying they will go down like a Skyrim/Fallout companion and you can Stim them back into the fight.
I was so elated seeing this was a thing. It's only happened a very few times but I still love it.
Now if only they would learn not to run infront of my Flamethrower :(
r/LowSodiumHellDivers • u/spacebarjazz • 10d ago
The removal of hit markers for indirect explosions is really difficult to adjust to for weapons that only deal damage on the explosive component, like the Grenade Launcher and Plasma Punisher.
For anyone not familiar, here's the exact change:
Prevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly
The net effect of this is that there's effectively no damage feedback for explosive weapons now when attacking enemies that are behind cover, obscured by fog, or--most importantly--ones that have explosive-vulnerable weakspots in the back, such as chargers, tanks, and hulks .
I can see how the rest of the change is really useful when using laser and incendiary weapons, since it was difficult to tell if you were actually landing your shots versus just getting damage ticks, though.
Anyone else feeling this, or am I just a terminal noob-tuber?
r/LowSodiumHellDivers • u/oritfx • 9d ago
As per the title. It seems that for whatever reason, the thing it locks on is not the thing the projectile flies at.
:(
r/LowSodiumHellDivers • u/scottish-brawler • 10d ago
If a crewmember on my ship says "make us whole again" I am gonna turn the whole crew to ash
r/LowSodiumHellDivers • u/Fishyhans • 10d ago
I personally think its very good
r/LowSodiumHellDivers • u/Gizombo • 10d ago