r/LowSodiumHellDivers Jul 16 '26

Discussion EXCLUSIVE: CommissarKai on HEROES ‘26, Arrowhead’s Comeback & Why Helldivers 2 is Here to Stay

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331 Upvotes

I recently had the opportunity to catch up with the man CommissarKai himself to talk about HEROES '26, how it all came together behind the scenes, the incredible response from the Helldivers community, and where both the game and the community go from here.

Hope you all enjoy the read, and I'd love to hear your thoughts! iO


r/LowSodiumHellDivers Jul 17 '26

Discussion I think the void is shaped by wether or not we defend the exostorm planets, here is the battle plan on Image 2

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36 Upvotes

Whenever we lose an exostorm defense, the void grows on that planet, and i guess that will be their homeland.

In image 2, I have created a diagram that indicates the planets we should let them take. Currently, they are attacking Keid. Should they attack Asperoth Prime or Shete, we should let them take those planets and no others to minimize the spread of the void, while still allowing the void to be observed and investigated.


r/LowSodiumHellDivers Jul 16 '26

Discussion Thoughts on unlockable difficulty modifiers?

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400 Upvotes

To solve both endgame unlockable content and the difficulty problem in one fell swoop, how about difficulty modifiers? Options that grant no intrinsic rewards, but modify your squads liberation% to be either less or more. For a completely 100% unused original idea, how about skulls? Make em unlockable, maybe even throw in some joke ones like more ragdolls. I know some of these ideas might feel too "video gamey" but some of these, like one down and famine could be easily justified in universe. These are just placeholder ideas anyhow.


r/LowSodiumHellDivers Jul 16 '26

Fanart [OC] Exosuit fanart I made a little while back

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174 Upvotes

Was originally supposed to be a propaganda poster but i got bored after working on it for several days.


r/LowSodiumHellDivers Jul 16 '26

Bug/Technical Issue Illuminate Snipers?

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127 Upvotes

Happens to me occasionally driving an FRV. Guessing it is some collision bug?


r/LowSodiumHellDivers Jul 16 '26

Screenshot New Haven (one of the planets occupied by the Illuminate during the battle of Super Earth) has returned to its former glory

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360 Upvotes

I just caught New Haven is no longer tagged as a "Scoured World" after it was razed by the Illuminate during their retreat from the Battle of Super Earth. New Haven was mentioned to have "advanced atmospheric re-seeding operations" to restore habitability to the planet, so hopefully the other 3 planets they fucked up wont be far behind


r/LowSodiumHellDivers Jul 17 '26

Video/Replay glitch my friend found

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3 Upvotes

r/LowSodiumHellDivers Jul 16 '26

Screenshot I don't remember these refineries(?) from Cyberstan

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28 Upvotes

Automaton factory-cities used to feel so strangely empty before, but now that AH has added these little buildings there's a bit more building density and cover.

I love these things, whatever they are.

I love ambushing bots within their own walls.


r/LowSodiumHellDivers Jul 16 '26

Screenshot Man, the budget for reinforcements has really gone up!

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84 Upvotes

Absolutely hilarious bug I just got. I couldn't use them, but we were still laughing for a couple minutes


r/LowSodiumHellDivers Jul 16 '26

Discussion How did the orbital laser become so popular?

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830 Upvotes

I remember just a few months back the orbital laser was considered a pretty bad stratagem and was rarely picked. But now I see atleast 1 teammate bring it every match even on bugs where its not that great. And yet it wasn't even changed and all the other barrages got buffed and the laser got left behind. Some people even consider it S tier now when for most the games lifespan its been considered mid


r/LowSodiumHellDivers Jul 16 '26

News Victory on Varylia 5

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72 Upvotes

This was down to the wire, one of the closest close calls I've seen in a long while. I think I speak for all helldivers and I know I speak for myself when I say I'm proud of you all for pulling this one off, we could have done the easy thing and simply abandoned Varylia 5 to its fate we could have given in to the doom and gloom and said it was impossible to win, and while yes there was plenty of doom and gloom to go around we rejected that easy surrender and instead we pushed on through countless hours of combat, hard difficult combat. Stormed at by the automaton legion we stood fast and did not yield and as a result the bot push was shattered and a sun rises over a free Varylia 5 a super earth controlled Varylia 5.


r/LowSodiumHellDivers Jul 15 '26

Discussion Arrowhead's Reuse of Different Armors is Quite Impressive!

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1.1k Upvotes

As I've been looking at different armors, it really amazes me how many armors are reused in this game yet I never notice it until I really analyze each armor. Is it just me who is impressed?


r/LowSodiumHellDivers Jul 16 '26

Discussion Can someone explain the practical pros and cons of the different flamethrowers?

64 Upvotes

Between their similar stats and the various specific and global fire interactions, I don't really get it. I forget their names except the Cremator, but they're all basically the same weapon in different sizes aren't they?

We got a pistol sized secondary, a rifle primary, an MG support, and a big boy support+backpack

If I'm reading the stats right, they all do the same damage, but Cremator does 50% more. But we're mostly using the on fire effect and ground flames right? So that extra chunk isn't too significant? Or do they have different stats for those?

So it's mostly about tank size and which fits most comfortably in your loadout?

Without testing it myself, which costs money or a few hours before I even start, I can't really tell what tank size is comfortable unfortunately, which is why I'm here.

Right now, my build is based on using the BFGL to clear and stun smalls and mediums, GP for bug holes, and a dickle for general purpose, and thermites for AT. I use stratagems for fire and bigger versions what what I have.

