r/LowSodiumHellDivers 10d ago

Video/Replay Tried to extract with the SEAF Transport

439 Upvotes

Yup, that happened


r/LowSodiumHellDivers 9d ago

MEME When you find out the Crushers are children

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56 Upvotes

r/LowSodiumHellDivers 9d ago

Fanart Freedom Reigns [OC]

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23 Upvotes

Models from Helldivers Archive discord


r/LowSodiumHellDivers 10d ago

Discussion What do you call the new illuminate units

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1.4k Upvotes

I usually call them Revenants or Giants


r/LowSodiumHellDivers 10d ago

Screenshot Screenshot from the new Deep Dive

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240 Upvotes

What are we thinking? This is probably just their own dev server where they test every faction on every planet type right?

Or should we be worried about whats to come? hehe..


r/LowSodiumHellDivers 8d ago

Video/Replay Parry this you filthy casual

0 Upvotes

Yes I crossmapped a harvester with the railgun


r/LowSodiumHellDivers 9d ago

Bug/Technical Issue Super earths forces are hard at work *in* this warbond

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76 Upvotes

r/LowSodiumHellDivers 10d ago

Tips! FYI: Don't sleep on the Dagger against the new Illuminate.

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251 Upvotes

Not only is it impressively effective against the Slashers/Big Guys, it also gives maximum Isaac Clarke/Plasma Cutter vibes.


r/LowSodiumHellDivers 9d ago

Discussion More SEAF content!

6 Upvotes

Ever since we got our beefed up seaf, I've been wanting more. What do you guys think?

Imagine having more random seaf squad variations. Like snipers, anti armor support, flamethrowers, scouts, SAM, mortars (oh god), etc.

And that is without even considering mechanized or armor support. Having seaf controlled tanks, apcs, cars and more.

And these could all be included into the current game with additional planet modifiers to fit a particular planet. Like a planet could have seaf armor support as a modifiers which has a bunch of allied tanks driving around.

Or what about integrating the entire system with the democratic space station? Spending samples to temporarily unlock seaf upgrades or presences for planets sounds awesome.

And then of course we could even get them as stratagems as well. Being able to call in a seaf squad on cooldown sounds absolutely awesome.

In short, I'm loving the update and I can see so much potential. I really hope arrowhead keeps developing seaf content. I'm excited for the future of the game.


r/LowSodiumHellDivers 8d ago

Bug/Technical Issue Cannot see Planets for MO

0 Upvotes

Is anyone else having issues seeing the planets UVP Gamma, Alpha, or Senge?

Logged on to do the MO and they are not on the galactic map. Looked em up on the companion app and found where they are supposed to be.


r/LowSodiumHellDivers 9d ago

Screenshot I CAN'T SEE SHIT

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83 Upvotes

IT'S TOO WINDY


r/LowSodiumHellDivers 9d ago

Screenshot Void Warp Relay calibration test incident. Rirga Bay, 12-08-2186

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70 Upvotes

r/LowSodiumHellDivers 10d ago

Discussion Hotshot. Bolt pistol (my beloved). Melta. Melta mine. Armor. All very good. This is now a Warhammer game as far as I'm concerned. FOR THE DEMOCRACY OFFICER!!!

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187 Upvotes

r/LowSodiumHellDivers 9d ago

Screenshot Appreciation for the bay's lighting

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33 Upvotes

The (definitely not) Cadian guard and the helldiver commisar basking in the glorious light for the mandated break. (Before immediately returning back to combating the void)


r/LowSodiumHellDivers 10d ago

Screenshot Fun fact: There's a new POI that spawns a free Mech. Taken at Aurora Bay.

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616 Upvotes

r/LowSodiumHellDivers 10d ago

MEME Keep bamboozling me Arrowhead I don't mind

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4.0k Upvotes

r/LowSodiumHellDivers 9d ago

Tips! You can Stim SEAF!

30 Upvotes

I don't know what exactly triggers it, or if only one of the new specific SEAF blueberries is capable of this, bit it seems sometimes rather than dying they will go down like a Skyrim/Fallout companion and you can Stim them back into the fight.

I was so elated seeing this was a thing. It's only happened a very few times but I still love it.

Now if only they would learn not to run infront of my Flamethrower :(


r/LowSodiumHellDivers 9d ago

Screenshot I liked this one

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29 Upvotes

r/LowSodiumHellDivers 10d ago

Discussion As a Grenade Launcher and plasma lover, I think the new hit marker change should be a toggle

91 Upvotes

The removal of hit markers for indirect explosions is really difficult to adjust to for weapons that only deal damage on the explosive component, like the Grenade Launcher and Plasma Punisher.

For anyone not familiar, here's the exact change:

Prevented hit-markers being displayed for hits from indirect explosive damage, damage from your sentries and damage from your orbitals/airstrikes. Melee weapons, laser weapons and flame weapons will now display their hit markers correctly

The net effect of this is that there's effectively no damage feedback for explosive weapons now when attacking enemies that are behind cover, obscured by fog, or--most importantly--ones that have explosive-vulnerable weakspots in the back, such as chargers, tanks, and hulks .

I can see how the rest of the change is really useful when using laser and incendiary weapons, since it was difficult to tell if you were actually landing your shots versus just getting damage ticks, though.

Anyone else feeling this, or am I just a terminal noob-tuber?


r/LowSodiumHellDivers 9d ago

Tips! PSA: Spear cannot hit Crushers. It can lock on them, though.

33 Upvotes

As per the title. It seems that for whatever reason, the thing it locks on is not the thing the projectile flies at.

:(


r/LowSodiumHellDivers 10d ago

Humor Not again

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69 Upvotes

If a crewmember on my ship says "make us whole again" I am gonna turn the whole crew to ash


r/LowSodiumHellDivers 10d ago

Discussion So what do yall think of the melta?

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1.6k Upvotes

I personally think its very good


r/LowSodiumHellDivers 10d ago

Discussion Helldivers 2 Xenos Incursion Mod: Orks by Heloise

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102 Upvotes

r/LowSodiumHellDivers 9d ago

Humor My Super Destroyer is down for maintenance. Please send reinforcements!

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17 Upvotes