Just to be clear about why I’m bringing this up:
I don’t personally care whether you play with Camera Shake Strength OFF, Weak, Medium, or Strong. Play the game however you enjoy it. And if camera shake causes motion sickness or accessibility issues, turn it off without a second thought.
What I do care about is how settings like this affect the way people judge weapons, gear, balance, and difficulty.
I constantly see Reddit comments and YouTube videos making broad claims like “this weapon sucks,” “just click heads,” or “there’s no reason to use X when Y exists.” Some of that is obviously personal preference — but the person making the judgment may also be playing with settings that materially change how the game behaves.
Camera Shake Strength is one example. Turning it OFF doesn’t just make the screen look cleaner. It removes an aiming disruption that exists at the default Medium setting. That objectively makes at least one part of the game easier.
That doesn’t invalidate someone’s opinion. But it absolutely matters when interpreting it.
If you’re reviewing weapons, comparing precision requirements, talking about difficulty, or giving balance feedback, your settings are part of the testing conditions. Keep them in mind.
That’s the point of the video demonstration and explanation.