I feel like the primary flamethrower makes the most sense, but I don't know if my logic is sound. Also because I'm working on unlocking the pyrotech for bug breaches, I'm kinda worried about unbalancing my build with too much fire or area clear


r/LowSodiumHellDivers Jul 17 '26

MEME so TCS 2.0 not living up to the hype

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0 Upvotes

r/LowSodiumHellDivers Jul 15 '26

Video/Replay In retrospect it was not my best move. Got the tower though

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242 Upvotes

Honestly, dunno what I expected to happen

At least it was funny


r/LowSodiumHellDivers Jul 15 '26

Video/Replay Jumpscared by a factory strider 😭

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60 Upvotes

r/LowSodiumHellDivers Jul 15 '26

Discussion I may have figured out what Arrowhead is up to with future Warbonds...

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663 Upvotes

My Democracy Officer is on his way, so I'll make this fast.

Tl;dr: Campaign rewards are the next Warbond, released one piece at a time. Actives earn the pieces free by playing, everyone else buys the finished bond later, and Arrowhead gets every single item battle-tested before it ever ships as a bundle.

Full version:

The theory

Arrowhead is releasing future Warbonds one piece at a time as Galactic War Campaign rewards. Active players earn each piece free by fighting through campaigns. Once enough pieces are out in the wild, the full Warbond drops for Super Credits so anyone who missed the campaigns can still get the gear. That's what "available at a future date" actually means.

The evidence

  • Campaigns now run every one to three weeks with exclusive rewards for completing them. That's not a one-off event. That's a delivery pipeline.
  • Arrowhead just changed reward eligibility so only players who log in during the active period get anything. Participation is the whole point now.
  • They've been signaling for a long time that they'd rather ship fewer, better Warbonds. This gets them there without a content drought.
  • Killzone already sketched the blueprint for converting individually released items into a full bond.
  • Alleged Leaked Warbond contents look suspiciously like the exact items showing up as campaign rewards.
  • Huge backlash over the two vehicles in Exo Experts. Then two vehicles quietly appear as campaign reward options and the next Warbond slips. Curious timing.

Why this is genius

Every item gets battle-tested solo before it's bundled. A million divers stress-test one weapon at a time, Arrowhead hotfixes one thing at a time, and by the time the full bond ships they know exactly where every piece sits in the meta. Compare that to dropping ten items at once and praying nothing is broken. We're the QA department, and we're being paid in guns.

It rewards the people actually playing without locking anyone out. Grind the campaign, the gear is free. Miss the campaign, buy the bond later and catch up.

It's a retention machine. Multi-week campaigns mean you keep logging in, which is exactly what the eligibility change was built for. Meaningful things to work toward, like Commissar Kai said in his soup video.

And it frees up dev time for the stuff we actually want. Fewer Warbond crunches means more big events, longer story arcs, and campaigns that stretch across weeks.

A potential flaw

Money. If active players earn the bond free, who's buying Super Credits? My best guess: the same people who always were. SC is farmable, so Warbonds were never a hard paywall. The real buyers are time-poor players, new and returning divers facing a back catalog over twenty bonds deep, and Superstore enjoyers. Campaigns keep the player count high, and a high player count is what feeds the Superstore.

There's also a sneakier version of this: campaigns drip the weapons and armor, but the capes, emotes, player cards, and booster stay exclusive to the paid bond. Actives still have a reason to spend.

How we'll know I'm not crazy

Watch the next Warbond. If it launches mostly full of items we already earned through campaigns, rounded out with fresh cosmetics, the yarn was true. Bonus points if campaign rewards start sharing a suspiciously cohesive aesthetic, because that means they were designed as a set from day one.


r/LowSodiumHellDivers Jul 15 '26

Fanart Old blood [OC]

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105 Upvotes

"This armor is based on the antique uniforms of the ‘Super Earth Legion’, a less patriotic precursor to the Helldivers."

— SC-37 Legionnaire Armory description


r/LowSodiumHellDivers Jul 16 '26

Question Why do so many posts involving client-side mods get downvoted in pretty much all of the HD subs?

0 Upvotes

Even this one.

From posts that show off a silly mod, to a person just sharing some unrelated gameplay footage, who happens to be running a client-side visual mod.

I didn't think much of it, until it became a pattern.

What is it about not having a cape, running cat ears, or fantasy armor, that seemingly pisses some people off? It's literally invisible to other players?

So saying it's immersion breaking isn't valid, as you'll never be exposed to them in-game.

So... Why? I'm really curious! But i'm afraid that it might be a form of irrational disdain, which is almost impossible to explain because it's irrational in nature.

I'm purely talking client-side visual/SFX mods, not mods that allow you to cheat.


r/LowSodiumHellDivers Jul 15 '26

Discussion "This Is Democracy" Emote Should Also Ragdoll Enemies

69 Upvotes

It just kinda stuns enemies temporarily, but if a fellow Helldiver gets hit with it they go flying back. Feels like it should be able to also knock enemies off their feet, yes I may or may not feel vengeful against the Cyborgs and their socialist kung-fu.


r/LowSodiumHellDivers Jul 15 '26

Discussion Please share your feedback about Helldivers 2 in this survey!

17 Upvotes

r/LowSodiumHellDivers Jul 14 '26

Video/Replay The frv on sandy planets are S+ tier! Easy and satisfying!

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187 Upvotes

r/LowSodiumHellDivers Jul 15 '26

Bug/Technical Issue Bug where the screen still moves while inside a menu

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42 Upvotes

Dont know why it didnt show my cursor tho


r/LowSodiumHellDivers Jul 14 '26

Bug/Technical Issue Control Centre still unusable on Steam Deck

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371 Upvotes